Method CheckLoops return wrong list of points if points less then 4.
--HG-- branch : develop
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@ -234,12 +234,12 @@ QPainterPath VEquidistant::Equidistant(QVector<QPointF> points, const Equidistan
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QVector<QPointF> ekvPoints;
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QVector<QPointF> ekvPoints;
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if ( points.size() < 3 )
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if ( points.size() < 3 )
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{
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{
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qDebug()<<"Not enough points for building the equidistant.\n";
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qDebug()<<"Not enough points for building the equidistant.";
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return ekv;
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return ekv;
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}
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}
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if (width <= 0)
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if (width <= 0)
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{
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{
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qDebug()<<"Width <= 0.\n";
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qDebug()<<"Width <= 0.";
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return ekv;
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return ekv;
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}
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}
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for (qint32 i = 0; i < points.size(); ++i )
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for (qint32 i = 0; i < points.size(); ++i )
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@ -306,7 +306,8 @@ QVector<QPointF> VEquidistant::CheckLoops(const QVector<QPointF> &points)
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/*If we got less than 4 points no need seek loops.*/
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/*If we got less than 4 points no need seek loops.*/
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if (points.size() < 4)
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if (points.size() < 4)
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{
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{
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return ekvPoints;
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qDebug()<<"Less then 4 points. Doesn't need check for loops.";
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return points;
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}
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}
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bool closed = false;
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bool closed = false;
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if (points.at(0) == points.at(points.size()-1))
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if (points.at(0) == points.at(points.size()-1))
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