New class VEquidistant.
--HG-- branch : develop
This commit is contained in:
parent
275bc50c8e
commit
08c6a40fde
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@ -215,392 +215,6 @@ void VContainer::UpdateId(qint64 newId)
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}
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}
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QVector<QPointF> VContainer::CorrectEquidistantPoints(const QVector<QPointF> &points)
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{
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QVector<QPointF> correctPoints;
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if (points.size()<4)//Better don't check if only three points. We can destroy equidistant.
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{
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qWarning()<<"Only three points.";
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return points;
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}
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//Clear equivalent points
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for (qint32 i = 0; i <points.size(); ++i)
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{
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if (i == points.size()-1)
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{
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correctPoints.append(points.at(i));
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continue;
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}
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if (points.at(i) == points.at(i+1))
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{
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correctPoints.append(points.at(i));
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++i;
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}
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else
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{
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correctPoints.append(points.at(i));
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}
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}
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if (correctPoints.size()<3)
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{
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return correctPoints;
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}
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//Remove point on line
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QPointF point;
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for (qint32 i = 1; i <correctPoints.size()-1; ++i)
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{
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QLineF l1(correctPoints[i-1], correctPoints[i]);
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QLineF l2(correctPoints[i], correctPoints[i+1]);
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QLineF::IntersectType intersect = l1.intersect(l2, &point);
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if (intersect == QLineF::NoIntersection)
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{
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correctPoints.remove(i);
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}
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}
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return correctPoints;
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}
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QPainterPath VContainer::ContourPath(qint64 idDetail) const
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{
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VDetail detail = GetDetail(idDetail);
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QVector<QPointF> points;
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QVector<QPointF> pointsEkv;
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for (ptrdiff_t i = 0; i< detail.CountNode(); ++i)
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{
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switch (detail.at(i).getTypeTool())
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{
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case (Tool::NodePoint):
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{
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const VPointF *point = GeometricObject<const VPointF*>(detail.at(i).getId());
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points.append(point->toQPointF());
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if (detail.getSeamAllowance() == true)
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{
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QPointF pEkv = point->toQPointF();
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pEkv.setX(pEkv.x()+detail.at(i).getMx());
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pEkv.setY(pEkv.y()+detail.at(i).getMy());
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pointsEkv.append(pEkv);
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}
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}
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break;
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case (Tool::NodeArc):
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{
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const VArc *arc = GeometricObject<const VArc *>(detail.at(i).getId());
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qreal len1 = GetLengthContour(points, arc->GetPoints());
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qreal lenReverse = GetLengthContour(points, GetReversePoint(arc->GetPoints()));
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if (len1 <= lenReverse)
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{
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points << arc->GetPoints();
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if (detail.getSeamAllowance() == true)
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{
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pointsEkv << biasPoints(arc->GetPoints(), detail.at(i).getMx(), detail.at(i).getMy());
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}
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}
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else
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{
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points << GetReversePoint(arc->GetPoints());
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if (detail.getSeamAllowance() == true)
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{
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pointsEkv << biasPoints(GetReversePoint(arc->GetPoints()), detail.at(i).getMx(),
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detail.at(i).getMy());
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}
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}
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}
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break;
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case (Tool::NodeSpline):
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{
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const VSpline *spline = GeometricObject<const VSpline *>(detail.at(i).getId());
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qreal len1 = GetLengthContour(points, spline->GetPoints());
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qreal lenReverse = GetLengthContour(points, GetReversePoint(spline->GetPoints()));
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if (len1 <= lenReverse)
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{
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points << spline->GetPoints();
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if (detail.getSeamAllowance() == true)
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{
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pointsEkv << biasPoints(spline->GetPoints(), detail.at(i).getMx(), detail.at(i).getMy());
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}
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}
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else
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{
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points << GetReversePoint(spline->GetPoints());
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if (detail.getSeamAllowance() == true)
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{
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pointsEkv << biasPoints(GetReversePoint(spline->GetPoints()), detail.at(i).getMx(),
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detail.at(i).getMy());
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}
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}
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}
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break;
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case (Tool::NodeSplinePath):
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{
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const VSplinePath *splinePath = GeometricObject<const VSplinePath *>(detail.at(i).getId());
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qreal len1 = GetLengthContour(points, splinePath->GetPathPoints());
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qreal lenReverse = GetLengthContour(points, GetReversePoint(splinePath->GetPathPoints()));
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if (len1 <= lenReverse)
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{
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points << splinePath->GetPathPoints();
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if (detail.getSeamAllowance() == true)
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{
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pointsEkv << biasPoints(splinePath->GetPathPoints(), detail.at(i).getMx(), detail.at(i).getMy());
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}
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}
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else
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{
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points << GetReversePoint(splinePath->GetPathPoints());
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if (detail.getSeamAllowance() == true)
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{
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pointsEkv << biasPoints(GetReversePoint(splinePath->GetPathPoints()), detail.at(i).getMx(),
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detail.at(i).getMy());
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}
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}
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}
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break;
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default:
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qWarning()<<"Get wrong tool type. Ignore."<<detail.at(i).getTypeTool();
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break;
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}
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}
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QPainterPath path;
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path.moveTo(points[0]);
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for (qint32 i = 1; i < points.count(); ++i)
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{
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path.lineTo(points[i]);
