Fix seam allowance bug.
Fix reverse dart case. --HG-- branch : feature
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3544e5611e
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@ -323,6 +323,31 @@ QVector<QPointF> VAbstractPiece::CheckLoops(const QVector<QPointF> &points)
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return ekvPoints;
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}
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//---------------------------------------------------------------------------------------------------------------------
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Q_DECL_CONSTEXPR qreal VAbstractPiece::PointPosition(const QPointF &p, const QLineF &line)
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{
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return (line.p2().x() - line.p1().x()) * (p.y() - line.p1().y()) -
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(line.p2().y() - line.p1().y()) * (p.x() - line.p1().x());
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}
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//---------------------------------------------------------------------------------------------------------------------
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qreal VAbstractPiece::MaxLocalSA(const VSAPoint &p, qreal width)
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{
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qreal w1 = qApp->toPixel(p.GetSAAfter());
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if (w1 < 0)
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{
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w1 = width;
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}
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qreal w2 = qApp->toPixel(p.GetSABefore());
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if (w2 < 0)
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{
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w2 = width;
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}
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return qMax(w1, w2);
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief EkvPoint return vector of points of equidistant two lines. Last point of two lines must be equal.
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@ -356,17 +381,18 @@ QVector<QPointF> VAbstractPiece::EkvPoint(const VSAPoint &p1Line1, const VSAPoin
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break;
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case (QLineF::UnboundedIntersection):
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{
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const qreal localWidth = MaxLocalSA(p2Line1, width);
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QLineF line( p2Line1, CrosPoint );
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const int angle1 = BisectorAngle(p1Line1, p2Line1, p1Line2);
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const int angle2 = BisectorAngle(bigLine1.p1(), CrosPoint, bigLine2.p2());
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if (qAbs(angle1 - angle2) < 180)// Go in a same direction
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if (qAbs(angle1 - angle2) < 90)// Go in a same direction
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{//Regular equdistant case
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const qreal length = line.length();
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if (length > width*2.4)
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if (length > localWidth*2.4)
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{ // Cutting too long a cut angle
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line.setLength(width); // Not sure about width value here
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line.setLength(localWidth); // Not sure about width value here
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QLineF cutLine(line.p2(), CrosPoint); // Cut line is a perpendicular
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cutLine.setLength(length); // Decided take this length
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@ -395,13 +421,30 @@ QVector<QPointF> VAbstractPiece::EkvPoint(const VSAPoint &p1Line1, const VSAPoin
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}
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}
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else
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{// Dart. Ignore if going outside of equdistant
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const QLineF bigEdge = ParallelLine(p1Line1, p1Line2, width );
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QPointF px;
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const QLineF::IntersectType type = bigEdge.intersect(line, &px);
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if (type != QLineF::BoundedIntersection)
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{
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QLineF bisector(p2Line1, p1Line1);
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bisector.setAngle(angle1);
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const qreal result1 = PointPosition(bisector.p2(), QLineF(p1Line1, p2Line1));
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const qreal result2 = PointPosition(bisector.p2(), QLineF(p2Line2, p1Line2));
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if (result1 <=0 && result2 <= 0)
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{
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points.append(CrosPoint);
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// Dart. Ignore if going outside of equdistant
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const QLineF bigEdge = ParallelLine(p1Line1, p1Line2, localWidth );
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QPointF px;
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const QLineF::IntersectType type = bigEdge.intersect(line, &px);
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if (type != QLineF::BoundedIntersection)
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{
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points.append(CrosPoint);
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return points;
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}
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}
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else
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{
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const QLineF bigEdge = ParallelLine(bigLine1.p2(), bigLine2.p1(), localWidth );
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points.append(bigEdge.p1());
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points.append(bigEdge.p2());
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return points;
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}
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}
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@ -438,6 +481,14 @@ QLineF VAbstractPiece::ParallelLine(const VSAPoint &p1, const VSAPoint &p2, qrea
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return paralel;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QLineF VAbstractPiece::ParallelLine(const QPointF &p1, const QPointF &p2, qreal width)
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{
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const QLineF paralel = QLineF(SingleParallelPoint(p1, p2, 90, width),
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SingleParallelPoint(p2, p1, -90, width));
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return paralel;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QPointF VAbstractPiece::SingleParallelPoint(const QPointF &p1, const QPointF &p2, qreal angle, qreal width)
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{
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@ -141,9 +141,12 @@ protected:
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private:
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QSharedDataPointer<VAbstractPieceData> d;
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static Q_DECL_CONSTEXPR qreal PointPosition(const QPointF &p, const QLineF &line);
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static qreal MaxLocalSA(const VSAPoint &p, qreal width);
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static QVector<QPointF> EkvPoint(const VSAPoint &p1Line1, const VSAPoint &p2Line1,
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const VSAPoint &p1Line2, const VSAPoint &p2Line2, qreal width);
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static QLineF ParallelLine(const VSAPoint &p1, const VSAPoint &p2, qreal width);
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static QLineF ParallelLine(const QPointF &p1, const QPointF &p2, qreal width);
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static QPointF SingleParallelPoint(const QPointF &p1, const QPointF &p2, qreal angle, qreal width);
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static int BisectorAngle(const QPointF &p1, const QPointF &p2, const QPointF &p3);
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};
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