VPPiece now inherits form VLayoutPiece
This commit is contained in:
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e419ccfece
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4ad2c854b2
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@ -76,10 +76,10 @@ void VPCarrouselPiece::RefreshSelection()
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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QIcon VPCarrouselPiece::CreatePieceIcon(const QSize &size) const
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QIcon VPCarrouselPiece::CreatePieceIcon(const QSize &size) const
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{
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{
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QVector<QPointF> points = m_piece->GetSeamLine();
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QVector<QPointF> points = m_piece->GetMappedContourPoints(); // seamline
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if(points.isEmpty())
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if(points.isEmpty())
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{
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{
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points = m_piece->GetCuttingLine();
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points = m_piece->GetMappedSeamAllowancePoints(); // cutting line
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}
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}
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QPolygonF shape(points);
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QPolygonF shape(points);
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@ -74,7 +74,7 @@ void VPGraphicsPiece::Init()
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setCursor(QCursor(Qt::OpenHandCursor));
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setCursor(QCursor(Qt::OpenHandCursor));
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// initialises the seam line
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// initialises the seam line
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QVector<QPointF> seamLinePoints = m_piece->GetSeamLine();
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QVector<QPointF> seamLinePoints = m_piece->GetMappedContourPoints();
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if(!seamLinePoints.isEmpty())
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if(!seamLinePoints.isEmpty())
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{
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{
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m_seamLine.moveTo(seamLinePoints.first());
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m_seamLine.moveTo(seamLinePoints.first());
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@ -83,7 +83,7 @@ void VPGraphicsPiece::Init()
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}
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}
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// initiliases the cutting line
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// initiliases the cutting line
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QVector<QPointF> cuttingLinepoints = m_piece->GetCuttingLine();
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QVector<QPointF> cuttingLinepoints = m_piece->GetMappedSeamAllowancePoints();
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if(!cuttingLinepoints.isEmpty())
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if(!cuttingLinepoints.isEmpty())
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{
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{
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m_cuttingLine.moveTo(cuttingLinepoints.first());
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m_cuttingLine.moveTo(cuttingLinepoints.first());
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@ -92,6 +92,8 @@ void VPGraphicsPiece::Init()
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}
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}
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// initialises the grainline
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// initialises the grainline
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if(m_piece->IsGrainlineEnabled())
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{
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QVector<QPointF> grainLinepoints = m_piece->GetGrainline();
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QVector<QPointF> grainLinepoints = m_piece->GetGrainline();
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if(!grainLinepoints.isEmpty())
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if(!grainLinepoints.isEmpty())
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{
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{
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@ -99,6 +101,7 @@ void VPGraphicsPiece::Init()
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for (int i = 1; i < grainLinepoints.size(); ++i)
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for (int i = 1; i < grainLinepoints.size(); ++i)
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m_grainline.lineTo(grainLinepoints.at(i));
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m_grainline.lineTo(grainLinepoints.at(i));
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}
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}
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}
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// TODO : initialises the other elements labels, passmarks etc.
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// TODO : initialises the other elements labels, passmarks etc.
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@ -155,12 +155,6 @@ void VPMainWindow::ImportRawLayouts(const QStringList &rawLayouts)
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{
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{
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VLayoutPiece rawPiece = data.pieces.at(i);
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VLayoutPiece rawPiece = data.pieces.at(i);
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// We translate the piece, so that the origin of the bounding rect of the piece is at (0,0)
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// It makes positioning later on easier.