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}
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path.lineTo(points[0]);
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pointsEkv = CorrectEquidistantPoints(pointsEkv);
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if (detail.getSeamAllowance() == true)
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{
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QPainterPath ekv;
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if (detail.getClosed() == true)
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{
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ekv = Equidistant(pointsEkv, Detail::CloseEquidistant, toPixel(detail.getWidth()));
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}
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else
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{
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ekv = Equidistant(pointsEkv, Detail::OpenEquidistant, toPixel(detail.getWidth()));
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}
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path.addPath(ekv);
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path.setFillRule(Qt::WindingFill);
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}
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return path;
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}
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QVector<QPointF> VContainer::biasPoints(const QVector<QPointF> &points, const qreal &mx, const qreal &my)
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{
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QVector<QPointF> p;
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for (qint32 i = 0; i < points.size(); ++i)
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{
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QPointF point = points.at(i);
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point.setX(point.x() + mx);
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point.setY(point.y() + my);
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p.append(point);
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}
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return p;
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}
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QPainterPath VContainer::Equidistant(QVector<QPointF> points, const Detail::Equidistant &eqv, const qreal &width)
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{
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QPainterPath ekv;
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QVector<QPointF> ekvPoints;
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if ( points.size() < 3 )
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{
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qDebug()<<"Not enough points for building the equidistant.\n";
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return ekv;
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}
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for (qint32 i = 0; i < points.size(); ++i )
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{
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if (i != points.size()-1)
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{
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if (points[i] == points[i+1])
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{
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points.remove(i+1);
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}
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}
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else
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{
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if (points[i] == points[0])
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{
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points.remove(i);
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}
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}
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}
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if (eqv == Detail::CloseEquidistant)
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{
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points.append(points.at(0));
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}
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for (qint32 i = 0; i < points.size(); ++i )
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{
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if ( i == 0 && eqv == Detail::CloseEquidistant)
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{//first point, polyline closed
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ekvPoints<<EkvPoint(QLineF(points[points.size()-2], points[points.size()-1]), QLineF(points[1], points[0]),
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width);
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continue;
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}
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else if (i == 0 && eqv == Detail::OpenEquidistant)
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{//first point, polyline doesn't closed
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ekvPoints.append(SingleParallelPoint(QLineF(points[0], points[1]), 90, width));
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continue;
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}
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if (i == points.size()-1 && eqv == Detail::CloseEquidistant)
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{//last point, polyline closed
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ekvPoints.append(ekvPoints.at(0));
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continue;
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}
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else if (i == points.size()-1 && eqv == Detail::OpenEquidistant)
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{//last point, polyline doesn't closed
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ekvPoints.append(SingleParallelPoint(QLineF(points[points.size()-1], points[points.size()-2]), -90,
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width));
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continue;
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}
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//points in the middle of polyline
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ekvPoints<<EkvPoint(QLineF(points[i-1], points[i]), QLineF(points[i+1], points[i]), width);
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}
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ekvPoints = CheckLoops(ekvPoints);
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ekv.moveTo(ekvPoints[0]);
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for (qint32 i = 1; i < ekvPoints.count(); ++i)
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{
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ekv.lineTo(ekvPoints[i]);
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}
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return ekv;
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}
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QLineF VContainer::ParallelLine(const QLineF &line, qreal width)
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{
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Q_ASSERT(width > 0);
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QLineF paralel = QLineF (SingleParallelPoint(line, 90, width), SingleParallelPoint(QLineF(line.p2(), line.p1()),
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-90, width));
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return paralel;
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}
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QPointF VContainer::SingleParallelPoint(const QLineF &line, const qreal &angle, const qreal &width)
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{
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Q_ASSERT(width > 0);
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QLineF pLine = line;
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pLine.setAngle( pLine.angle() + angle );
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pLine.setLength( width );
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return pLine.p2();
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}
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QVector<QPointF> VContainer::EkvPoint(const QLineF &line1, const QLineF &line2, const qreal &width)
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{
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Q_ASSERT(width > 0);
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QVector<QPointF> points;
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if (line1.p2() != line2.p2())
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{
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qWarning()<<"Last point of two lines must be equal.";
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}
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QPointF CrosPoint;
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QLineF bigLine1 = ParallelLine(line1, width );
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QLineF bigLine2 = ParallelLine(QLineF(line2.p2(), line2.p1()), width );
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QLineF::IntersectType type = bigLine1.intersect( bigLine2, &CrosPoint );
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switch (type)
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{
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case (QLineF::BoundedIntersection):
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points.append(CrosPoint);
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return points;
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break;
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case (QLineF::UnboundedIntersection):
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{
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QLineF line( line1.p2(), CrosPoint );
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if (line.length() > width + toPixel(8))
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{
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QLineF lineL;
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lineL = QLineF(bigLine1.p2(), CrosPoint);
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lineL.setLength(width);
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points.append(lineL.p2());
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lineL = QLineF(bigLine2.p1(), CrosPoint);
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lineL.setLength(width);
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points.append(lineL.p2());
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}
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else
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{
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points.append(CrosPoint);
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return points;
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}
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break;
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}
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case (QLineF::NoIntersection):
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/*If we have correct lines this means lines lie on a line.*/
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points.append(bigLine1.p2());
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return points;
