Fix build with MSVC.
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@ -516,7 +516,7 @@ auto VAbstractCubicBezier::GetParmT(qreal length) const -> qreal
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length = base;
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length = base;
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}
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}
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constexpr qreal eps = UnitConvertor(0.001, Unit::Mm, Unit::Px);
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Q_DECL_RELAXED_CONSTEXPR qreal eps = ToPixel(0.001, Unit::Mm);
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qreal parT = 0.5;
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qreal parT = 0.5;
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qreal step = parT;
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qreal step = parT;
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qreal splLength = 0;
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qreal splLength = 0;
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