Implicit Sharing for class VSpline.
--HG-- branch : develop
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40eab84c41
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@ -12,7 +12,8 @@ HEADERS += \
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geometry/vnodedetail_p.h \
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geometry/vdetail_p.h \
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geometry/vgobject_p.h \
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geometry/varc_p.h
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geometry/varc_p.h \
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geometry/vspline_p.h
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SOURCES += \
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geometry/vsplinepoint.cpp \
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@ -27,6 +27,7 @@
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*************************************************************************/
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#include "vspline.h"
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#include "vspline_p.h"
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#include <QDebug>
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#include <QPainterPath>
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@ -39,8 +40,7 @@
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* @brief VSpline default constructor
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*/
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VSpline::VSpline()
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:VAbstractCurve(GOType::Spline), p1(VPointF()), p2(QPointF()), p3(QPointF()), p4(VPointF()), angle1(0), angle2(0),
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kAsm1(1), kAsm2(1), kCurve(1)
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:VAbstractCurve(GOType::Spline), d(new VSplineData)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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@ -49,9 +49,7 @@ VSpline::VSpline()
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* @param spline spline from which the copy.
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*/
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VSpline::VSpline ( const VSpline & spline )
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:VAbstractCurve(spline), p1(spline.GetP1 ()), p2(spline.GetP2 ()), p3(spline.GetP3 ()), p4(spline.GetP4 ()),
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angle1(spline.GetAngle1 ()), angle2(spline.GetAngle2 ()), kAsm1(spline.GetKasm1()), kAsm2(spline.GetKasm2()),
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kCurve(spline.GetKcurve())
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:VAbstractCurve(spline), d(spline.d)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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@ -67,30 +65,9 @@ VSpline::VSpline ( const VSpline & spline )
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*/
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VSpline::VSpline (VPointF p1, VPointF p4, qreal angle1, qreal angle2, qreal kAsm1, qreal kAsm2, qreal kCurve,
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quint32 idObject, Draw mode)
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:VAbstractCurve(GOType::Spline, idObject, mode), p1(p1), p2(QPointF()), p3(QPointF()), p4(p4), angle1(angle1),
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angle2(angle2), kAsm1(kAsm1), kAsm2(kAsm2), kCurve(kCurve)
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:VAbstractCurve(GOType::Spline, idObject, mode), d(new VSplineData(p1, p4, angle1, angle2, kAsm1, kAsm2, kCurve))
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{
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CreateName();
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this->p1 = p1;
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this->p4 = p4;
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this->angle1 = angle1;
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this->angle2 = angle2;
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this->kAsm1 = kAsm1;
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this->kAsm2 = kAsm2;
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this->kCurve = kCurve;
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qreal L = 0, radius = 0, angle = 90;
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QPointF point1 = GetP1().toQPointF();
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QPointF point4 = GetP4().toQPointF();
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radius = QLineF(point1, point4).length()/1.414213;//1.414213=sqrt(2);
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L = kCurve * radius * 4 / 3 * tan( angle * M_PI / 180.0 / 4 );
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QLineF p1p2(GetP1().x(), GetP1().y(), GetP1().x() + L * kAsm1, GetP1().y());
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p1p2.setAngle(angle1);
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QLineF p4p3(GetP4().x(), GetP4().y(), GetP4().x() + L * kAsm2, GetP4().y());
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p4p3.setAngle(angle2);
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this->p2 = p1p2.p2();
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this->p3 = p4p3.p2();
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}
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//---------------------------------------------------------------------------------------------------------------------
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@ -102,29 +79,16 @@ VSpline::VSpline (VPointF p1, VPointF p4, qreal angle1, qreal angle2, qreal kAsm
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* @param p4 second point spline.