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break;
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default:
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break;
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}
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return points;
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}
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QVector<QPointF> VContainer::CheckLoops(const QVector<QPointF> &points)
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{
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QVector<QPointF> ekvPoints;
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/*If we got less than 4 points no need seek loops.*/
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if (points.size() < 4)
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{
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return ekvPoints;
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}
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bool closed = false;
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if (points.at(0) == points.at(points.size()-1))
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{
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closed = true;
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}
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qint32 i, j;
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for (i = 0; i < points.size(); ++i)
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{
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/*Last three points no need check.*/
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if (i >= points.size()-3)
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{
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ekvPoints.append(points.at(i));
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continue;
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}
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QPointF crosPoint;
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QLineF::IntersectType intersect = QLineF::NoIntersection;
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QLineF line1(points.at(i), points.at(i+1));
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for (j = i+2; j < points.size()-1; ++j)
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{
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QLineF line2(points.at(j), points.at(j+1));
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intersect = line1.intersect(line2, &crosPoint);
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if (intersect == QLineF::BoundedIntersection)
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{
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break;
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}
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}
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if (intersect == QLineF::BoundedIntersection)
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{
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if (i == 0 && j+1 == points.size()-1 && closed)
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{
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/*We got closed contour.*/
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ekvPoints.append(points.at(i));
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}
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else
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{
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/*We found loop.*/
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ekvPoints.append(points.at(i));
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ekvPoints.append(crosPoint);
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i = j + 2;
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}
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}
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else
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{
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/*We did not found loop.*/
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ekvPoints.append(points.at(i));
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}
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}
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return ekvPoints;
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}
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void VContainer::PrepareDetails(QVector<VItem *> &list) const
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{
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QHashIterator<qint64, VDetail> idetail(details);
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while (idetail.hasNext())
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{
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idetail.next();
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list.append(new VItem(ContourPath(idetail.key()), list.size()));
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}
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}
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template <typename val>
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void VContainer::UpdateObject(QHash<qint64, val> &obj, const qint64 &id, val point)
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{
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@ -847,27 +461,3 @@ void VContainer::CreateManTableIGroup ()
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//AddStandardTableCell("Sb", VStandardTableRow(504, 15, 4));
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AddStandardTableCell("Sb", VStandardTableRow(492, 15, 5));
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}
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QVector<QPointF> VContainer::GetReversePoint(const QVector<QPointF> &points)
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{
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Q_ASSERT(points.size() > 0);
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QVector<QPointF> reversePoints;
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for (qint32 i = points.size() - 1; i >= 0; --i)
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{
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reversePoints.append(points.at(i));
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}
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return reversePoints;
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}
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qreal VContainer::GetLengthContour(const QVector<QPointF> &contour, const QVector<QPointF> &newPoints)
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{
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qreal length = 0;
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QVector<QPointF> points;
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points << contour << newPoints;
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for (qint32 i = 0; i < points.size()-1; ++i)
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{
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QLineF line(points.at(i), points.at(i+1));
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length += line.length();
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}
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return length;
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}
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@ -375,68 +375,6 @@ public:
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* @param newId id
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*/
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static void UpdateId(qint64 newId);
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/**
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* @brief CorrectEquidistantPoints clear equivalent points and remove point on line from equdistant.
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* @param points list of points equdistant.
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* @return corrected list.
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*/
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static QVector<QPointF> CorrectEquidistantPoints(const QVector<QPointF> &points);
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/**
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* @brief ContourPath create painter path for detail
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* @param idDetail id of detail
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* @return return painter path of contour detail
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*/
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QPainterPath ContourPath(qint64 idDetail) const;
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/**
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* @brief biasPoints bias point
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* @param points vector of points
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* @param mx offset respect to x
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* @param my offset respect to y
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* @return new vector biased points
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*/
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static QVector<QPointF> biasPoints(const QVector<QPointF> &points, const qreal &mx, const qreal &my);
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/**
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* @brief Equidistant create equidistant painter path for detail
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* @param points vector of points
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* @param eqv type of equidistant
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* @param width width of equidistant
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* @return return painter path of equidistant
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*/
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static QPainterPath Equidistant(QVector<QPointF> points, const Detail::Equidistant &eqv, const qreal &width);
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/**
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* @brief ParallelLine create parallel line
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* @param line starting line
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* @param width width to parallel line
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* @return parallel line
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*/
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static QLineF ParallelLine(const QLineF &line, qreal width );
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/**
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* @brief SingleParallelPoint return point of parallel line
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* @param line starting line
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* @param angle angle in degree
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* @param width width to parallel line
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* @return point of parallel line
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*/
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static QPointF SingleParallelPoint(const QLineF &line, const qreal &angle, const qreal &width);
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/**
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* @brief EkvPoint return vector of points of equidistant two lines. Last point of two lines must be equal.
