Implicit Sharing for class VSpline.
--HG-- branch : develop
This commit is contained in:
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7a8ba8f707
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40eab84c41
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@ -12,7 +12,8 @@ HEADERS += \
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geometry/vnodedetail_p.h \
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geometry/vnodedetail_p.h \
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geometry/vdetail_p.h \
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geometry/vdetail_p.h \
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geometry/vgobject_p.h \
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geometry/vgobject_p.h \
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geometry/varc_p.h
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geometry/varc_p.h \
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geometry/vspline_p.h
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SOURCES += \
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SOURCES += \
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geometry/vsplinepoint.cpp \
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geometry/vsplinepoint.cpp \
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@ -27,6 +27,7 @@
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*************************************************************************/
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*************************************************************************/
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#include "vspline.h"
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#include "vspline.h"
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#include "vspline_p.h"
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#include <QDebug>
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#include <QDebug>
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#include <QPainterPath>
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#include <QPainterPath>
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@ -39,8 +40,7 @@
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* @brief VSpline default constructor
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* @brief VSpline default constructor
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*/
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*/
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VSpline::VSpline()
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VSpline::VSpline()
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:VAbstractCurve(GOType::Spline), p1(VPointF()), p2(QPointF()), p3(QPointF()), p4(VPointF()), angle1(0), angle2(0),
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:VAbstractCurve(GOType::Spline), d(new VSplineData)
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kAsm1(1), kAsm2(1), kCurve(1)
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{}
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{}
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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@ -49,9 +49,7 @@ VSpline::VSpline()
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* @param spline spline from which the copy.
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* @param spline spline from which the copy.
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*/
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*/
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VSpline::VSpline ( const VSpline & spline )
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VSpline::VSpline ( const VSpline & spline )
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:VAbstractCurve(spline), p1(spline.GetP1 ()), p2(spline.GetP2 ()), p3(spline.GetP3 ()), p4(spline.GetP4 ()),
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:VAbstractCurve(spline), d(spline.d)
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angle1(spline.GetAngle1 ()), angle2(spline.GetAngle2 ()), kAsm1(spline.GetKasm1()), kAsm2(spline.GetKasm2()),
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kCurve(spline.GetKcurve())
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{}
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{}
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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@ -67,30 +65,9 @@ VSpline::VSpline ( const VSpline & spline )
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*/
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*/
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VSpline::VSpline (VPointF p1, VPointF p4, qreal angle1, qreal angle2, qreal kAsm1, qreal kAsm2, qreal kCurve,
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VSpline::VSpline (VPointF p1, VPointF p4, qreal angle1, qreal angle2, qreal kAsm1, qreal kAsm2, qreal kCurve,
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quint32 idObject, Draw mode)
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quint32 idObject, Draw mode)
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:VAbstractCurve(GOType::Spline, idObject, mode), p1(p1), p2(QPointF()), p3(QPointF()), p4(p4), angle1(angle1),
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:VAbstractCurve(GOType::Spline, idObject, mode), d(new VSplineData(p1, p4, angle1, angle2, kAsm1, kAsm2, kCurve))
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angle2(angle2), kAsm1(kAsm1), kAsm2(kAsm2), kCurve(kCurve)
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{
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{
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CreateName();
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CreateName();
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this->p1 = p1;
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this->p4 = p4;
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this->angle1 = angle1;
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this->angle2 = angle2;
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this->kAsm1 = kAsm1;
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this->kAsm2 = kAsm2;
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this->kCurve = kCurve;
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qreal L = 0, radius = 0, angle = 90;
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QPointF point1 = GetP1().toQPointF();
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QPointF point4 = GetP4().toQPointF();
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radius = QLineF(point1, point4).length()/1.414213;//1.414213=sqrt(2);
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L = kCurve * radius * 4 / 3 * tan( angle * M_PI / 180.0 / 4 );
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QLineF p1p2(GetP1().x(), GetP1().y(), GetP1().x() + L * kAsm1, GetP1().y());
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p1p2.setAngle(angle1);
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QLineF p4p3(GetP4().x(), GetP4().y(), GetP4().x() + L * kAsm2, GetP4().y());
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p4p3.setAngle(angle2);
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this->p2 = p1p2.p2();
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this->p3 = p4p3.p2();
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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@ -102,29 +79,16 @@ VSpline::VSpline (VPointF p1, VPointF p4, qreal angle1, qreal angle2, qreal kAsm
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* @param p4 second point spline.
