Fixed issue #752. Valentina produces corrupted file if unite two pieces.
(grafted from e0e2d27ac2a1f8f43879218a97924481ae674c77) --HG-- branch : develop
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@ -51,6 +51,7 @@
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- Fix translation variables.
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- [#744] Check for Updates button produces error.
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- Remove space as thousands separator when return formula to user.
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- [#752] Valentina produces corrupted file if unite two pieces.
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# Version 0.5.0 May 9, 2017
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- [#581] User can now filter input lists by keyword in function wizard.
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@ -622,30 +622,33 @@ VPiecePath VPiecePath::RemoveEdge(quint32 index) const
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// Edge can be only segment. We ignore all curves inside segments.
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const quint32 edges = static_cast<quint32>(ListNodePoint().size());
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quint32 k = 0;
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for (quint32 i=0; i<edges; ++i)
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{
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VPieceNode p1;
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VPieceNode p2;
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this->NodeOnEdge(i, p1, p2);
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const int j1 = this->indexOfNode(p1.GetId());
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if (i == index)
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{
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path.Append(this->at(static_cast<int>(k)));
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++k;
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path.Append(this->at(j1));
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}
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else
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{
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VPieceNode p1;
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VPieceNode p2;
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this->NodeOnEdge(i, p1, p2);
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const int j1 = this->indexOfNode(p1.GetId());
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int j2 = this->indexOfNode(p2.GetId());
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if (j2 == 0)
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const int j2 = this->indexOfNode(p2.GetId());
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int j = j1;
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do
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{
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j2 = this->CountNodes();
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}
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for (int j=j1; j<j2; ++j)
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{// Add "segment" except last point. Inside can be curves too.
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// Add "segment" except last point. Inside can be curves too.
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path.Append(this->at(j));
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++k;
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++j;
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if (j2 < j1 && j == this->CountNodes())
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{
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j = 0;
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}
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}
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while (j != j2);
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}
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}
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return path;
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@ -124,5 +124,6 @@ private:
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};
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Q_DECLARE_TYPEINFO(VPiecePath, Q_MOVABLE_TYPE);
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Q_DECLARE_METATYPE(VPiecePath)
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#endif // VPIECEPATH_H
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@ -985,34 +985,24 @@ void CreateUnitedNodes(VPiece &newDetail, const VPiece &d1, const VPiece &d2, qu
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const VPiecePath d1Path = d1.GetPath().RemoveEdge(initData.indexD1);
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const VPiecePath d2Path = d2.GetPath().RemoveEdge(initData.indexD2);
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const qint32 countNodeD1 = d1Path.CountNodes();
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const qint32 countNodeD2 = d2Path.CountNodes();
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const QVector<QPair<bool, VPieceNode> > unitedPath = VToolUnionDetails::CalcUnitedPath(d1Path, d2Path,
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initData.indexD2, pRotate);
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qint32 pointsD2 = 0; //Keeps number points the second detail, what we have already added.
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qint32 i = 0;
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QVector<quint32> children;
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VPiecePath newPath;
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const int det1P1Index = d1.GetPath().indexOfNode(pRotate);
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do
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for (int i=0; i < unitedPath.size(); ++i)
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{
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AddNodeToNewPath(initData, newPath, d1Path.at(i), id, children, drawName);
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++i;
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if (i > det1P1Index && pointsD2 < countNodeD2-1)
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{
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qint32 j = 0;
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FindIndexJ(pointsD2, d2.GetPath(), initData.indexD2, j);
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do
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{
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if (j >= countNodeD2)
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{
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j=0;
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}
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AddNodeToNewPath(initData, newPath, d2Path.at(j), id, children, drawName, dx, dy, pRotate, angle);
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++pointsD2;
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++j;
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} while (pointsD2 < countNodeD2-1);
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if (unitedPath.at(i).first)
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{// first piece
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AddNodeToNewPath(initData, newPath, unitedPath.at(i).second, id, children, drawName);
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}
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} while (i < countNodeD1);
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else
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{// second piece
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AddNodeToNewPath(initData, newPath, unitedPath.at(i).second, id, children, drawName, dx, dy, pRotate,
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angle);
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}
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}
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newDetail.SetPath(newPath);
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@ -1134,11 +1124,8 @@ void CreateUnitedPins(VPiece &newDetail, const VPiece &d1, const VPiece &d2, qui
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void UpdateUnitedNodes(quint32 id, const VToolUnionDetailsInitData &initData, qreal dx, qreal dy, quint32 pRotate,
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qreal angle)
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{
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const VPiecePath d1Path = GetPiece1MainPath(initData.doc, id);
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const VPiecePath d1REPath = d1Path.RemoveEdge(initData.indexD1);
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const VPiecePath d2Path = GetPiece2MainPath(initData.doc, id);
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const VPiecePath d2REPath = d2Path.RemoveEdge(initData.indexD2);
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const VPiecePath d1REPath = GetPiece1MainPath(initData.doc, id).RemoveEdge(initData.indexD1);
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const VPiecePath d2REPath = GetPiece2MainPath(initData.doc, id).RemoveEdge(initData.indexD2);
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const qint32 countNodeD1 = d1REPath.CountNodes();
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const qint32 countNodeD2 = d2REPath.CountNodes();
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@ -1152,35 +1139,27 @@ void UpdateUnitedNodes(quint32 id, const VToolUnionDetailsInitData &initData, qr
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"Time to refactor the code.");
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if (children.size() == countNodeD1 + countNodeD2-1)
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{
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qint32 pointsD2 = 0; //Keeps number points the second detail, what we have already added.
