Documentation for VSplinePath class.

--HG--
branch : develop
This commit is contained in:
dismine 2014-01-21 20:00:37 +02:00
parent 7ded79e2d2
commit 311be1cd9c

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@ -39,7 +39,7 @@
namespace SplinePoint namespace SplinePoint
{ {
/** /**
* @brief The Position enum * @brief The Position enum position in spline.
*/ */
enum Position { FirstPoint, LastPoint }; enum Position { FirstPoint, LastPoint };
Q_DECLARE_FLAGS(Positions, Position) Q_DECLARE_FLAGS(Positions, Position)
@ -47,132 +47,168 @@ namespace SplinePoint
Q_DECLARE_OPERATORS_FOR_FLAGS( SplinePoint::Positions ) Q_DECLARE_OPERATORS_FOR_FLAGS( SplinePoint::Positions )
/** /**
* @brief The VSplinePath клас, що розраховує шлях сплайнів. * @brief The VSplinePath class keep information about splinePath.
*/ */
class VSplinePath :public VGObject class VSplinePath :public VGObject
{ {
Q_DECLARE_TR_FUNCTIONS(VSplinePath) Q_DECLARE_TR_FUNCTIONS(VSplinePath)
public: public:
/** /**
* @brief VSplinePath конструктор по замовчуванню. * @brief VSplinePath constructor.
* @param kCurve coefficient of curvature spline path.
* @param idObject parent id.
* @param mode mode creation spline path.
*/ */
VSplinePath(qreal kCurve = 1, qint64 idObject = 0, Draw::Draws mode = Draw::Calculation); VSplinePath(qreal kCurve = 1, qint64 idObject = 0, Draw::Draws mode = Draw::Calculation);
/** /**
* @brief VSplinePath * @brief VSplinePath copy constructor.
* @param splPath * @param splPath spline path.
*/ */
VSplinePath(const VSplinePath& splPath); VSplinePath(const VSplinePath& splPath);
/** /**
* @brief append додає точку сплайну до шляху. * @brief append add point in the end of list points.
* @param point точка. * @param point new point.
*/ */
void append(const VSplinePoint &point); void append(const VSplinePoint &point);
/** /**
* @brief Count * @brief Count return count point.
* @return * @return count.
*/ */
qint32 Count() const; qint32 Count() const;
/** /**
* @brief CountPoint * @brief CountPoint return count point.
* @return * @return count.
*/ */
inline qint32 CountPoint() const {return path.size();} inline qint32 CountPoint() const {return path.size();}
/** /**
* @brief GetSpline * @brief GetSpline return spline by index.
* @param index * @param index index spline in spline path.
* @return * @return spline
*/ */
VSpline GetSpline(qint32 index) const; VSpline GetSpline(qint32 index) const;
/** /**
* @brief GetPath * @brief GetPath return QPainterPath which reprezent spline path.
* @return * @return path.
*/ */
QPainterPath GetPath() const; QPainterPath GetPath() const;
/** /**
* @brief GetPathPoints * @brief GetPathPoints return list of points what located on path.
* @return * @return list.
*/ */
QVector<QPointF> GetPathPoints() const; QVector<QPointF> GetPathPoints() const;
/** /**
* @brief GetSplinePath * @brief GetSplinePath return list with spline points.
* @return * @return list.
*/ */
inline QVector<VSplinePoint> GetSplinePath() const {return path;} inline QVector<VSplinePoint> GetSplinePath() const {return path;}
/** /**
* @brief GetLength * @brief GetLength return length of spline path.
* @return * @return length.
*/ */
qreal GetLength() const; qreal GetLength() const;
/** /**
* @brief UpdatePoint * @brief UpdatePoint update spline point in list.
* @param indexSpline * @param indexSpline spline index in list.
* @param pos * @param pos position point in spline.
* @param point * @param point point.
*/ */
void UpdatePoint(qint32 indexSpline, const SplinePoint::Position &pos, const VSplinePoint &point); void UpdatePoint(qint32 indexSpline, const SplinePoint::Position &pos, const VSplinePoint &point);
/** /**
* @brief GetSplinePoint * @brief GetSplinePoint return spline point from list.
* @param indexSpline * @param indexSpline spline index in list.
* @param pos * @param pos position point in spline.
* @return * @return spline point.
*/ */
VSplinePoint GetSplinePoint(qint32 indexSpline, SplinePoint::Position pos) const; VSplinePoint GetSplinePoint(qint32 indexSpline, SplinePoint::Position pos) const;
/** /**
* @brief Clear очищає шлях сплайнів. * @brief Clear clear list of points.
