Length to control points in pixels. Convert to pattern units.
--HG-- branch : develop
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79499c7d74
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@ -548,10 +548,10 @@ QDomElement VPatternRecipe::Spline(const VToolRecord &record)
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SetAttribute(step, AttrAngle2Value, spl.GetEndAngle());
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SetAttribute(step, AttrLength1, spl.GetC1LengthFormula());
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SetAttribute(step, AttrLength1Value, spl.GetC1Length());
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SetAttribute(step, AttrLength1Value, qApp->fromPixel(spl.GetC1Length()));
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SetAttribute(step, AttrLength2, spl.GetC2LengthFormula());
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SetAttribute(step, AttrLength2Value, spl.GetC2Length());
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SetAttribute(step, AttrLength2Value, qApp->fromPixel(spl.GetC2Length()));
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CurveAttributes(step, tool);
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@ -646,10 +646,10 @@ QDomElement VPatternRecipe::SplinePath(const VToolRecord &record)
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SetAttribute(node, AttrAngle2Value, pathNode.Angle2());
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SetAttribute(node, AttrLength1, pathNode.Length1Formula());
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SetAttribute(node, AttrLength1Value, pathNode.Length1());
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SetAttribute(node, AttrLength1Value, qApp->fromPixel(pathNode.Length1()));
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SetAttribute(node, AttrLength2, pathNode.Length2Formula());
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SetAttribute(node, AttrLength2Value, pathNode.Length2());
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SetAttribute(node, AttrLength2Value, qApp->fromPixel(pathNode.Length2()));
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nodes.appendChild(node);
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}
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