Saving position of the base point should be handled in ItemPositionChange
section. --HG-- branch : develop
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@ -127,19 +127,6 @@ void VToolBasePoint::AddToFile()
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QVariant VToolBasePoint::itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value)
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{
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if (change == ItemPositionChange && scene())
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{
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// value - this is new position.
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QPointF newPos = value.toPointF();
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QRectF rect = scene()->sceneRect();
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if (rect.contains(newPos) == false)
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{
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// Save element into rect of scene.
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newPos.setX(qMin(rect.right(), qMax(newPos.x(), rect.left())));
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newPos.setY(qMin(rect.bottom(), qMax(newPos.y(), rect.top())));
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return newPos;
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}
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}
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if (change == ItemPositionHasChanged && scene())
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{
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// Each time we move something we call recalculation scene rect. In some cases this can cause moving
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// objects positions. And this cause infinite redrawing. That's why we wait the finish of saving the last move.
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@ -153,17 +140,14 @@ QVariant VToolBasePoint::itemChange(QGraphicsItem::GraphicsItemChange change, co
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MoveSPoint *moveSP = new MoveSPoint(doc, newPos.x(), newPos.y(), id, this->scene());
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connect(moveSP, &MoveSPoint::NeedLiteParsing, doc, &VAbstractPattern::LiteParseTree);
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qApp->getUndoStack()->push(moveSP);
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if (scene())
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if (QGraphicsView *view = scene()->views().at(0))
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{
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if (QGraphicsView *view = scene()->views().at(0))
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{
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view->ensureVisible(this);
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}
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view->ensureVisible(this);
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}
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changeFinished = true;
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}
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}
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return QGraphicsItem::itemChange(change, value);
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return VToolSinglePoint::itemChange(change, value);
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}
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//---------------------------------------------------------------------------------------------------------------------
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