parent
3d8cdb6630
commit
45a4a280b0
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@ -266,7 +266,7 @@ void VToolSpline::ControlPointChangePosition(const qint32 &indexSpline, const Sp
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if (qApp->Settings()->IsFreeCurveMode() && not moved)
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{
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oldMoveSpline = spline;
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oldMoveSpline = QSharedPointer<VSpline>::create(*spline);
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moved = true;
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}
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@ -278,7 +278,7 @@ void VToolSpline::ControlPointChangePosition(const qint32 &indexSpline, const Sp
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}
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else
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{
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newMoveSpline = QSharedPointer<VSpline>(new VSpline(spl));
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newMoveSpline = QSharedPointer<VSpline>::create(spl);
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VAbstractTool::data.UpdateGObject(m_id, newMoveSpline);
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RefreshGeometry();
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@ -404,7 +404,7 @@ void VToolSpline::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
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if (qApp->Settings()->IsFreeCurveMode() && not moved)
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{
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oldMoveSpline = spline;
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oldMoveSpline = QSharedPointer<VSpline>::create(*spline);
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moved = true;
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}
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@ -443,7 +443,7 @@ void VToolSpline::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
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oldPosition = event->scenePos(); // Now mouse here
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newMoveSpline = QSharedPointer<VSpline>(new VSpline(spline->GetP1(), p2, p3, spline->GetP4()));
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newMoveSpline = QSharedPointer<VSpline>::create(spline->GetP1(), p2, p3, spline->GetP4());
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if (not qApp->Settings()->IsFreeCurveMode())
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{
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@ -262,11 +262,11 @@ void VToolSplinePath::ControlPointChangePosition(const qint32 &indexSpline, cons
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if (qApp->Settings()->IsFreeCurveMode() && not moved)
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{
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oldMoveSplinePath = oldSplPath;
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oldMoveSplinePath = QSharedPointer<VSplinePath>::create(*oldSplPath);
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moved = true;
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}
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QSharedPointer<VSplinePath> newSplPath = oldSplPath;
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QSharedPointer<VSplinePath> newSplPath = QSharedPointer<VSplinePath>::create(*oldSplPath);
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const VSpline spl = CorrectedSpline(newSplPath->GetSpline(indexSpline), position, pos);
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UpdateControlPoints(spl, newSplPath, indexSpline);
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@ -559,11 +559,11 @@ void VToolSplinePath::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
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if (qApp->Settings()->IsFreeCurveMode() && not moved)
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{
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oldMoveSplinePath = oldSplPath;
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oldMoveSplinePath = QSharedPointer<VSplinePath>::create(*oldSplPath);
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moved = true;
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}
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newMoveSplinePath = oldSplPath;
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newMoveSplinePath = QSharedPointer<VSplinePath>::create(*oldSplPath);
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VSpline spline = newMoveSplinePath->GetSpline(splIndex);
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const qreal t = spline.ParamT(oldPosition);
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