Fixed GetPoints in VEllipticalArc

--HG--
branch : feature
This commit is contained in:
Valentina Zhuravska 2016-02-24 17:34:33 +02:00
parent 06637f2103
commit 389504b548

View File

@ -288,37 +288,29 @@ QVector<QPointF> VEllipticalArc::GetPoints() const
QVector<QPointF> points;
QVector<qreal> sectionAngle = GetAngles();
// if angle1 == angle2 and we have just one point of arc
if(sectionAngle.size() == 1)
qreal currentAngle;
d->isFlipped ? currentAngle = GetEndAngle() : currentAngle = GetStartAngle();
for (int i = 0; i < sectionAngle.size(); ++i)
{
points.append(GetP1());
}
else
{
qreal currentAngle;
d->isFlipped ? currentAngle = GetEndAngle() : currentAngle = GetStartAngle();
for (int i = 0; i < sectionAngle.size(); ++i)
QPointF startPoint = GetPoint(currentAngle);
QPointF ellipsePoint2 = GetPoint(currentAngle + sectionAngle.at(i)/3);
QPointF ellipsePoint3 = GetPoint(currentAngle + 2*sectionAngle.at(i)/3);
QPointF lastPoint = GetPoint(currentAngle + sectionAngle.at(i));
// four points that are on ellipse
QPointF bezierPoint1 = ( -5*startPoint + 18*ellipsePoint2 -9*ellipsePoint3 + 2*lastPoint )/6;
QPointF bezierPoint2 = ( 2*startPoint - 9*ellipsePoint2 + 18*ellipsePoint3 - 5*lastPoint )/6;
VSpline spl(VPointF(startPoint), bezierPoint1, bezierPoint2, VPointF(lastPoint), 1.0);
QVector<QPointF> splPoints = spl.GetPoints();
if (not splPoints.isEmpty() && i != sectionAngle.size() - 1)
{
QPointF startPoint = GetPoint(currentAngle);
QPointF ellipsePoint2 = GetPoint(currentAngle + sectionAngle.at(i)/3);
QPointF ellipsePoint3 = GetPoint(currentAngle + 2*sectionAngle.at(i)/3);
QPointF lastPoint = GetPoint(currentAngle + sectionAngle.at(i));
// four points that are on ellipse
QPointF bezierPoint1 = ( -5*startPoint + 18*ellipsePoint2 -9*ellipsePoint3 + 2*lastPoint )/6;
QPointF bezierPoint2 = ( 2*startPoint - 9*ellipsePoint2 + 18*ellipsePoint3 - 5*lastPoint )/6;
VSpline spl(VPointF(startPoint), bezierPoint1, bezierPoint2, VPointF(lastPoint), 1.0);
QVector<QPointF> splPoints = spl.GetPoints();
if (not splPoints.isEmpty() && i != sectionAngle.size() - 1)
{
splPoints.removeLast();
}
points << splPoints;
currentAngle += sectionAngle.at(i);
splPoints.removeLast();
}
points << splPoints;
currentAngle += sectionAngle.at(i);
}
return points;
}