Refactoring. Move best square result in separate struct.
--HG-- branch : develop
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@ -34,14 +34,14 @@
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namespace
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{
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//---------------------------------------------------------------------------------------------------------------------
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Q_DECL_CONSTEXPR inline qint64 Square(const QSizeF &size)
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Q_DECL_CONSTEXPR inline qint64 Square(QSizeF size)
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{
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return static_cast<qint64>(size.width()*size.height());
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}
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} // anonymous namespace
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//---------------------------------------------------------------------------------------------------------------------
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VBestSquare::VBestSquare(const QSizeF &sheetSize, bool saveLength)
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VBestSquare::VBestSquare(QSizeF sheetSize, bool saveLength)
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: d(new VBestSquareData(sheetSize, saveLength))
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{}
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@ -55,83 +55,78 @@ VBestSquare::~VBestSquare()
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{}
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//---------------------------------------------------------------------------------------------------------------------
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void VBestSquare::NewResult(const QSizeF &candidate, int i, int j, const QTransform &matrix, bool mirror,
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qreal position, BestFrom type)
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void VBestSquare::NewResult(const VBestSquareResData &data)
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{
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auto SaveResult = [this, candidate, i, j, matrix, mirror, type, position]()
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auto SaveResult = [this, data]()
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{
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d->bestSize = candidate;
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d->resI = i;
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d->resJ = j;
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d->resMatrix = matrix;
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d->valideResult = true;
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d->resMirror = mirror;
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d->type = type;
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d->position = position;
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d->data = data;
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};
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const qint64 candidateSquare = Square(data.bestSize);
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if (candidateSquare > 0)
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{
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if (data.type >= d->data.type && candidateSquare <= Square(d->data.bestSize)
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&& data.depthPosition <= d->data.depthPosition)
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{
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if (d->saveLength)
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{
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const bool isPortrait = d->sheetSize.height() >= d->sheetSize.width();
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const QSizeF saveSpaceSize = isPortrait ? QSizeF(d->sheetSize.width(), candidate.height()) :
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QSizeF(candidate.width(), d->sheetSize.height());
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const QSizeF saveSpaceSize = IsPortrait() ? QSizeF(d->sheetSize.width(), data.bestSize.height()) :
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QSizeF(data.bestSize.width(), d->sheetSize.height());
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const QSizeF saveSpaceBestSize = isPortrait ? QSizeF(d->sheetSize.width(), d->bestSize.height()) :
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QSizeF(d->bestSize.width(), d->sheetSize.height());
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const QSizeF saveSpaceBestSize = IsPortrait() ? QSizeF(d->sheetSize.width(), d->data.bestSize.height()):
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QSizeF(d->data.bestSize.width(), d->sheetSize.height());
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if (Square(saveSpaceSize) <= Square(saveSpaceBestSize) && Square(candidate) <= Square(d->bestSize)
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&& position <= d->position && Square(saveSpaceSize) > 0 && Square(saveSpaceBestSize) > 0
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&& type >= d->type)
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if (Square(saveSpaceBestSize) > 0 && Square(saveSpaceSize) > 0
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&& Square(saveSpaceSize) <= Square(saveSpaceBestSize))
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{
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SaveResult();
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}
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}
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else
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{
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if (Square(candidate) <= Square(d->bestSize) && Square(candidate) > 0 && position <= d->position
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&& type >= d->type)
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{
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SaveResult();
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}
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}
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VBestSquare::NewResult(const VBestSquare &best)
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{
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if (best.IsValidResult() && d->saveLength == best.IsSaveLength())
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if (best.HasValidResult() && d->saveLength == best.IsSaveLength())
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{
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NewResult(best.BestSize(), best.GContourEdge(), best.DetailEdge(), best.Matrix(), best.Mirror(),
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best.Position(), best.Type());
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NewResult(best.BestResultData());
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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inline QSizeF VBestSquare::BestSize() const
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QSizeF VBestSquare::BestSize() const
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{
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return d->bestSize;
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return d->data.bestSize;
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}
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//---------------------------------------------------------------------------------------------------------------------
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inline int VBestSquare::GContourEdge() const
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int VBestSquare::GContourEdge() const
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{
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return d->resI;
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return d->data.globalI;
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}
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//---------------------------------------------------------------------------------------------------------------------
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int VBestSquare::DetailEdge() const
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{
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return d->resJ;
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return d->data.detJ;
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}
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//---------------------------------------------------------------------------------------------------------------------
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QTransform VBestSquare::Matrix() const
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{
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return d->resMatrix;
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return d->data.resMatrix;
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VBestSquare::IsValidResult() const
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bool VBestSquare::HasValidResult() const
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{
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return d->valideResult;
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}
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@ -139,19 +134,25 @@ bool VBestSquare::IsValidResult() const
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//---------------------------------------------------------------------------------------------------------------------
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bool VBestSquare::Mirror() const
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{
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return d->resMirror;
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return d->data.resMirror;
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}
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//---------------------------------------------------------------------------------------------------------------------
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BestFrom VBestSquare::Type() const
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{
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return d->type;
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return d->data.type;
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}
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//---------------------------------------------------------------------------------------------------------------------
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qreal VBestSquare::Position() const
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{
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return d->position;
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return d->depthPosition;
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}