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* @param p4 second point spline.
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*/
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*/
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VSpline::VSpline (VPointF p1, QPointF p2, QPointF p3, VPointF p4, qreal kCurve, quint32 idObject, Draw mode)
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VSpline::VSpline (VPointF p1, QPointF p2, QPointF p3, VPointF p4, qreal kCurve, quint32 idObject, Draw mode)
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:VAbstractCurve(GOType::Spline, idObject, mode), p1(p1), p2(p2), p3(p3), p4(p4), angle1(0), angle2(0), kAsm1(1),
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:VAbstractCurve(GOType::Spline, idObject, mode), d(new VSplineData(p1, p2, p3, p4, kCurve))
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kAsm2(1), kCurve(1)
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{
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{
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CreateName();
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CreateName();
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this->p1 = p1;
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this->p2 = p2;
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this->p3 = p3;
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this->p4 = p4;
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this->angle1 = QLineF ( GetP1().toQPointF(), p2 ).angle();
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this->angle2 = QLineF ( GetP4().toQPointF(), p3 ).angle();
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qreal L = 0, radius = 0, angle = 90;
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QPointF point1 = GetP1().toQPointF();
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QPointF point4 = GetP4().toQPointF();
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radius = QLineF(point1, point4).length()/1.414213;//1.414213=sqrt(2);
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L = kCurve * radius * 4 / 3 * tan( angle * M_PI / 180.0 / 4 );
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this->kCurve = kCurve;
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this->kAsm1 = QLineF ( GetP1().toQPointF(), p2 ).length()/L;
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this->kAsm2 = QLineF ( GetP4().toQPointF(), p3 ).length()/L;
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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VSpline::~VSpline()
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{}
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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/**
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/**
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* @brief GetLength return length of spline.
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* @brief GetLength return length of spline.
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@ -132,7 +96,7 @@ VSpline::VSpline (VPointF p1, QPointF p2, QPointF p3, VPointF p4, qreal kCurve,
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*/
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*/
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qreal VSpline::GetLength () const
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qreal VSpline::GetLength () const
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{
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{
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return LengthBezier ( GetP1().toQPointF(), this->p2, this->p3, GetP4().toQPointF());
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return LengthBezier ( GetP1().toQPointF(), d->p2, d->p3, GetP4().toQPointF());
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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@ -284,7 +248,7 @@ QPointF VSpline::CutSpline ( qreal length, QPointF &spl1p2, QPointF &spl1p3, QPo
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*/
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*/
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QVector<QPointF> VSpline::GetPoints () const
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QVector<QPointF> VSpline::GetPoints () const
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{
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{
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return GetPoints(GetP1().toQPointF(), p2, p3, GetP4().toQPointF());
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return GetPoints(GetP1().toQPointF(), d->p2, d->p3, GetP4().toQPointF());
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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@ -693,14 +657,96 @@ VSpline &VSpline::operator =(const VSpline &spline)
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return *this;
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return *this;
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}
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}
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VAbstractCurve::operator=(spline);
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VAbstractCurve::operator=(spline);
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this->p1 = spline.GetP1 ();
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d = spline.d;
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this->p2 = spline.GetP2 ();
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this->p3 = spline.GetP3 ();
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this->p4 = spline.GetP4 ();
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this->angle1 = spline.GetAngle1 ();
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this->angle2 = spline.GetAngle2 ();
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this->kAsm1 = spline.GetKasm1();
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this->kAsm2 = spline.GetKasm2();
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this->kCurve = spline.GetKcurve();
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return *this;
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return *this;
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetP1 return first spline point.
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* @return first point.
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*/
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VPointF VSpline::GetP1() const
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{
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return d->p1;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetP2 return first control point.
