Fixing bug. When export a piece invisible internal path should not be included.
--HG-- branch : develop
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1199adf6e4
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@ -69,7 +69,7 @@ QVector<VLayoutPiecePath> ConvertInternalPaths(const VPiece &piece, const VConta
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for (int i = 0; i < pathsId.size(); ++i)
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for (int i = 0; i < pathsId.size(); ++i)
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{
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{
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const VPiecePath path = pattern->GetPiecePath(pathsId.at(i));
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const VPiecePath path = pattern->GetPiecePath(pathsId.at(i));
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if (path.GetType() == PiecePathType::InternalPath)
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if (path.GetType() == PiecePathType::InternalPath && path.IsVisible(pattern->DataVariables()))
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{
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{
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paths.append(VLayoutPiecePath(path.PathPoints(pattern), path.IsCutPath(), path.GetPenType()));
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paths.append(VLayoutPiecePath(path.PathPoints(pattern), path.IsCutPath(), path.GetPenType()));
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}
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}
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