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QRectF boundingRect = rawPiece.DetailBoundingRect();
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QPointF topLeft = boundingRect.topLeft();
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rawPiece.Translate(-topLeft.x(), -topLeft.y());
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// TODO / FIXME: make a few tests, on the data to check for validity. If not
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// TODO / FIXME: make a few tests, on the data to check for validity. If not
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@ -192,19 +186,14 @@ void VPMainWindow::ImportRawLayouts(const QStringList &rawLayouts)
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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VPPiece* VPMainWindow::CreatePiece(const VLayoutPiece &rawPiece)
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VPPiece* VPMainWindow::CreatePiece(const VLayoutPiece &rawPiece)
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{
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{
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VPPiece *piece = new VPPiece();
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VPPiece *piece = new VPPiece(rawPiece);
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piece->SetName(rawPiece.GetName());
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piece->SetUuid(rawPiece.GetUUID());
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piece->SetCuttingLine(rawPiece.GetMappedSeamAllowancePoints());
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piece->SetSeamLine(rawPiece.GetMappedContourPoints());
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piece->SetIsGrainlineEnabled(rawPiece.IsGrainlineEnabled());
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// cutting line : GetMappedSeamAllowancePoints();
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if(rawPiece.IsGrainlineEnabled())
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// seamline : GetMappedContourPoints();
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{
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piece->SetGrainlineAngle(rawPiece.GrainlineAngle());
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// rawPiece.IsGrainlineEnabled() , GrainlineAngle , GetGrainline
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piece->SetGrainline(rawPiece.GetGrainline());
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}
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// TODO : set all the information we need for the piece!
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// TODO : set all the information we need for the piece!
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@ -44,64 +44,29 @@ VPPiece::VPPiece()
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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VPPiece::VPPiece(VLayoutPiece layoutPiece): VLayoutPiece(layoutPiece)
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{
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// Resets the translation of the matrix
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QTransform matrix = GetMatrix();
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matrix.translate(-matrix.dx() ,-matrix.dy());
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SetMatrix(matrix);
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// then translate the piece so that the top left corner of the bouding rect of the piece is at the position
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// (0,0) in the sheet coordinate system
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QRectF boundingRect = DetailBoundingRect();
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m_offset = boundingRect.topLeft();
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matrix = GetMatrix();
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matrix.translate(-m_offset.x() ,-m_offset.y());
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SetMatrix(matrix);
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}
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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VPPiece::~VPPiece()
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VPPiece::~VPPiece()
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{
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{
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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QString VPPiece::GetName() const
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{
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return m_name;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPPiece::SetName(const QString &name)
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{
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m_name = name;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QUuid VPPiece::GetUuid() const
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{
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return m_uuid;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPPiece::SetUuid(const QUuid &uuid)
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{
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m_uuid = uuid;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QVector<QPointF> VPPiece::GetCuttingLine() const
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{
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return m_cuttingLine;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPPiece::SetCuttingLine(const QVector<QPointF> &cuttingLine)
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{
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m_cuttingLine = cuttingLine;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QVector<QPointF> VPPiece::GetSeamLine() const
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{
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return m_seamLine;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPPiece::SetSeamLine(const QVector<QPointF> &seamLine)
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{
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m_seamLine = seamLine;
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}
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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bool VPPiece::GetShowSeamLine() const
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bool VPPiece::GetShowSeamLine() const
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{
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{
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@ -133,7 +98,9 @@ void VPPiece::SetPieceMirrored(bool value)
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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void VPPiece::SetPosition(QPointF point)
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void VPPiece::SetPosition(QPointF point)
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{
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{
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m_transform.translate(point.x() - m_transform.dx(), point.y() - m_transform.dy());
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QTransform matrix = GetMatrix();
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matrix.translate(point.x() - matrix.dx() - m_offset.x(), point.y() - matrix.dy() - m_offset.y());
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SetMatrix(matrix);
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emit PositionChanged();
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emit PositionChanged();
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}
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}