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qint32 i = 0;
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const int indexOfNode = d1Path.indexOfNode(pRotate);
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do
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const QVector<QPair<bool, VPieceNode> > unitedPath = VToolUnionDetails::CalcUnitedPath(d1REPath, d2REPath,
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initData.indexD2,
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pRotate);
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for (int i=0; i < unitedPath.size(); ++i)
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{
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UpdatePathNode(initData.data, d1REPath.at(i), children);
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++i;
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if (i > indexOfNode && pointsD2 < countNodeD2-1)
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{
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qint32 j = 0;
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FindIndexJ(pointsD2, d2Path, initData.indexD2, j);
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do
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{
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if (j >= countNodeD2)
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{
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j=0;
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}
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UpdatePathNode(initData.data, d2REPath.at(j), children, dx, dy, pRotate, angle);
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++pointsD2;
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++j;
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} while (pointsD2 < countNodeD2-1);
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if (unitedPath.at(i).first)
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{// first piece
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UpdatePathNode(initData.data, unitedPath.at(i).second, children);
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}
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} while (i<countNodeD1);
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else
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{// second piece
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UpdatePathNode(initData.data, unitedPath.at(i).second, children, dx, dy, pRotate, angle);
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}
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}
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}
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else // remove if min version is 0.3.2
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{
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qint32 pointsD2 = 0; //Keeps number points the second detail, what we have already added.
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qint32 i = 0;
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const int indexOfNode = d1Path.indexOfNode(pRotate);
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const int indexOfNode = d1REPath.indexOfNode(pRotate);
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do
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{
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++i;
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@ -1188,7 +1167,7 @@ void UpdateUnitedNodes(quint32 id, const VToolUnionDetailsInitData &initData, qr
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{
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const int childrenCount = children.size();
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qint32 j = 0;
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FindIndexJ(pointsD2, d2Path, initData.indexD2, j);
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FindIndexJ(pointsD2, d2REPath, initData.indexD2, j);
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do
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{
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if (j >= countNodeD2)
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@ -1636,3 +1615,39 @@ QVector<quint32> VToolUnionDetails::ReferenceObjects(const QDomElement &root, co
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return objects;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QVector<QPair<bool, VPieceNode> > VToolUnionDetails::CalcUnitedPath(const VPiecePath &d1Path, const VPiecePath &d2Path,
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quint32 indexD2, quint32 pRotate)
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{
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QVector<QPair<bool, VPieceNode> > path;
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const qint32 countNodeD1 = d1Path.CountNodes();
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const qint32 countNodeD2 = d2Path.CountNodes();
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qint32 pointsD2 = 0; //Keeps number points the second detail, that we have already added.
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qint32 i = 0;
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const int det1P1Index = d1Path.indexOfNode(pRotate);
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do
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{
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path.append(qMakePair(true, d1Path.at(i)));
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++i;
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if (i > det1P1Index && pointsD2 < countNodeD2-1)
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{
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qint32 j = 0;
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FindIndexJ(pointsD2, d2Path, indexD2, j);
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do
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{
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if (j >= countNodeD2)
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{
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j=0;
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}
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path.append(qMakePair(false, d2Path.at(j)));
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++pointsD2;
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++j;
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} while (pointsD2 < countNodeD2-1);
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}
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} while (i < countNodeD1);
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return path;
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}
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@ -102,6 +102,9 @@ public:
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virtual void incrementReferens() Q_DECL_OVERRIDE;
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virtual void decrementReferens() Q_DECL_OVERRIDE;
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virtual void GroupVisibility(quint32 object, bool visible) Q_DECL_OVERRIDE;
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static QVector<QPair<bool, VPieceNode> > CalcUnitedPath(const VPiecePath &d1Path, const VPiecePath &d2Path,
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quint32 indexD2, quint32 pRotate);
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public slots:
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/**
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* @brief FullUpdateFromFile update tool data form file.
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