Don't show control points if too close to start and end points.
--HG-- branch : feature
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parent
6dd26ddd73
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@ -73,6 +73,9 @@ VisToolSpline::~VisToolSpline()
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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void VisToolSpline::RefreshGeometry()
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void VisToolSpline::RefreshGeometry()
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{
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{
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//Radius of point circle, but little bigger. Need handle with hover sizes.
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const static qreal radius = ToPixel(DefPointRadius/*mm*/, Unit::Mm)*1.5;
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if (object1Id > NULL_ID)
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if (object1Id > NULL_ID)
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{
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{
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const auto first = Visualization::data->GeometricObject<VPointF>(object1Id);
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const auto first = Visualization::data->GeometricObject<VPointF>(object1Id);
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@ -84,7 +87,14 @@ void VisToolSpline::RefreshGeometry()
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{
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{
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p2 = Visualization::scenePos;
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p2 = Visualization::scenePos;
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controlPoints[0]->RefreshCtrlPoint(1, SplinePointPosition::FirstPoint, p2, first->toQPointF());
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controlPoints[0]->RefreshCtrlPoint(1, SplinePointPosition::FirstPoint, p2, first->toQPointF());
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controlPoints[0]->show();
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if (not controlPoints[0]->isVisible())
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{
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if (QLineF(first->toQPointF(), p2).length() > radius)
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{
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controlPoints[0]->show();
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}
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}
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}
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}
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else
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else
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{
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{
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@ -109,9 +119,15 @@ void VisToolSpline::RefreshGeometry()
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QLineF ctrlLine (second->toQPointF(), Visualization::scenePos);
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QLineF ctrlLine (second->toQPointF(), Visualization::scenePos);
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ctrlLine.setAngle(ctrlLine.angle()+180);
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ctrlLine.setAngle(ctrlLine.angle()+180);
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p3 = ctrlLine.p2();
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p3 = ctrlLine.p2();
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controlPoints[1]->RefreshCtrlPoint(1, SplinePointPosition::LastPoint, p3, second->toQPointF());
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controlPoints[1]->RefreshCtrlPoint(1, SplinePointPosition::LastPoint, p3, second->toQPointF());
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controlPoints[1]->show();
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if (not controlPoints[1]->isVisible())
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{
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if (QLineF(second->toQPointF(), p3).length() > radius)
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{
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controlPoints[1]->show();
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}
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}
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}
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}
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else
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else
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{
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{
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