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*/
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VSpline::VSpline (VPointF p1, QPointF p2, QPointF p3, VPointF p4, qreal kCurve, quint32 idObject, Draw mode)
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:VAbstractCurve(GOType::Spline, idObject, mode), p1(p1), p2(p2), p3(p3), p4(p4), angle1(0), angle2(0), kAsm1(1),
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kAsm2(1), kCurve(1)
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:VAbstractCurve(GOType::Spline, idObject, mode), d(new VSplineData(p1, p2, p3, p4, kCurve))
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{
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CreateName();
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this->p1 = p1;
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this->p2 = p2;
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this->p3 = p3;
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this->p4 = p4;
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this->angle1 = QLineF ( GetP1().toQPointF(), p2 ).angle();
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this->angle2 = QLineF ( GetP4().toQPointF(), p3 ).angle();
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qreal L = 0, radius = 0, angle = 90;
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QPointF point1 = GetP1().toQPointF();
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QPointF point4 = GetP4().toQPointF();
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radius = QLineF(point1, point4).length()/1.414213;//1.414213=sqrt(2);
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L = kCurve * radius * 4 / 3 * tan( angle * M_PI / 180.0 / 4 );
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this->kCurve = kCurve;
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this->kAsm1 = QLineF ( GetP1().toQPointF(), p2 ).length()/L;
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this->kAsm2 = QLineF ( GetP4().toQPointF(), p3 ).length()/L;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VSpline::~VSpline()
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{}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetLength return length of spline.
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@ -132,7 +96,7 @@ VSpline::VSpline (VPointF p1, QPointF p2, QPointF p3, VPointF p4, qreal kCurve,
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*/
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qreal VSpline::GetLength () const
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{
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return LengthBezier ( GetP1().toQPointF(), this->p2, this->p3, GetP4().toQPointF());
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return LengthBezier ( GetP1().toQPointF(), d->p2, d->p3, GetP4().toQPointF());
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}
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//---------------------------------------------------------------------------------------------------------------------
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@ -284,7 +248,7 @@ QPointF VSpline::CutSpline ( qreal length, QPointF &spl1p2, QPointF &spl1p3, QPo
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*/
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QVector<QPointF> VSpline::GetPoints () const
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{
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return GetPoints(GetP1().toQPointF(), p2, p3, GetP4().toQPointF());
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return GetPoints(GetP1().toQPointF(), d->p2, d->p3, GetP4().toQPointF());
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}
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//---------------------------------------------------------------------------------------------------------------------
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@ -693,14 +657,96 @@ VSpline &VSpline::operator =(const VSpline &spline)
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return *this;
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}
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VAbstractCurve::operator=(spline);
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this->p1 = spline.GetP1 ();
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this->p2 = spline.GetP2 ();
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this->p3 = spline.GetP3 ();
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this->p4 = spline.GetP4 ();
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this->angle1 = spline.GetAngle1 ();
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this->angle2 = spline.GetAngle2 ();
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this->kAsm1 = spline.GetKasm1();
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this->kAsm2 = spline.GetKasm2();
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this->kCurve = spline.GetKcurve();
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d = spline.d;
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return *this;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetP1 return first spline point.
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* @return first point.
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*/
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VPointF VSpline::GetP1() const
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{
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return d->p1;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetP2 return first control point.
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* @return first control point.
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*/
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QPointF VSpline::GetP2() const
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{
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return d->p2;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetP3 return second control point.
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* @return second control point.
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*/
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QPointF VSpline::GetP3() const
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{
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return d->p3;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetP4 return last spline point.
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* @return остання точка сплайну.
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*/
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VPointF VSpline::GetP4() const
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{
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return d->p4;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetAngle1 return first angle control line.
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* @return angle.
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*/
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qreal VSpline::GetAngle1() const
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{
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return d->angle1;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetAngle2 return second angle control line.
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* @return angle.
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*/
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qreal VSpline::GetAngle2() const
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{
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return d->angle2;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetKasm1 return coefficient of length first control line.
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* @return coefficient.
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*/
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qreal VSpline::GetKasm1() const
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{
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return d->kAsm1;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetKasm2 return coefficient of length second control line.
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* @return coefficient.
