Little optimization for the layout generator.
--HG-- branch : develop
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@ -200,7 +200,7 @@ bool VLayoutPaper::AddToSheet(const VLayoutDetail &detail, volatile bool &stop)
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for (int j=1; j <= d->globalContour.GlobalEdgesCount(); ++j)
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for (int j=1; j <= d->globalContour.GlobalEdgesCount(); ++j)
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{
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{
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for (int i=1; i<= detail.EdgesCount(); i++)
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for (int i=1; i<= detail.EdgesCount(); ++i)
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{
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{
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VPosition *thread = new VPosition(d->globalContour, j, detail, i, &stop, d->rotate, d->rotationIncrease,
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VPosition *thread = new VPosition(d->globalContour, j, detail, i, &stop, d->rotate, d->rotationIncrease,
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d->saveLength);
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d->saveLength);
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