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* @param line1 first line
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* @param line2 second line
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* @param width width of equidistant
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* @return vector of points
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*/
|
||||
static QVector<QPointF> EkvPoint(const QLineF &line1, const QLineF &line2, const qreal &width);
|
||||
/**
|
||||
* @brief CheckLoops seek and delete loops in equidistant
|
||||
* @param points vector of points of equidistant
|
||||
* @return vector of points of equidistant
|
||||
*/
|
||||
static QVector<QPointF> CheckLoops(const QVector<QPointF> &points);
|
||||
/**
|
||||
* @brief PrepareDetails prepare detail for creation layout
|
||||
* @param list list of details
|
||||
*/
|
||||
void PrepareDetails(QVector<VItem *> & list) const;
|
||||
/**
|
||||
* @brief CreateManTableIGroup generate man standard table of measurements
|
||||
*/
|
||||
|
@ -482,19 +420,6 @@ private:
|
|||
* @brief details container of details
|
||||
*/
|
||||
QHash<qint64, VDetail> details;
|
||||
/**
|
||||
* @brief GetReversePoint return revers container of points
|
||||
* @param points container with points
|
||||
* @return reverced points
|
||||
*/
|
||||
static QVector<QPointF> GetReversePoint(const QVector<QPointF> &points);
|
||||
/**
|
||||
* @brief GetLengthContour return length of contour
|
||||
* @param contour container with points of contour
|
||||
* @param newPoints point whos we try to add to contour
|
||||
* @return length length of contour
|
||||
*/
|
||||
static qreal GetLengthContour(const QVector<QPointF> &contour, const QVector<QPointF> &newPoints);
|
||||
template <typename key, typename val>
|
||||
/**
|
||||
* @brief GetObject return object from container
|
||||
|
|
|
@ -6,7 +6,8 @@ HEADERS += \
|
|||
src/geometry/vdetail.h \
|
||||
src/geometry/varc.h \
|
||||
src/geometry/vgobject.h \
|
||||
src/geometry/vpointf.h
|
||||
src/geometry/vpointf.h \
|
||||
src/geometry/vequidistant.h
|
||||
|
||||
SOURCES += \
|
||||
src/geometry/vsplinepoint.cpp \
|
||||
|
@ -16,4 +17,5 @@ SOURCES += \
|
|||
src/geometry/vdetail.cpp \
|
||||
src/geometry/varc.cpp \
|
||||
src/geometry/vgobject.cpp \
|
||||
src/geometry/vpointf.cpp
|
||||
src/geometry/vpointf.cpp \
|
||||
src/geometry/vequidistant.cpp
|
||||
|
|
431
src/geometry/vequidistant.cpp
Normal file
431
src/geometry/vequidistant.cpp
Normal file
|
@ -0,0 +1,431 @@
|
|||
/************************************************************************
|
||||
**
|
||||
** @file vequidistant.cpp
|
||||
** @author Roman Telezhinsky <dismine@gmail.com>
|
||||
** @date 28 1, 2014
|
||||
**
|
||||
** @brief
|
||||
** @copyright
|
||||
** This source code is part of the Valentine project, a pattern making
|
||||
** program, whose allow create and modeling patterns of clothing.
|
||||
** Copyright (C) 2013 Valentina project
|
||||
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
|
||||
**
|
||||
** Valentina is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** Valentina is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
|
||||
**
|
||||
*************************************************************************/
|
||||
|
||||
#include "vequidistant.h"
|
||||
|
||||
QPainterPath VEquidistant::ContourPath(const qint64 &idDetail, const VContainer *data) const
|
||||
{
|
||||
Q_ASSERT(data != 0);
|
||||
VDetail detail = data->GetDetail(idDetail);
|
||||
QVector<QPointF> points;
|
||||
QVector<QPointF> pointsEkv;
|
||||
for (ptrdiff_t i = 0; i< detail.CountNode(); ++i)
|
||||
{
|
||||
switch (detail.at(i).getTypeTool())
|
||||
{
|
||||
case (Tool::NodePoint):
|
||||
{
|
||||
const VPointF *point = data->GeometricObject<const VPointF*>(detail.at(i).getId());
|
||||
points.append(point->toQPointF());
|
||||
if (detail.getSeamAllowance() == true)
|
||||
{
|
||||
QPointF pEkv = point->toQPointF();
|
||||
pEkv.setX(pEkv.x()+detail.at(i).getMx());
|
||||
pEkv.setY(pEkv.y()+detail.at(i).getMy());
|
||||
pointsEkv.append(pEkv);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case (Tool::NodeArc):
|
||||
{
|
||||
const VArc *arc = data->GeometricObject<const VArc *>(detail.at(i).getId());
|
||||
qreal len1 = GetLengthContour(points, arc->GetPoints());