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*/
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qreal VSpline::GetKasm2() const
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{
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return d->kAsm2;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetKcurve return coefficient of curvature spline.
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* @return coefficient
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*/
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qreal VSpline::GetKcurve() const
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{
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return d->kCurve;
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}
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@ -35,6 +35,7 @@
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#include <QPointF>
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class QPainterPath;
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class VSplineData;
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#define M_2PI 6.28318530717958647692528676655900576
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@ -50,6 +51,7 @@ public:
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quint32 idObject = 0, Draw mode = Draw::Calculation);
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VSpline (VPointF p1, QPointF p2, QPointF p3, VPointF p4, qreal kCurve, quint32 idObject = 0,
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Draw mode = Draw::Calculation);
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virtual ~VSpline();
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VSpline &operator=(const VSpline &spl);
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VPointF GetP1 () const;
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QPointF GetP2 () const;
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@ -72,32 +74,7 @@ public:
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protected:
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static QVector<QPointF> GetPoints (const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &p4 );
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private:
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/** @brief p1 first spline point. */
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VPointF p1;
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/** @brief p2 first control point. */
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QPointF p2;
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/** @brief p3 second control point. */
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QPointF p3;
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/** @brief p4 last spline point. */
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VPointF p4;
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/** @brief angle1 first angle control line. */
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qreal angle1;
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/** @brief angle2 second angle control line. */
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qreal angle2;
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/** @brief kAsm1 coefficient of length first control line. */
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qreal kAsm1;
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/** @brief kAsm2 coefficient of length second control line. */
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qreal kAsm2;
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/** @brief kCurve coefficient of curvature spline. */
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qreal kCurve;
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QSharedDataPointer<VSplineData> d;
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qreal LengthBezier (const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &p4 ) const;
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static void PointBezier_r ( qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4,
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qint16 level, QVector<qreal> &px, QVector<qreal> &py);
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@ -105,94 +82,4 @@ private:
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void CreateName();
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};
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetP1 return first spline point.
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* @return first point.
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*/
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inline VPointF VSpline::GetP1() const
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{
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return p1;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetP2 return first control point.
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* @return first control point.
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*/
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inline QPointF VSpline::GetP2() const
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{
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return p2;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetP3 return second control point.
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* @return second control point.
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*/
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inline QPointF VSpline::GetP3() const
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{
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return p3;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetP4 return last spline point.
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* @return остання точка сплайну.
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*/
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inline VPointF VSpline::GetP4() const
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{
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return p4;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetAngle1 return first angle control line.
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* @return angle.
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*/
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inline qreal VSpline::GetAngle1() const
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{
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return angle1;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetAngle2 return second angle control line.
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* @return angle.
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*/
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inline qreal VSpline::GetAngle2() const
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{
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return angle2;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetKasm1 return coefficient of length first control line.
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* @return coefficient.
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*/
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inline qreal VSpline::GetKasm1() const
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{
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return kAsm1;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetKasm2 return coefficient of length second control line.
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* @return coefficient.
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*/
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inline qreal VSpline::GetKasm2() const
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{
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return kAsm2;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief GetKcurve return coefficient of curvature spline.
