Refactoring. New parent VAbstractFloatItemData.
--HG-- branch : feature
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src/libs/vpatterndb/floatItemData/vabstractfloatitemdata.cpp
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63
src/libs/vpatterndb/floatItemData/vabstractfloatitemdata.cpp
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/************************************************************************
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**
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** @file
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date 23 2, 2017
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**
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** @brief
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** @copyright
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** This source code is part of the Valentine project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2017 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "vabstractfloatitemdata.h"
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//---------------------------------------------------------------------------------------------------------------------
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VAbstractFloatItemData::VAbstractFloatItemData()
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: m_ptPos(),
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m_bVisible(false)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VAbstractFloatItemData::~VAbstractFloatItemData()
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{}
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//---------------------------------------------------------------------------------------------------------------------
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QPointF VAbstractFloatItemData::GetPos() const
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{
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return m_ptPos;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VAbstractFloatItemData::SetPos(const QPointF &ptPos)
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{
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m_ptPos = ptPos;
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VAbstractFloatItemData::IsVisible() const
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{
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return m_bVisible;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VAbstractFloatItemData::SetVisible(bool bVisible)
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{
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m_bVisible = bVisible;
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}
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54
src/libs/vpatterndb/floatItemData/vabstractfloatitemdata.h
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54
src/libs/vpatterndb/floatItemData/vabstractfloatitemdata.h
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@ -0,0 +1,54 @@
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/************************************************************************
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**
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** @file
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date 23 2, 2017
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**
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** @brief
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** @copyright
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** This source code is part of the Valentine project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2017 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#ifndef VABSTRACTFLOATITEMDATA_H
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#define VABSTRACTFLOATITEMDATA_H
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#include <QPointF>
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class VAbstractFloatItemData
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{
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public:
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VAbstractFloatItemData();
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virtual ~VAbstractFloatItemData();
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// methods, which set and return values of different parameters
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QPointF GetPos() const;
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void SetPos(const QPointF& ptPos);
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bool IsVisible() const;
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void SetVisible(bool bVisible);
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protected:
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/** @brief m_ptPos position of label's top left corner */
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QPointF m_ptPos;
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/** @brief m_bVisible visibility flag */
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bool m_bVisible;
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};
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#endif // VABSTRACTFLOATITEMDATA_H
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@ -31,80 +31,49 @@
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#include "vgrainlinedata.h"
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//---------------------------------------------------------------------------------------------------------------------
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VGrainlineData::VGrainlineData()
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:m_ptPos(0, 0), m_qsLength(), m_qsRotation(), m_bVisible(false), m_eArrowType(atBoth)
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: VAbstractFloatItemData(),
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m_qsLength(),
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m_dRotation(),
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m_eArrowType(atBoth)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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QPointF VGrainlineData::GetPos() const
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{
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return m_ptPos;
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}
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VGrainlineData::~VGrainlineData()
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{}
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//---------------------------------------------------------------------------------------------------------------------
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void VGrainlineData::SetPos(const QPointF &ptPos)
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{
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m_ptPos = ptPos;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QString VGrainlineData::GetLength() const
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{
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return m_qsLength;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VGrainlineData::SetLength(const QString& qsLen)
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{
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m_qsLength = qsLen;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QString VGrainlineData::GetRotation() const
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{
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return m_qsRotation;
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return m_dRotation;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VGrainlineData::SetRotation(const QString& qsRot)
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{
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m_qsRotation = qsRot;
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m_dRotation = qsRot;
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VGrainlineData::IsVisible() const
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{
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return m_bVisible;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VGrainlineData::SetVisible(bool bVisible)
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{
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m_bVisible = bVisible;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VGrainlineData::ArrowType VGrainlineData::GetArrowType() const
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{
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return m_eArrowType;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VGrainlineData::SetArrowType(ArrowType eAT)
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{
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m_eArrowType = eAT;
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}
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//---------------------------------------------------------------------------------------------------------------------
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@ -29,15 +29,16 @@
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#ifndef VGRAINLINEGEOMETRY_H
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#define VGRAINLINEGEOMETRY_H
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#include <QtGlobal>
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#include <QString>
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#include <QPointF>
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#include "vabstractfloatitemdata.h"
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/**
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* @brief The VGrainlineData class holds information about a grainline like
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* position, size, rotation and visibility
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*/
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class VGrainlineData
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class VGrainlineData : public VAbstractFloatItemData
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{
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public:
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// denotes the type of arrow for the grainline
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};
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VGrainlineData();
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virtual ~VGrainlineData();
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// methods, which set and return values of different parameters
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QPointF GetPos() const;
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void SetPos(const QPointF& ptPos);
