Correct an arc direction after flipping. ref #829.
--HG-- branch : develop
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@ -293,7 +293,7 @@ QVector<QPointF> VArc::GetPoints() const
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points << splPoints;
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points << splPoints;
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pStart = lineP4P3.p1();
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pStart = lineP4P3.p1();
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}
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}
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return points;
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return IsFlipped() ? VGObject::GetReversePoints(points) : points;
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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