|
||||
qreal lenReverse = GetLengthContour(points, GetReversePoint(arc->GetPoints()));
|
||||
if (len1 <= lenReverse)
|
||||
{
|
||||
points << arc->GetPoints();
|
||||
if (detail.getSeamAllowance() == true)
|
||||
{
|
||||
pointsEkv << biasPoints(arc->GetPoints(), detail.at(i).getMx(), detail.at(i).getMy());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
points << GetReversePoint(arc->GetPoints());
|
||||
if (detail.getSeamAllowance() == true)
|
||||
{
|
||||
pointsEkv << biasPoints(GetReversePoint(arc->GetPoints()), detail.at(i).getMx(),
|
||||
detail.at(i).getMy());
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case (Tool::NodeSpline):
|
||||
{
|
||||
const VSpline *spline = data->GeometricObject<const VSpline *>(detail.at(i).getId());
|
||||
qreal len1 = GetLengthContour(points, spline->GetPoints());
|
||||
qreal lenReverse = GetLengthContour(points, GetReversePoint(spline->GetPoints()));
|
||||
if (len1 <= lenReverse)
|
||||
{
|
||||
points << spline->GetPoints();
|
||||
if (detail.getSeamAllowance() == true)
|
||||
{
|
||||
pointsEkv << biasPoints(spline->GetPoints(), detail.at(i).getMx(), detail.at(i).getMy());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
points << GetReversePoint(spline->GetPoints());
|
||||
if (detail.getSeamAllowance() == true)
|
||||
{
|
||||
pointsEkv << biasPoints(GetReversePoint(spline->GetPoints()), detail.at(i).getMx(),
|
||||
detail.at(i).getMy());
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case (Tool::NodeSplinePath):
|
||||
{
|
||||
const VSplinePath *splinePath = data->GeometricObject<const VSplinePath *>(detail.at(i).getId());
|
||||
qreal len1 = GetLengthContour(points, splinePath->GetPathPoints());
|
||||
qreal lenReverse = GetLengthContour(points, GetReversePoint(splinePath->GetPathPoints()));
|
||||
if (len1 <= lenReverse)
|
||||
{
|
||||
points << splinePath->GetPathPoints();
|
||||
if (detail.getSeamAllowance() == true)
|
||||
{
|
||||
pointsEkv << biasPoints(splinePath->GetPathPoints(), detail.at(i).getMx(), detail.at(i).getMy());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
points << GetReversePoint(splinePath->GetPathPoints());
|
||||
if (detail.getSeamAllowance() == true)
|
||||
{
|
||||
pointsEkv << biasPoints(GetReversePoint(splinePath->GetPathPoints()), detail.at(i).getMx(),
|
||||
detail.at(i).getMy());
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
qWarning()<<"Get wrong tool type. Ignore."<<detail.at(i).getTypeTool();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
QPainterPath path;
|
||||
path.moveTo(points[0]);
|
||||
for (qint32 i = 1; i < points.count(); ++i)
|
||||
{
|
||||
path.lineTo(points[i]);
|
||||
}
|
||||
path.lineTo(points[0]);
|
||||
|
||||
pointsEkv = CorrectEquidistantPoints(pointsEkv);
|
||||
pointsEkv = CheckLoops(pointsEkv);
|
||||
|
||||
if (detail.getSeamAllowance() == true)
|
||||
{
|
||||
QPainterPath ekv;
|
||||
if (detail.getClosed() == true)
|
||||
{
|
||||
ekv = Equidistant(pointsEkv, Detail::CloseEquidistant, toPixel(detail.getWidth()));
|
||||
}
|
||||
else
|
||||
{
|
||||
ekv = Equidistant(pointsEkv, Detail::OpenEquidistant, toPixel(detail.getWidth()));
|
||||
}
|
||||
path.addPath(ekv);
|
||||
path.setFillRule(Qt::WindingFill);
|
||||
}
|
||||
return path;
|
||||
}
|
||||
|
||||
qreal VEquidistant::GetLengthContour(const QVector<QPointF> &contour, const QVector<QPointF> &newPoints) const
|
||||
{
|
||||
qreal length = 0;
|
||||
QVector<QPointF> points;
|
||||
points << contour << newPoints;
|
||||
for (qint32 i = 0; i < points.size()-1; ++i)
|
||||
{
|
||||
QLineF line(points.at(i), points.at(i+1));
|
||||
length += line.length();
|
||||
}
|
||||
return length;
|
||||
}
|
||||
|
||||
QVector<QPointF> VEquidistant::biasPoints(const QVector<QPointF> &points, const qreal &mx, const qreal &my) const
|
||||
{
|
||||
QVector<QPointF> p;
|
||||
for (qint32 i = 0; i < points.size(); ++i)
|
||||
{
|
||||
QPointF point = points.at(i);
|
||||
point.setX(point.x() + mx);
|
||||
point.setY(point.y() + my);
|
||||
p.append(point);
|
||||
}
|
||||
return p;
|
||||
}
|
||||
|
||||
QVector<QPointF> VEquidistant::CorrectEquidistantPoints(const QVector<QPointF> &points) const
|
||||
{
|
||||
QVector<QPointF> correctPoints;
|
||||
if (points.size()<4)//Better don't check if only three points. We can destroy equidistant.
