Fix bug in option Unite pages. Correcting offset.
--HG-- branch : develop
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503e31aee0
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@ -438,9 +438,10 @@ void VLayoutGenerator::GatherPages()
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for (int i = 0; i < papers.size(); ++i)
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for (int i = 0; i < papers.size(); ++i)
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{
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{
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const QRectF rec = papers.at(i).DetailsBoundingRect();
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if (IsPortrait())
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if (IsPortrait())
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{
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{
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int paperHeight = qRound(papers.at(i).DetailsBoundingRect().height());
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int paperHeight = qRound(rec.y() + rec.height());
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if (i != papers.size()-1)
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if (i != papers.size()-1)
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{
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{
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@ -462,7 +463,7 @@ void VLayoutGenerator::GatherPages()
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}
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}
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else
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else
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{
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{
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int paperWidth = qRound(papers.at(i).DetailsBoundingRect().width());
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int paperWidth = qRound(rec.x() + rec.width());
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if (i != papers.size()-1)
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if (i != papers.size()-1)
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{
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{
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@ -523,7 +524,8 @@ void VLayoutGenerator::UnitePages()
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int paperHeight = 0;
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int paperHeight = 0;
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if (autoCrop)
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if (autoCrop)
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{
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{
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paperHeight = qCeil(papers.at(i).DetailsBoundingRect().height());
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const QRectF rec = papers.at(i).DetailsBoundingRect();
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paperHeight = qRound(rec.y() + rec.height());
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}
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}
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else
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else
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{
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{
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@ -555,7 +557,8 @@ void VLayoutGenerator::UnitePages()
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int paperWidth = 0;
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int paperWidth = 0;
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if (autoCrop)
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if (autoCrop)
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{
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{
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paperWidth = qCeil(papers.at(i).DetailsBoundingRect().width());
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const QRectF rec = papers.at(i).DetailsBoundingRect();
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paperWidth = qRound(rec.x() + rec.width());
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}
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}
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else
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else
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{
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{
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@ -587,8 +590,8 @@ void VLayoutGenerator::UnitePages()
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QVector<VLayoutPaper> nPapers;
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QVector<VLayoutPaper> nPapers;
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for (int i = 0; i < nDetails.size(); ++i)
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for (int i = 0; i < nDetails.size(); ++i)
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{
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{
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const int height = IsPortrait() ? qCeil(papersLength.at(i)) : PageHeight();
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const int height = IsPortrait() ? qRound(papersLength.at(i)+accuracyPointOnLine*4) : PageHeight();
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const int width = IsPortrait() ? PageWidth() : qCeil(papersLength.at(i));
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const int width = IsPortrait() ? PageWidth() : qRound(papersLength.at(i)+accuracyPointOnLine*4);
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VLayoutPaper paper(height, width, bank->GetLayoutWidth());
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VLayoutPaper paper(height, width, bank->GetLayoutWidth());
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paper.SetShift(shift);
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paper.SetShift(shift);
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