Fix build for mingw49_32.
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@ -48,8 +48,8 @@ public:
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Q_DECL_CONSTEXPR VRawSAPoint(qreal xpos, qreal ypos);
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Q_DECL_CONSTEXPR explicit VRawSAPoint(QPointF p);
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Q_DECL_CONSTEXPR explicit VRawSAPoint(const VLayoutPoint &p);
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Q_DECL_CONSTEXPR VRawSAPoint(QPointF p, bool curvePoint, bool turnPoint);
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Q_DECL_CONSTEXPR VRawSAPoint(QPointF p, bool curvePoint, bool turnPoint, bool loopPoint);
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Q_DECL_RELAXED_CONSTEXPR VRawSAPoint(QPointF p, bool curvePoint, bool turnPoint);
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Q_DECL_RELAXED_CONSTEXPR VRawSAPoint(QPointF p, bool curvePoint, bool turnPoint, bool loopPoint);
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Q_DECL_CONSTEXPR auto LoopPoint() const -> bool;
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Q_DECL_RELAXED_CONSTEXPR void SetLoopPoint(bool loopPoint);
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@ -83,7 +83,7 @@ Q_DECL_CONSTEXPR inline VRawSAPoint::VRawSAPoint(const VLayoutPoint &p)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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Q_DECL_CONSTEXPR inline VRawSAPoint::VRawSAPoint(QPointF p, bool curvePoint, bool turnPoint)
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Q_DECL_RELAXED_CONSTEXPR inline VRawSAPoint::VRawSAPoint(QPointF p, bool curvePoint, bool turnPoint)
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: VLayoutPoint(p)
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{
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SetCurvePoint(curvePoint);
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@ -91,7 +91,7 @@ Q_DECL_CONSTEXPR inline VRawSAPoint::VRawSAPoint(QPointF p, bool curvePoint, boo
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}
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//---------------------------------------------------------------------------------------------------------------------
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Q_DECL_CONSTEXPR inline VRawSAPoint::VRawSAPoint(QPointF p, bool curvePoint, bool turnPoint, bool loopPoint)
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Q_DECL_RELAXED_CONSTEXPR inline VRawSAPoint::VRawSAPoint(QPointF p, bool curvePoint, bool turnPoint, bool loopPoint)
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: VLayoutPoint(p),
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m_loopPoint(loopPoint)
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{
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