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* @return first control point.
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*/
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QPointF VSpline::GetP2() const
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{
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return d->p2;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetP3 return second control point.
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* @return second control point.
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*/
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QPointF VSpline::GetP3() const
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{
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return d->p3;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetP4 return last spline point.
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* @return остання точка сплайну.
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*/
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VPointF VSpline::GetP4() const
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{
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return d->p4;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetAngle1 return first angle control line.
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* @return angle.
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*/
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qreal VSpline::GetAngle1() const
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{
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return d->angle1;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetAngle2 return second angle control line.
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* @return angle.
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*/
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qreal VSpline::GetAngle2() const
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{
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return d->angle2;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetKasm1 return coefficient of length first control line.
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* @return coefficient.
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*/
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qreal VSpline::GetKasm1() const
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{
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return d->kAsm1;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetKasm2 return coefficient of length second control line.
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* @return coefficient.
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*/
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qreal VSpline::GetKasm2() const
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{
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return d->kAsm2;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetKcurve return coefficient of curvature spline.
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* @return coefficient
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*/
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qreal VSpline::GetKcurve() const
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{
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return d->kCurve;
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}
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@ -35,6 +35,7 @@
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#include <QPointF>
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#include <QPointF>
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class QPainterPath;
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class QPainterPath;
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class VSplineData;
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#define M_2PI 6.28318530717958647692528676655900576
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#define M_2PI 6.28318530717958647692528676655900576
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quint32 idObject = 0, Draw mode = Draw::Calculation);
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quint32 idObject = 0, Draw mode = Draw::Calculation);
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VSpline (VPointF p1, QPointF p2, QPointF p3, VPointF p4, qreal kCurve, quint32 idObject = 0,
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VSpline (VPointF p1, QPointF p2, QPointF p3, VPointF p4, qreal kCurve, quint32 idObject = 0,
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Draw mode = Draw::Calculation);
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Draw mode = Draw::Calculation);
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virtual ~VSpline();
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VSpline &operator=(const VSpline &spl);
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VSpline &operator=(const VSpline &spl);
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VPointF GetP1 () const;
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VPointF GetP1 () const;
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QPointF GetP2 () const;
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QPointF GetP2 () const;
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protected:
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protected:
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static QVector<QPointF> GetPoints (const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &p4 );
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static QVector<QPointF> GetPoints (const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &p4 );
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private:
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private:
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/** @brief p1 first spline point. */
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QSharedDataPointer<VSplineData> d;
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VPointF p1;
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/** @brief p2 first control point. */
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QPointF p2;
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/** @brief p3 second control point. */
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QPointF p3;
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/** @brief p4 last spline point. */
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VPointF p4;
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/** @brief angle1 first angle control line. */
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qreal angle1;
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/** @brief angle2 second angle control line. */
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qreal angle2;
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/** @brief kAsm1 coefficient of length first control line. */
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qreal kAsm1;
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/** @brief kAsm2 coefficient of length second control line. */
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qreal kAsm2;
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/** @brief kCurve coefficient of curvature spline. */
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qreal kCurve;
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qreal LengthBezier (const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &p4 ) const;
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qreal LengthBezier (const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &p4 ) const;
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static void PointBezier_r ( qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4,
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static void PointBezier_r ( qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4,
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qint16 level, QVector<qreal> &px, QVector<qreal> &py);
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qint16 level, QVector<qreal> &px, QVector<qreal> &py);
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@ -105,94 +82,4 @@ private:
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void CreateName();
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void CreateName();
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};
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};
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetP1 return first spline point.
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* @return first point.
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*/
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inline VPointF VSpline::GetP1() const
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{
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return p1;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetP2 return first control point.
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* @return first control point.
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*/
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inline QPointF VSpline::GetP2() const
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{
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return p2;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetP3 return second control point.
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* @return second control point.
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*/
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inline QPointF VSpline::GetP3() const
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{
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return p3;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetP4 return last spline point.
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* @return остання точка сплайну.
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*/
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inline VPointF VSpline::GetP4() const
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{
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return p4;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetAngle1 return first angle control line.