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QString GetLength() const;
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void SetLength(const QString& qsLen);
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QString GetRotation() const;
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void SetRotation(const QString& qsRot);
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bool IsVisible() const;
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void SetVisible(bool bVisible);
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ArrowType GetArrowType() const;
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void SetArrowType(ArrowType eAT);
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private:
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/**
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* @brief m_ptPos position of grainline's center
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*/
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QPointF m_ptPos;
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/**
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* @brief m_dLength formula to calculate the length of grainline
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*/
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/** @brief m_dLength formula to calculate the length of grainline */
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QString m_qsLength;
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/**
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* @brief m_dRotation formula to calculate the rotation of grainline in [degrees]
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*/
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QString m_qsRotation;
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/**
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* @brief m_bVisible visibility flag
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*/
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bool m_bVisible;
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/**
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* @brief m_eArrowType type of arrow on the grainline
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*/
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/** @brief m_dRotation formula to calculate the rotation of grainline in [degrees] */
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QString m_dRotation;
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/** @brief m_eArrowType type of arrow on the grainline */
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ArrowType m_eArrowType;
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};
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@ -30,30 +30,17 @@
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//---------------------------------------------------------------------------------------------------------------------
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VPatternLabelData::VPatternLabelData()
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: m_ptPos(),
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: VAbstractFloatItemData(),
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m_dLabelWidth(0),
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m_dLabelHeight(0),
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m_iFontSize(0),
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m_dRotation(0),
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m_bVisible(true)
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m_dRotation(0)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VPatternLabelData::~VPatternLabelData()
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{}
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//---------------------------------------------------------------------------------------------------------------------
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QPointF VPatternLabelData::GetPos() const
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{
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return m_ptPos;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPatternLabelData::SetPos(const QPointF& ptPos)
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{
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m_ptPos = ptPos;
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}
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//---------------------------------------------------------------------------------------------------------------------
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qreal VPatternLabelData::GetLabelWidth() const
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{
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@ -101,15 +88,3 @@ void VPatternLabelData::SetRotation(qreal dRot)
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{
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m_dRotation = dRot;
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VPatternLabelData::IsVisible() const
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{
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return m_bVisible;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPatternLabelData::SetVisible(bool bVal)
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{
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m_bVisible = bVal;
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}
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@ -30,21 +30,19 @@
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#define VPATTERNINFOGEOMETRY_H
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#include <QPointF>
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#include <QtGlobal>
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#include "vabstractfloatitemdata.h"
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/**
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* @brief The VPatternLabelData class holds the information about pattern info label geometry
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*/
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class VPatternLabelData
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class VPatternLabelData : public VAbstractFloatItemData
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{
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public:
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VPatternLabelData();
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virtual ~VPatternLabelData();
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// methods, which set up label parameters
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QPointF GetPos() const;
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void SetPos(const QPointF& ptPos);
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qreal GetLabelWidth() const;
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void SetLabelWidth(qreal dLabelW);
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qreal GetRotation() const;
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void SetRotation(qreal dRot);
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bool IsVisible() const;
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void SetVisible(bool bVal);
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protected:
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/**
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* @brief m_ptPos position of label's top left corner
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*/
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QPointF m_ptPos;
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/**
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* @brief m_dLabelWidth label width
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*/
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/** @brief m_dLabelWidth label width */
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qreal m_dLabelWidth;
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/**
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* @brief m_dLabelHeight label height
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*/
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/** @brief m_dLabelHeight label height */
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qreal m_dLabelHeight;
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/**
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* @brief m_iFontSize label text base font size
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*/
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/** @brief m_iFontSize label text base font size */
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int m_iFontSize;
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/**
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* @brief m_dRotation label rotation
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*/
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/** @brief m_dRotation label rotation */
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qreal m_dRotation;
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/**
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* @brief m_bVisible visibility flag
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*/
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bool m_bVisible;
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};
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@ -24,7 +24,8 @@ SOURCES += \
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$$PWD/vpiecepath.cpp \
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$$PWD/floatItemData/vpiecelabeldata.cpp \
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$$PWD/floatItemData/vpatternlabeldata.cpp \
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$$PWD/floatItemData/vgrainlinedata.cpp
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$$PWD/floatItemData/vgrainlinedata.cpp \
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$$PWD/floatItemData/vabstractfloatitemdata.cpp
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win32-msvc*:SOURCES += $$PWD/stable.cpp
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@ -65,4 +66,5 @@ HEADERS += \
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$$PWD/vpiecepath_p.h \
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$$PWD/floatItemData/vpiecelabeldata.h \
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$$PWD/floatItemData/vpatternlabeldata.h \
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$$PWD/floatItemData/vgrainlinedata.h
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$$PWD/floatItemData/vgrainlinedata.h \
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$$PWD/floatItemData/vabstractfloatitemdata.h
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