|
||||
{
|
||||
qWarning()<<"Only three points.";
|
||||
return points;
|
||||
}
|
||||
//Clear equivalent points
|
||||
for (qint32 i = 0; i <points.size(); ++i)
|
||||
{
|
||||
if (i == points.size()-1)
|
||||
{
|
||||
correctPoints.append(points.at(i));
|
||||
continue;
|
||||
}
|
||||
if (points.at(i) == points.at(i+1))
|
||||
{
|
||||
correctPoints.append(points.at(i));
|
||||
++i;
|
||||
}
|
||||
else
|
||||
{
|
||||
correctPoints.append(points.at(i));
|
||||
}
|
||||
}
|
||||
if (correctPoints.size()<3)
|
||||
{
|
||||
return correctPoints;
|
||||
}
|
||||
//Remove point on line
|
||||
QPointF point;
|
||||
for (qint32 i = 1; i <correctPoints.size()-1; ++i)
|
||||
{
|
||||
QLineF l1(correctPoints[i-1], correctPoints[i]);
|
||||
QLineF l2(correctPoints[i], correctPoints[i+1]);
|
||||
QLineF::IntersectType intersect = l1.intersect(l2, &point);
|
||||
if (intersect == QLineF::NoIntersection)
|
||||
{
|
||||
correctPoints.remove(i);
|
||||
}
|
||||
}
|
||||
return correctPoints;
|
||||
}
|
||||
|
||||
QPainterPath VEquidistant::Equidistant(QVector<QPointF> points, const Detail::Equidistant &eqv,
|
||||
const qreal &width) const
|
||||
{
|
||||
QPainterPath ekv;
|
||||
QVector<QPointF> ekvPoints;
|
||||
if ( points.size() < 3 )
|
||||
{
|
||||
qDebug()<<"Not enough points for building the equidistant.\n";
|
||||
return ekv;
|
||||
}
|
||||
for (qint32 i = 0; i < points.size(); ++i )
|
||||
{
|
||||
if (i != points.size()-1)
|
||||
{
|
||||
if (points[i] == points[i+1])
|
||||
{
|
||||
points.remove(i+1);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (points[i] == points[0])
|
||||
{
|
||||
points.remove(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (eqv == Detail::CloseEquidistant)
|
||||
{
|
||||
points.append(points.at(0));
|
||||
}
|
||||
for (qint32 i = 0; i < points.size(); ++i )
|
||||
{
|
||||
if ( i == 0 && eqv == Detail::CloseEquidistant)
|
||||
{//first point, polyline closed
|
||||
ekvPoints<<EkvPoint(QLineF(points[points.size()-2], points[points.size()-1]), QLineF(points[1], points[0]),
|
||||
width);
|
||||
continue;
|
||||
}
|
||||
else if (i == 0 && eqv == Detail::OpenEquidistant)
|
||||
{//first point, polyline doesn't closed
|
||||
ekvPoints.append(SingleParallelPoint(QLineF(points[0], points[1]), 90, width));
|
||||
continue;
|
||||
}
|
||||
if (i == points.size()-1 && eqv == Detail::CloseEquidistant)
|
||||
{//last point, polyline closed
|
||||
ekvPoints.append(ekvPoints.at(0));
|
||||
continue;
|
||||
}
|
||||
else if (i == points.size()-1 && eqv == Detail::OpenEquidistant)
|
||||
{//last point, polyline doesn't closed
|
||||
ekvPoints.append(SingleParallelPoint(QLineF(points[points.size()-1], points[points.size()-2]), -90,
|
||||
width));
|
||||
continue;
|
||||
}
|
||||
//points in the middle of polyline
|
||||
ekvPoints<<EkvPoint(QLineF(points[i-1], points[i]), QLineF(points[i+1], points[i]), width);
|
||||
}
|
||||
ekvPoints = CheckLoops(ekvPoints);
|
||||
ekv.moveTo(ekvPoints[0]);
|
||||
for (qint32 i = 1; i < ekvPoints.count(); ++i)
|
||||
{
|
||||
ekv.lineTo(ekvPoints[i]);
|
||||
}
|
||||
return ekv;
|
||||
}
|
||||
|
||||
QVector<QPointF> VEquidistant::CheckLoops(const QVector<QPointF> &points) const
|
||||
{
|
||||
QVector<QPointF> ekvPoints;
|
||||
/*If we got less than 4 points no need seek loops.*/
|
||||
if (points.size() < 4)
|
||||
{
|
||||
return ekvPoints;
|
||||
}
|
||||
bool closed = false;
|
||||
if (points.at(0) == points.at(points.size()-1))
|
||||
{
|
||||
closed = true;
|
||||
}
|
||||
qint32 i, j;
|
||||
for (i = 0; i < points.size(); ++i)
|
||||
{
|
||||
/*Last three points no need check.*/
|
||||
if (i >= points.size()-3)
|
||||
{
|
||||
ekvPoints.append(points.at(i));
|
||||
continue;
|
||||
}
|
||||
QPointF crosPoint;
|
||||
QLineF::IntersectType intersect = QLineF::NoIntersection;
|
||||
QLineF line1(points.at(i), points.at(i+1));
|
||||
for (j = i+2; j < points.size()-1; ++j)
|
||||
{
|
||||
QLineF line2(points.at(j), points.at(j+1));
|
||||
intersect = line1.intersect(line2, &crosPoint);
|
||||
if (intersect == QLineF::BoundedIntersection)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (intersect == QLineF::BoundedIntersection)
|
||||
{
|
||||
if (i == 0 && j+1 == points.size()-1 && closed)
|
||||
{
|
||||
/*We got closed contour.*/
|
||||
ekvPoints.append(points.at(i));
|
||||
}
|
||||
else
|
||||
{
|
||||
/*We found loop.*/
|
||||
ekvPoints.append(points.at(i));
|
||||
ekvPoints.append(crosPoint);
|
||||