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* @return angle.
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*/
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inline qreal VSpline::GetAngle1() const
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{
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return angle1;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetAngle2 return second angle control line.
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* @return angle.
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*/
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inline qreal VSpline::GetAngle2() const
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{
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return angle2;
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}
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//---------------------------------------------------------------------------------------------------------------------
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||||||
/**
|
|
||||||
* @brief GetKasm1 return coefficient of length first control line.
|
|
||||||
* @return coefficient.
|
|
||||||
*/
|
|
||||||
inline qreal VSpline::GetKasm1() const
|
|
||||||
{
|
|
||||||
return kAsm1;
|
|
||||||
}
|
|
||||||
|
|
||||||
//---------------------------------------------------------------------------------------------------------------------
|
|
||||||
/**
|
|
||||||
* @brief GetKasm2 return coefficient of length second control line.
|
|
||||||
* @return coefficient.
|
|
||||||
*/
|
|
||||||
inline qreal VSpline::GetKasm2() const
|
|
||||||
{
|
|
||||||
return kAsm2;
|
|
||||||
}
|
|
||||||
|
|
||||||
//---------------------------------------------------------------------------------------------------------------------
|
|
||||||
/**
|
|
||||||
* @brief GetKcurve return coefficient of curvature spline.
|
|
||||||
* @return coefficient
|
|
||||||
*/
|
|
||||||
inline qreal VSpline::GetKcurve() const
|
|
||||||
{
|
|
||||||
return kCurve;
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif // VSPLINE_H
|
#endif // VSPLINE_H
|
||||||
|
|
114
src/app/geometry/vspline_p.h
Normal file
114
src/app/geometry/vspline_p.h
Normal file
|
@ -0,0 +1,114 @@
|
||||||
|
/************************************************************************
|
||||||
|
**
|
||||||
|
** @file vspline_p.h
|
||||||
|
** @author Roman Telezhynskyi <dismine(at)gmail.com>
|
||||||
|
** @date 20 8, 2014
|
||||||
|
**
|
||||||
|
** @brief
|
||||||
|
** @copyright
|
||||||
|
** This source code is part of the Valentine project, a pattern making
|
||||||
|
** program, whose allow create and modeling patterns of clothing.
|
||||||
|
** Copyright (C) 2014 Valentina project
|
||||||
|
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
|
||||||
|
**
|
||||||
|
** Valentina is free software: you can redistribute it and/or modify
|
||||||
|
** it under the terms of the GNU General Public License as published by
|
||||||
|
** the Free Software Foundation, either version 3 of the License, or
|
||||||
|
** (at your option) any later version.
|
||||||
|
**
|
||||||
|
** Valentina is distributed in the hope that it will be useful,
|
||||||
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
** GNU General Public License for more details.
|
||||||
|
**
|
||||||
|
** You should have received a copy of the GNU General Public License
|
||||||
|
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
**
|
||||||
|
*************************************************************************/
|
||||||
|
