Fix rotation of piece label when export to DXF AAMA/ASTM.
This commit is contained in:
parent
2a3970559d
commit
4e05c704cc
|
@ -1151,21 +1151,26 @@ void VDxfEngine::ExportPieceText(const QSharedPointer<dx_ifaceBlock> &detailBloc
|
|||
textLine->text = tl.m_qsText.toStdString();
|
||||
textLine->style = m_input->AddFont(fnt);
|
||||
|
||||
QLineF string(0, 0, 100, 0);
|
||||
string.setAngle(angle);
|
||||
string = lineMatrix.map(string);
|
||||
const qreal labelAngle = string.angle();
|
||||
|
||||
if (detail.IsVerticallyFlipped() && detail.IsHorizontallyFlipped())
|
||||
{
|
||||
textLine->angle = angle + 180;
|
||||
textLine->angle = labelAngle + 180;
|
||||
}
|
||||
else if (detail.IsVerticallyFlipped())
|
||||
{
|
||||
textLine->angle = -angle;
|
||||
textLine->angle = -labelAngle;
|
||||
}
|
||||
else if (detail.IsHorizontallyFlipped())
|
||||
{
|
||||
textLine->angle = -angle - 180;
|
||||
textLine->angle = -labelAngle - 180;
|
||||
}
|
||||
else
|
||||
{
|
||||
textLine->angle = angle;
|
||||
textLine->angle = labelAngle;
|
||||
}
|
||||
|
||||
detailBlock->ent.push_back(textLine);
|
||||
|
|
Loading…
Reference in New Issue
Block a user