i = j + 2;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/*We did not found loop.*/
|
||||
ekvPoints.append(points.at(i));
|
||||
}
|
||||
}
|
||||
return ekvPoints;
|
||||
}
|
||||
|
||||
QVector<QPointF> VEquidistant::GetReversePoint(const QVector<QPointF> &points) const
|
||||
{
|
||||
Q_ASSERT(points.size() > 0);
|
||||
QVector<QPointF> reversePoints;
|
||||
for (qint32 i = points.size() - 1; i >= 0; --i)
|
||||
{
|
||||
reversePoints.append(points.at(i));
|
||||
}
|
||||
return reversePoints;
|
||||
}
|
||||
|
||||
QVector<QPointF> VEquidistant::EkvPoint(const QLineF &line1, const QLineF &line2, const qreal &width) const
|
||||
{
|
||||
Q_ASSERT(width > 0);
|
||||
QVector<QPointF> points;
|
||||
if (line1.p2() != line2.p2())
|
||||
{
|
||||
qWarning()<<"Last point of two lines must be equal.";
|
||||
}
|
||||
QPointF CrosPoint;
|
||||
QLineF bigLine1 = ParallelLine(line1, width );
|
||||
QLineF bigLine2 = ParallelLine(QLineF(line2.p2(), line2.p1()), width );
|
||||
QLineF::IntersectType type = bigLine1.intersect( bigLine2, &CrosPoint );
|
||||
switch (type)
|
||||
{
|
||||
case (QLineF::BoundedIntersection):
|
||||
points.append(CrosPoint);
|
||||
return points;
|
||||
break;
|
||||
case (QLineF::UnboundedIntersection):
|
||||
{
|
||||
QLineF line( line1.p2(), CrosPoint );
|
||||
if (line.length() > width + toPixel(8))
|
||||
{
|
||||
QLineF lineL = QLineF(bigLine1.p2(), CrosPoint);
|
||||
lineL.setLength(width);
|
||||
points.append(lineL.p2());
|
||||
|
||||
lineL = QLineF(bigLine2.p1(), CrosPoint);
|
||||
lineL.setLength(width);
|
||||
points.append(lineL.p2());
|
||||
}
|
||||
else
|
||||
{
|
||||
points.append(CrosPoint);
|
||||
return points;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case (QLineF::NoIntersection):
|
||||
/*If we have correct lines this means lines lie on a line.*/
|
||||
points.append(bigLine1.p2());
|
||||
return points;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return points;
|
||||
}
|
||||
|
||||
QLineF VEquidistant::ParallelLine(const QLineF &line, qreal width) const
|
||||
{
|
||||
Q_ASSERT(width > 0);
|
||||
QLineF paralel = QLineF (SingleParallelPoint(line, 90, width), SingleParallelPoint(QLineF(line.p2(), line.p1()),
|
||||
-90, width));
|
||||
return paralel;
|
||||
}
|
||||
|
||||
QPointF VEquidistant::SingleParallelPoint(const QLineF &line, const qreal &angle, const qreal &width) const
|
||||
{
|
||||
Q_ASSERT(width > 0);
|
||||
QLineF pLine = line;
|
||||
pLine.setAngle( pLine.angle() + angle );
|
||||
pLine.setLength( width );
|
||||
return pLine.p2();
|
||||
}
|
115
src/geometry/vequidistant.h
Normal file
115
src/geometry/vequidistant.h
Normal file
|
@ -0,0 +1,115 @@
|
|||
/************************************************************************
|
||||
**
|
||||
** @file vequidistant.h
|
||||
** @author Roman Telezhinsky <dismine@gmail.com>
|
||||
** @date 28 1, 2014
|
||||
**
|
||||
** @brief
|
||||
** @copyright
|
||||
** This source code is part of the Valentine project, a pattern making
|
||||
** program, whose allow create and modeling patterns of clothing.
|
||||
** Copyright (C) 2013 Valentina project
|
||||
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
|
||||
**
|
||||
** Valentina is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** Valentina is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
|
||||
**
|
||||
*************************************************************************/
|
||||
|
||||
#ifndef VEQUIDISTANT_H
|
||||
#define VEQUIDISTANT_H
|
||||
|
||||
#include <QPainterPath>
|
||||
#include "../container/vcontainer.h"
|
||||
|
||||
/**
|
||||
* @brief The VEquidistant class calculate equidistant for detail.
|
||||
*/
|
||||
class VEquidistant
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* @brief ContourPath create painter path for detail.
|
||||
* @param idDetail id of detail.
|
||||
* @param data container with objects (points, arcs, splines).
|
||||
* @return return painter path of contour detail.
|
||||
*/
|
||||
QPainterPath ContourPath(const qint64 &idDetail, const VContainer *data) const;
|
||||
private:
|
||||
/**
|
||||
* @brief GetLengthContour return length of contour.
|
||||
* @param contour container with points of contour.
|
||||
* @param newPoints point whos we try to add to contour.
|
||||
* @return length length of contour.
|
||||
*/
|
||||
qreal GetLengthContour(const QVector<QPointF> &contour, const QVector<QPointF> &newPoints) const;
|
||||
/**
|
||||
* @brief biasPoints bias point.