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@ -141,7 +108,7 @@ void VPPiece::SetPosition(QPointF point)
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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QPointF VPPiece::GetPosition()
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QPointF VPPiece::GetPosition()
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{
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{
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return QPointF(m_transform.dx(), m_transform.dy());
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return QPointF(GetMatrix().dx() + m_offset.x(), GetMatrix().dy()+m_offset.y());
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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@ -171,6 +138,7 @@ void VPPiece::SetRotation(qreal angle)
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}
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}
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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qreal VPPiece::GetRotation()
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qreal VPPiece::GetRotation()
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{
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{
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@ -206,41 +174,6 @@ bool VPPiece::GetIsSelected()
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return m_isSelected;
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return m_isSelected;
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPPiece::SetIsGrainlineEnabled(bool value)
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{
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m_isGrainlineEnabled = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VPPiece::GetIsGrainlineEnabled()
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{
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return m_isGrainlineEnabled;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPPiece::SetGrainlineAngle(qreal value)
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{
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m_grainlineAngle = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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qreal VPPiece::GetGrainlineAngle()
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{
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return m_grainlineAngle;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPPiece::SetGrainline(QVector<QPointF> grainline)
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{
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m_grainline = grainline;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QVector<QPointF> VPPiece::GetGrainline()
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{
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return m_grainline;
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}
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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VPPieceList* VPPiece::GetPieceList()
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VPPieceList* VPPiece::GetPieceList()
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{
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{
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@ -255,5 +188,3 @@ void VPPiece::SetPieceList(VPPieceList* pieceList)
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m_pieceList = pieceList;
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m_pieceList = pieceList;
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}
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}
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}
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}
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@ -33,61 +33,19 @@
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#include <QPoint>
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#include <QPoint>
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#include <QTransform>
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#include <QTransform>
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#include "../vlayout/vlayoutpiece.h"
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class VPPieceList;
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class VPPieceList;
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class VPPiece : public QObject
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class VPPiece : public QObject, public VLayoutPiece
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{
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{
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Q_OBJECT
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Q_OBJECT
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public:
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public:
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VPPiece();
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VPPiece();
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VPPiece(VLayoutPiece layoutPiece);
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~VPPiece();
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~VPPiece();
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/**
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* @brief GetName Returns the name of the piece
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* @return the piece's name
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*/
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QString GetName() const;
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/**
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* @brief SetName Sets the piece's name to the given name
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* @param name new name of the piece
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*/
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void SetName(const QString &name);
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/**
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* @brief GetUuid Returns the uuid of the piece
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* @return the uuid of the piece
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*/
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QUuid GetUuid() const;
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/**
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* @brief SetUuid Sets the uuid of the piece to the given value
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*/
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void SetUuid(const QUuid &uuid);
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/**
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* @brief GetCuttingLine Returns the vector points of the cutting line
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* @return the vector points of the cutting line
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*/
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QVector<QPointF> GetCuttingLine() const;
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/**
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* @brief SetCuttingLine Sets the vector points of the cutting line to the given value
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* @param cuttingLine the new vector points for the cutting line
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*/
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void SetCuttingLine(const QVector<QPointF> &cuttingLine);
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/**
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* @brief GetSeamLine Returns the vector points of the seam line
