Noisy Debug Hook for Qt.
--HG-- branch : feature
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src/main.cpp
75
src/main.cpp
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@ -30,32 +30,88 @@
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#include "widgets/vapplication.h"
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#include <QTextCodec>
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#include <QtCore>
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#include <QMessageBox>
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#include <QThread>
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#include "tablewindow.h"
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void myMessageOutput(QtMsgType type, const QMessageLogContext &context, const QString &msg)
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void noisyFailureMsgHandler(QtMsgType type, const QMessageLogContext &context, const QString &msg)
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{
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// Why on earth didn't Qt want to make failed signal/slot connections qWarning?
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if ((type == QtDebugMsg) && msg.contains("::connect"))
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{
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type = QtWarningMsg;
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}
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// this is another one that doesn't make sense as just a debug message. pretty serious
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// sign of a problem
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// http://www.developer.nokia.com/Community/Wiki/QPainter::begin:Paint_device_returned_engine_%3D%3D_0_(Known_Issue)
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if ((type == QtDebugMsg) && msg.contains("QPainter::begin") && msg.contains("Paint device returned engine"))
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{
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type = QtWarningMsg;
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}
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// This qWarning about "Cowardly refusing to send clipboard message to hung application..."
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// is something that can easily happen if you are debugging and the application is paused.
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// As it is so common, not worth popping up a dialog.
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if ((type == QtWarningMsg) && QString(msg).contains("QClipboard::event")
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&& QString(msg).contains("Cowardly refusing"))
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{
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type = QtDebugMsg;
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}
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// only the GUI thread should display message boxes. If you are
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// writing a multithreaded application and the error happens on
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// a non-GUI thread, you'll have to queue the message to the GUI
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QCoreApplication *instance = QCoreApplication::instance();
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const bool isGuiThread = instance && (QThread::currentThread() == instance->thread());
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if (isGuiThread)
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{
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QByteArray localMsg = msg.toLocal8Bit();
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switch (type)
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{
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QMessageBox messageBox;
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switch (type) {
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case QtDebugMsg:
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fprintf(stderr, "Debug: %s (%s:%u, %s)\n", localMsg.constData(), context.file, context.line,
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context.function);
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break;
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return;
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case QtWarningMsg:
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messageBox.setIcon(QMessageBox::Warning);
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messageBox.setInformativeText(msg);
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messageBox.setStandardButtons(QMessageBox::Ok | QMessageBox::Cancel);
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fprintf(stderr, "Warning: %s (%s:%u, %s)\n", localMsg.constData(), context.file, context.line,
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context.function);
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break;
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case QtCriticalMsg:
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messageBox.setIcon(QMessageBox::Critical);
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messageBox.setInformativeText(msg);
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messageBox.setStandardButtons(QMessageBox::Ok | QMessageBox::Cancel);
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fprintf(stderr, "Critical: %s (%s:%u, %s)\n", localMsg.constData(), context.file, context.line,
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context.function);
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break;
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case QtFatalMsg:
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messageBox.setIcon(QMessageBox::Critical);
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messageBox.setInformativeText(msg);
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messageBox.setStandardButtons(QMessageBox::Cancel);
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fprintf(stderr, "Fatal: %s (%s:%u, %s)\n", localMsg.constData(), context.file, context.line,
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context.function);
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abort();
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break;
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default:
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break;
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}
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const int ret = messageBox.exec();
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if (ret == QMessageBox::Cancel)
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{
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abort();
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}
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}
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else
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{
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if (type != QtDebugMsg)
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{
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abort(); // be NOISY unless overridden!
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}
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}
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}
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int main(int argc, char *argv[])
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@ -65,8 +121,15 @@ int main(int argc, char *argv[])
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Q_INIT_RESOURCE(schema);
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Q_INIT_RESOURCE(theme);
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qInstallMessageHandler(myMessageOutput);
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VApplication app(argc, argv);
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#ifdef QT_DEBUG
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// Because our "noisy" message handler uses the GUI subsystem for message
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// boxes, we can't install it until after the QApplication is constructed. But it
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// is good to be the very next thing to run, to start catching warnings ASAP.
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{
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qInstallMessageHandler(noisyFailureMsgHandler);
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}
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#endif
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app.setApplicationDisplayName("Valentina");
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app.setApplicationName("Valentina");
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app.setOrganizationName("ValentinaTeam");
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