|
||||
* @param points vector of points.
|
||||
* @param mx offset respect to x.
|
||||
* @param my offset respect to y.
|
||||
* @return new vector biased points.
|
||||
*/
|
||||
QVector<QPointF> biasPoints(const QVector<QPointF> &points, const qreal &mx, const qreal &my) const;
|
||||
/**
|
||||
* @brief CorrectEquidistantPoints clear equivalent points and remove point on line from equdistant.
|
||||
* @param points list of points equdistant.
|
||||
* @return corrected list.
|
||||
*/
|
||||
QVector<QPointF> CorrectEquidistantPoints(const QVector<QPointF> &points) const;
|
||||
/**
|
||||
* @brief Equidistant create equidistant painter path for detail.
|
||||
* @param points vector of points.
|
||||
* @param eqv type of equidistant.
|
||||
* @param width width of equidistant.
|
||||
* @return return painter path of equidistant.
|
||||
*/
|
||||
QPainterPath Equidistant(QVector<QPointF> points, const Detail::Equidistant &eqv, const qreal &width) const;
|
||||
/**
|
||||
* @brief CheckLoops seek and delete loops in equidistant.
|
||||
* @param points vector of points of equidistant.
|
||||
* @return vector of points of equidistant.
|
||||
*/
|
||||
QVector<QPointF> CheckLoops(const QVector<QPointF> &points) const;
|
||||
/**
|
||||
* @brief GetReversePoint return revers container of points.
|
||||
* @param points container with points.
|
||||
* @return reverced points.
|
||||
*/
|
||||
QVector<QPointF> GetReversePoint(const QVector<QPointF> &points) const;
|
||||
/**
|
||||
* @brief EkvPoint return vector of points of equidistant two lines. Last point of two lines must be equal.
|
||||
* @param line1 first line.
|
||||
* @param line2 second line.
|
||||
* @param width width of equidistant.
|
||||
* @return vector of points.
|
||||
*/
|
||||
QVector<QPointF> EkvPoint(const QLineF &line1, const QLineF &line2, const qreal &width) const;
|
||||
/**
|
||||
* @brief ParallelLine create parallel line.
|
||||
* @param line starting line.
|
||||
* @param width width to parallel line.
|
||||
* @return parallel line.
|
||||
*/
|
||||
QLineF ParallelLine(const QLineF &line, qreal width ) const;
|
||||
/**
|
||||
* @brief SingleParallelPoint return point of parallel line.
|
||||
* @param line starting line.
|
||||
* @param angle angle in degree.
|
||||
* @param width width to parallel line.
|
||||
* @return point of parallel line.
|
||||
*/
|
||||
QPointF SingleParallelPoint(const QLineF &line, const qreal &angle, const qreal &width) const;
|
||||
};
|
||||
|
||||
#endif // VEQUIDISTANT_H
|
|
@ -29,6 +29,7 @@
|
|||
#include "mainwindow.h"
|
||||
#include "ui_mainwindow.h"
|
||||
#include "geometry/vspline.h"
|
||||
#include "geometry/vequidistant.h"
|
||||
#include "exception/vexceptionobjecterror.h"
|
||||
#include "exception/vexceptionconversionerror.h"
|
||||
#include "exception/vexceptionemptyparameter.h"
|
||||
|
@ -1177,7 +1178,14 @@ void MainWindow::ActionLayout(bool checked)
|
|||
Q_UNUSED(checked);
|
||||
hide();
|
||||
QVector<VItem*> listDetails;
|
||||
pattern->PrepareDetails(listDetails);
|
||||
const QHash<qint64, VDetail> *details = pattern->DataDetails();
|
||||
QHashIterator<qint64, VDetail> idetail(*details);
|
||||
while (idetail.hasNext())
|
||||
{
|
||||
idetail.next();
|
||||
QPainterPath path = VEquidistant().ContourPath(idetail.key(), pattern);
|
||||
listDetails.append(new VItem(path, listDetails.size()));
|
||||
}
|
||||
emit ModelChosen(listDetails, fileName);
|
||||
}
|
||||
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
|
||||
#include "vtooldetail.h"
|
||||
#include "nodeDetails/nodedetails.h"
|
||||
#include "../geometry/vequidistant.h"
|
||||
|
||||
const QString VToolDetail::TagName = QStringLiteral("detail");
|
||||
const QString VToolDetail::TagNode = QStringLiteral("node");
|
||||
|
@ -380,7 +381,7 @@ void VToolDetail::AddNode(QDomElement &domElement, const VNodeDetail &node)
|
|||
|
||||
void VToolDetail::RefreshGeometry()
|
||||
{
|
||||
QPainterPath path = VAbstractTool::data.ContourPath(id);
|
||||
QPainterPath path = VEquidistant().ContourPath(id, this->getData());
|
||||
this->setPath(path);
|
||||
}
|
||||
|
||||
|
|
|
@ -607,7 +607,7 @@ void VToolUnionDetails::Create(const qint64 _id, const VDetail &d1, const VDetai
|
|||
++j;
|
||||
} while (pointsD2 < nD2);
|
||||
}
|
||||
} while(i<nD1);
|
||||
} while (i<nD1);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user