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* @return the vector points of the seam line
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*/
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QVector<QPointF> GetSeamLine() const;
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/**
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* @brief SetSeamLine Sets the vector points of the seam line to the given value
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* @param seamLine the new vector points for the seam line
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*/
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void SetSeamLine(const QVector<QPointF> &seamLine);
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/**
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/**
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* @brief GetShowSeamLine returns wether the seam line of the piece has to be shown or not
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* @brief GetShowSeamLine returns wether the seam line of the piece has to be shown or not
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*/
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*/
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qreal GetRotation();
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qreal GetRotation();
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/**
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* @brief SetIsGrainlineEnabled Wether the piece has a grainline or not
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* @param value true or false
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*/
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void SetIsGrainlineEnabled(bool value);
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/**
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* @brief GetIsGrainlineEnabled Returns wether the grainline is enabled for this piece
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* @return true if enabled
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*/
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bool GetIsGrainlineEnabled();
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/**
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* @brief SetGrainlineAngle Sets the angle of the grainline
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* @param value
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*/
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void SetGrainlineAngle(qreal value);
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/**
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* @brief GetGrainlineAngle Returns the angle of the grainline for this piece
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* @return the angle
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*/
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qreal GetGrainlineAngle();
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/**
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* @brief SetGrainline Sets the grainline to the given vector of points
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* @param grainline the grainline
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*/
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void SetGrainline(QVector<QPointF> grainline);
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/**
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* @brief GetGrainline Returns the grainline for this piece
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* @return the vector
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*/
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QVector<QPointF> GetGrainline();
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/**
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/**
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* @brief SetIsSelected Sets wether the piece is selected
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* @brief SetIsSelected Sets wether the piece is selected
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* @param value true if the piece is selected
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* @param value true if the piece is selected
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@ -225,12 +146,12 @@ signals:
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*/
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*/
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void PropertiesChanged();
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void PropertiesChanged();
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private:
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private:
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Q_DISABLE_COPY(VPPiece)
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Q_DISABLE_COPY(VPPiece)
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QUuid m_uuid{QUuid()};
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QString m_name{QString()};
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QPointF m_offset{QPointF()};
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QVector<QPointF> m_cuttingLine{QVector<QPointF>()};
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QVector<QPointF> m_seamLine{QVector<QPointF>()};
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QVector<QPointF> m_grainline{QVector<QPointF>()};
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QVector<QPointF> m_grainline{QVector<QPointF>()};
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bool m_isGrainlineEnabled{false};
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bool m_isGrainlineEnabled{false};
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@ -241,7 +241,7 @@ void VPLayoutFileReader::ReadPiece(VPPiece *piece)
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piece->SetName(ReadAttributeString(attribs, ML::AttrName, tr("Piece")));
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piece->SetName(ReadAttributeString(attribs, ML::AttrName, tr("Piece")));
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QString uuidStr = ReadAttributeString(attribs, ML::AttrID, QUuid().toString());// FIXME: is that correct to have a default value here?
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QString uuidStr = ReadAttributeString(attribs, ML::AttrID, QUuid().toString());// FIXME: is that correct to have a default value here?
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piece->SetUuid(QUuid(uuidStr));
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piece->SetUUID(QUuid(uuidStr));
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||||||
|
|
||||||
bool showSeamline = ReadAttributeBool(attribs, ML::AttrShowSeamline, trueStr);
|
bool showSeamline = ReadAttributeBool(attribs, ML::AttrShowSeamline, trueStr);
|
||||||
piece->SetShowSeamLine(showSeamline);
|
piece->SetShowSeamLine(showSeamline);
|
||||||
|
|
|
@ -167,7 +167,7 @@ void VPLayoutFileWriter::WritePiece(VPPiece *piece)
|
||||||
Q_UNUSED(piece);
|
Q_UNUSED(piece);
|
||||||
|
|
||||||
writeStartElement(ML::TagPiece);
|
writeStartElement(ML::TagPiece);
|
||||||
SetAttribute(ML::AttrID, piece->GetUuid().toString());
|
SetAttribute(ML::AttrID, piece->GetUUID().toString());
|
||||||
SetAttribute(ML::AttrName, piece->GetName());
|
SetAttribute(ML::AttrName, piece->GetName());
|
||||||
SetAttribute(ML::AttrMirrored, piece->GetPieceMirrored()); // TODO / Fixme get the right value
|
SetAttribute(ML::AttrMirrored, piece->GetPieceMirrored()); // TODO / Fixme get the right value
|
||||||
SetAttribute(ML::AttrShowSeamline, piece->GetShowSeamLine()); // TODO / Fixme get the right value
|
SetAttribute(ML::AttrShowSeamline, piece->GetShowSeamLine()); // TODO / Fixme get the right value
|
||||||
|
|
Loading…
Reference in New Issue
Block a user