*/ */
inline void Clear() {path.clear();} inline void Clear() {path.clear();}
/** /**
* @brief getKCurve * @brief getKCurve return coefficient of curvature spline path.
* @return * @return coefficient of curvature spline.
*/ */
inline qreal getKCurve() const {return kCurve;} inline qreal getKCurve() const {return kCurve;}
/** /**
* @brief setKCurve * @brief setKCurve set coefficient of curvature spline path.
* @param value * @param value coefficient of curvature spline path.
*/ */
inline void setKCurve(const qreal &value) {kCurve = value;} inline void setKCurve(const qreal &value) {kCurve = value;}
/** /**
* @brief GetPoint * @brief GetPoint pointer to list spline point.
* @return * @return list.
*/ */
inline const QVector<VSplinePoint> *GetPoint() const {return &path;} inline const QVector<VSplinePoint> *GetPoint() const {return &path;}
/** /**
* @brief operator = * @brief operator = assignment operator.
* @param path * @param path spline path.
* @return * @return spline path.
*/ */
VSplinePath &operator=(const VSplinePath &path); VSplinePath &operator=(const VSplinePath &path);
/** /**
* @brief operator [] * @brief operator [] return spline point by index.
* @param indx * @param indx index in list.
* @return * @return spline point.
*/ */
VSplinePoint &operator[](ptrdiff_t indx); VSplinePoint &operator[](ptrdiff_t indx);
/**
* @brief at return spline point by index.
* @param indx index in list.
* @return spline point.
*/
const VSplinePoint &at(ptrdiff_t indx) const; const VSplinePoint &at(ptrdiff_t indx) const;
/** /**
* @brief CutSplinePath * @brief CutSplinePath cut spline path into two. This method don't return two spline path. You must create spline
* @param length * paths by yourself.
* @param p1 * Example:
* @param p2 * QPointF spl1p2, spl1p3, spl2p2, spl2p3;
* @param spl1p3 * qint32 p1 = 0, p2 = 0;
* @param spl2p2 * QPointF point = splPath->CutSplinePath(length, p1, p2, spl1p2, spl1p3, spl2p2, spl2p3);
* @return *
* VSplinePoint splP1 = splPath->at(p1);
* VSplinePoint splP2 = splPath->at(p2);
* VSpline spl1 = VSpline(splP1.P(), spl1p2, spl1p3, *p, splPath->getKCurve());
* VSpline spl2 = VSpline(*p, spl2p2, spl2p3, splP2.P(), splPath->getKCurve());
* @param length length first spline path.
* @param p1 index first spline point in list.
* @param p2 index second spline point in list.
* @param spl1p2 first control point first spline.
* @param spl1p3 second control point first spline.
* @param spl2p2 first control point second spline.
* @param spl2p3 second control point second spline.
* @return cutting point.
*/ */
QPointF CutSplinePath(qreal length, qint32 &p1, qint32 &p2, QPointF &spl1p2, QPointF &spl1p3, QPointF &spl2p2, QPointF CutSplinePath(qreal length, qint32 &p1, qint32 &p2, QPointF &spl1p2, QPointF &spl1p3, QPointF &spl2p2,
QPointF &spl2p3) const; QPointF &spl2p3) const;
/**
* @brief name return spline path name.
* @return name.
*/
virtual QString name() const{return _name;} virtual QString name() const{return _name;}
/**
* @brief getMaxCountPoints return max count of points what can have spline path. This method use tool union detail.
* Because cutting point can change position spline can have diffirent count of points. Need know max value. This
* value stored from cuted spline path.
* @return count.
*/
qint32 getMaxCountPoints() const; qint32 getMaxCountPoints() const;
/**
* @brief setMaxCountPoints set max count points from cuted spline path.
* @param value max count.
*/
void setMaxCountPoints(const qint32 &value); void setMaxCountPoints(const qint32 &value);
protected: protected:
/** /**
* @brief path вектор з точок сплайна. * @brief path list spline point.
*/ */
QVector<VSplinePoint> path; QVector<VSplinePoint> path;
/** /**
* @brief kCurve * @brief kCurve coefficient of curvature spline.
*/ */
qreal kCurve; qreal kCurve;
/**
* @brief maxCountPoints max count of points what can have spline path.
*/
qint32 maxCountPoints; qint32 maxCountPoints;
}; };