|
||||||
|
#ifndef VSPLINE_P_H
|
||||||
|
#define VSPLINE_P_H
|
||||||
|
|
||||||
|
#include <QSharedData>
|
||||||
|
#include "../options.h"
|
||||||
|
#include "vpointf.h"
|
||||||
|
#include <QLineF>
|
||||||
|
|
||||||
|
class VSplineData : public QSharedData
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
VSplineData()
|
||||||
|
:p1(VPointF()), p2(QPointF()), p3(QPointF()), p4(VPointF()), angle1(0), angle2(0), kAsm1(1), kAsm2(1), kCurve(1)
|
||||||
|
{}
|
||||||
|
|
||||||
|
VSplineData ( const VSplineData &spline )
|
||||||
|
:QSharedData(spline), p1(spline.p1), p2(spline.p2), p3(spline.p3), p4(spline.p4), angle1(spline.angle1),
|
||||||
|
angle2(spline.angle2), kAsm1(spline.angle2), kAsm2(spline.kAsm1), kCurve(spline.kCurve)
|
||||||
|
{}
|
||||||
|
|
||||||
|
VSplineData (VPointF p1, VPointF p4, qreal angle1, qreal angle2, qreal kAsm1, qreal kAsm2, qreal kCurve)
|
||||||
|
:p1(p1), p2(QPointF()), p3(QPointF()), p4(p4), angle1(angle1), angle2(angle2), kAsm1(kAsm1), kAsm2(kAsm2),
|
||||||
|
kCurve(kCurve)
|
||||||
|
{
|
||||||
|
qreal L = 0, radius = 0, angle = 90;
|
||||||
|
QPointF point1 = this->p1.toQPointF();
|
||||||
|
QPointF point4 = this->p4.toQPointF();
|
||||||
|
radius = QLineF(point1, point4).length()/1.414213;//1.414213=sqrt(2);
|
||||||
|
L = kCurve * radius * 4 / 3 * tan( angle * M_PI / 180.0 / 4 );
|
||||||
|
QLineF p1p2(this->p1.x(), this->p1.y(), this->p1.x() + L * kAsm1, this->p1.y());
|
||||||
|
p1p2.setAngle(angle1);
|
||||||
|
QLineF p4p3(this->p4.x(), this->p4.y(), this->p4.x() + L * kAsm2, this->p4.y());
|
||||||
|
p4p3.setAngle(angle2);
|
||||||
|
this->p2 = p1p2.p2();
|
||||||
|
this->p3 = p4p3.p2();
|
||||||
|
}
|
||||||
|
|
||||||
|
VSplineData (VPointF p1, QPointF p2, QPointF p3, VPointF p4, qreal kCurve)
|
||||||
|
:p1(p1), p2(p2), p3(p3), p4(p4), angle1(0), angle2(0), kAsm1(1), kAsm2(1), kCurve(1)
|
||||||
|
{
|
||||||
|
this->angle1 = QLineF ( this->p1.toQPointF(), this->p2 ).angle();
|
||||||
|
this->angle2 = QLineF ( this->p4.toQPointF(), this->p3 ).angle();
|
||||||
|
|
||||||
|
qreal L = 0, radius = 0, angle = 90;
|
||||||
|
QPointF point1 = this->p1.toQPointF();
|
||||||
|
QPointF point4 = this->p4.toQPointF();
|
||||||
|
radius = QLineF(point1, point4).length()/1.414213;//1.414213=sqrt(2);
|
||||||
|
L = kCurve * radius * 4 / 3 * tan( angle * M_PI / 180.0 / 4 );
|
||||||
|
|
||||||
|
this->kCurve = kCurve;
|
||||||
|
this->kAsm1 = QLineF ( this->p1.toQPointF(), this->p2 ).length()/L;
|
||||||
|
this->kAsm2 = QLineF ( this->p4.toQPointF(), this->p3 ).length()/L;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual ~VSplineData() {}
|
||||||
|
|
||||||
|
/** @brief p1 first spline point. */
|
||||||
|
VPointF p1;
|
||||||
|
|
||||||
|
/** @brief p2 first control point. */
|
||||||
|
QPointF p2;
|
||||||
|
|
||||||
|
/** @brief p3 second control point. */
|
||||||
|
QPointF p3;
|
||||||
|
|
||||||
|
/** @brief p4 last spline point. */
|
||||||
|
VPointF p4;
|
||||||
|
|
||||||
|
/** @brief angle1 first angle control line. */
|
||||||
|
qreal angle1;
|
||||||
|
|
||||||
|
/** @brief angle2 second angle control line. */
|
||||||
|
qreal angle2;
|
||||||
|
|
||||||
|
/** @brief kAsm1 coefficient of length first control line. */
|
||||||
|
qreal kAsm1;
|
||||||
|
|
||||||
|
/** @brief kAsm2 coefficient of length second control line. */
|
||||||
|
qreal kAsm2;
|
||||||
|
|
||||||
|
/** @brief kCurve coefficient of curvature spline. */
|
||||||
|
qreal kCurve;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#endif // VSPLINE_P_H
|
Loading…
Reference in New Issue
Block a user