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* @return coefficient
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*/
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inline qreal VSpline::GetKcurve() const
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{
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return kCurve;
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}
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#endif // VSPLINE_H
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114
src/app/geometry/vspline_p.h
Normal file
114
src/app/geometry/vspline_p.h
Normal file
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@ -0,0 +1,114 @@
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/************************************************************************
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**
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** @file vspline_p.h
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date 20 8, 2014
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**
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** @brief
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** @copyright
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** This source code is part of the Valentine project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2014 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#ifndef VSPLINE_P_H
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#define VSPLINE_P_H
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#include <QSharedData>
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#include "../options.h"
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#include "vpointf.h"
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#include <QLineF>
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class VSplineData : public QSharedData
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{
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public:
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VSplineData()
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:p1(VPointF()), p2(QPointF()), p3(QPointF()), p4(VPointF()), angle1(0), angle2(0), kAsm1(1), kAsm2(1), kCurve(1)
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{}
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VSplineData ( const VSplineData &spline )
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:QSharedData(spline), p1(spline.p1), p2(spline.p2), p3(spline.p3), p4(spline.p4), angle1(spline.angle1),
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angle2(spline.angle2), kAsm1(spline.angle2), kAsm2(spline.kAsm1), kCurve(spline.kCurve)
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{}
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VSplineData (VPointF p1, VPointF p4, qreal angle1, qreal angle2, qreal kAsm1, qreal kAsm2, qreal kCurve)
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:p1(p1), p2(QPointF()), p3(QPointF()), p4(p4), angle1(angle1), angle2(angle2), kAsm1(kAsm1), kAsm2(kAsm2),
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kCurve(kCurve)
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{
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qreal L = 0, radius = 0, angle = 90;
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QPointF point1 = this->p1.toQPointF();
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QPointF point4 = this->p4.toQPointF();
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radius = QLineF(point1, point4).length()/1.414213;//1.414213=sqrt(2);
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L = kCurve * radius * 4 / 3 * tan( angle * M_PI / 180.0 / 4 );
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QLineF p1p2(this->p1.x(), this->p1.y(), this->p1.x() + L * kAsm1, this->p1.y());
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p1p2.setAngle(angle1);
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QLineF p4p3(this->p4.x(), this->p4.y(), this->p4.x() + L * kAsm2, this->p4.y());
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p4p3.setAngle(angle2);
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this->p2 = p1p2.p2();
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this->p3 = p4p3.p2();
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}
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VSplineData (VPointF p1, QPointF p2, QPointF p3, VPointF p4, qreal kCurve)
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:p1(p1), p2(p2), p3(p3), p4(p4), angle1(0), angle2(0), kAsm1(1), kAsm2(1), kCurve(1)
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||||
{
|
||||
this->angle1 = QLineF ( this->p1.toQPointF(), this->p2 ).angle();
|
||||
this->angle2 = QLineF ( this->p4.toQPointF(), this->p3 ).angle();
|
||||
|
||||
qreal L = 0, radius = 0, angle = 90;
|
||||
QPointF point1 = this->p1.toQPointF();
|
||||
QPointF point4 = this->p4.toQPointF();
|
||||
radius = QLineF(point1, point4).length()/1.414213;//1.414213=sqrt(2);
|
||||
L = kCurve * radius * 4 / 3 * tan( angle * M_PI / 180.0 / 4 );
|
||||
|
||||
this->kCurve = kCurve;
|
||||
this->kAsm1 = QLineF ( this->p1.toQPointF(), this->p2 ).length()/L;
|
||||
this->kAsm2 = QLineF ( this->p4.toQPointF(), this->p3 ).length()/L;
|
||||
}
|
||||
|
||||
virtual ~VSplineData() {}
|
||||
|
||||
/** @brief p1 first spline point. */
|
||||
VPointF p1;
|
||||
|
||||
/** @brief p2 first control point. */
|
||||
QPointF p2;
|
||||
|
||||
/** @brief p3 second control point. */
|
||||
QPointF p3;
|
||||
|
||||
/** @brief p4 last spline point. */
|
||||
VPointF p4;
|
||||
|
||||
/** @brief angle1 first angle control line. */
|
||||
qreal angle1;
|
||||
|
||||
/** @brief angle2 second angle control line. */
|
||||
qreal angle2;
|
||||
|
||||
/** @brief kAsm1 coefficient of length first control line. */
|
||||
qreal kAsm1;
|
||||
|
||||
/** @brief kAsm2 coefficient of length second control line. */
|
||||
qreal kAsm2;
|
||||
|
||||
/** @brief kCurve coefficient of curvature spline. */
|
||||
qreal kCurve;
|
||||
};
|
||||
|
||||
|
||||
#endif // VSPLINE_P_H
|
Loading…
Reference in New Issue
Block a user