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//---------------------------------------------------------------------------------------------------------------------
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VBestSquareResData VBestSquare::BestResultData() const
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{
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return d->data;
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}
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//---------------------------------------------------------------------------------------------------------------------
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@ -159,3 +160,9 @@ bool VBestSquare::IsSaveLength() const
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{
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return d->saveLength;
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}
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//---------------------------------------------------------------------------------------------------------------------
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bool VBestSquare::IsPortrait() const
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{
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return d->sheetSize.height() >= d->sheetSize.width();
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}
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@ -42,7 +42,7 @@ class VBestSquareData;
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class VBestSquare
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{
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public:
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VBestSquare(const QSizeF &sheetSize, bool saveLength);
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VBestSquare(QSizeF sheetSize, bool saveLength);
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VBestSquare(const VBestSquare &res);
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virtual ~VBestSquare();
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@ -53,20 +53,22 @@ public:
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inline void Swap(VBestSquare &res) Q_DECL_NOTHROW
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{ std::swap(d, res.d); }
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void NewResult(const QSizeF &candidate, int i, int j, const QTransform &matrix, bool mirror, qreal position,
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BestFrom type);
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void NewResult(const VBestSquareResData &data);
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void NewResult(const VBestSquare &best);
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QSizeF BestSize() const;
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int GContourEdge() const;
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int DetailEdge() const;
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QTransform Matrix() const;
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bool IsValidResult() const;
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bool HasValidResult() const;
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bool Mirror() const;
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BestFrom Type() const;
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qreal Position() const;
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VBestSquareResData BestResultData() const;
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bool IsSaveLength() const;
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bool IsPortrait() const;
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private:
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QSharedDataPointer<VBestSquareData> d;
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@ -42,37 +42,28 @@ class VBestSquareData : public QSharedData
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{
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public:
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VBestSquareData(const QSizeF &sheetSize, bool saveLength)
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: bestSize(QSizeF(sheetSize.width()+10, sheetSize.height()+10)),
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sheetSize(sheetSize),
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: sheetSize(sheetSize),
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saveLength(saveLength)
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{}
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{
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data.bestSize = QSizeF(sheetSize.width()+10, sheetSize.height()+10);
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}
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VBestSquareData(const VBestSquareData &res)
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: QSharedData(res),
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resI(res.resI),
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resJ(res.resJ),
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resMatrix(res.resMatrix),
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bestSize(res.bestSize),
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sheetSize(res.sheetSize),
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valideResult(res.valideResult),
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resMirror(res.resMirror),
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type(res.type),
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saveLength(res.saveLength),
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position(res.position)
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depthPosition(res.depthPosition),
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data(res.data)
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{}
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~VBestSquareData() {}
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int resI{0}; // Edge of global contour
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int resJ{0}; // Edge of detail
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QTransform resMatrix{}; // Matrix for rotation and translation detail
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QSizeF bestSize;
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QSizeF sheetSize;
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bool valideResult{false};
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bool resMirror{false};
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BestFrom type{BestFrom::Rotation};
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bool saveLength;
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qreal position{INT_MAX};
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qreal depthPosition{INT_MAX};
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VBestSquareResData data{};
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private:
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VBestSquareData &operator=(const VBestSquareData &) Q_DECL_EQ_DELETE;
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@ -29,6 +29,8 @@
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#ifndef VLAYOUTDEF_H
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#define VLAYOUTDEF_H
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#include <QSize>
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#include <QTransform>
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#include <ciso646>
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#include "../vmisc/typedef.h"
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@ -47,6 +49,21 @@ enum class BestFrom : char
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Combine = 1
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};
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struct VBestSquareResData
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{
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QSizeF bestSize{INT_MAX, INT_MAX};
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// cppcheck-suppress unusedStructMember
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int globalI{0}; // Edge of global contour
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// cppcheck-suppress unusedStructMember
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int detJ{0}; // Edge of detail
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QTransform resMatrix{}; // Matrix for rotation and translation detail
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// cppcheck-suppress unusedStructMember
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bool resMirror{false};
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BestFrom type{BestFrom::Rotation};
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// cppcheck-suppress unusedStructMember
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qreal depthPosition{INT_MAX};
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};
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/* Warning! Debugging doesn't work stable in debug mode. If you need big allocation use release mode. Or disable
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* Address Sanitizer. See page https://bitbucket.org/dismine/valentina/wiki/developers/Address_Sanitizer
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*/
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@ -301,7 +301,7 @@ bool VLayoutPaper::AddToSheet(const VLayoutPiece &detail, std::atomic_bool &stop
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//---------------------------------------------------------------------------------------------------------------------
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bool VLayoutPaper::SaveResult(const VBestSquare &bestResult, const VLayoutPiece &detail)
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{
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if (bestResult.IsValidResult())
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if (bestResult.HasValidResult())
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{
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VLayoutPiece workDetail = detail;
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workDetail.SetMatrix(bestResult.Matrix());// Don't forget set matrix
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@ -329,7 +329,7 @@ bool VLayoutPaper::SaveResult(const VBestSquare &bestResult, const VLayoutPiece
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#endif
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}
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return bestResult.IsValidResult(); // Do we have the best result?
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return bestResult.HasValidResult(); // Do we have the best result?
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}
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//---------------------------------------------------------------------------------------------------------------------
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@ -315,11 +315,19 @@ void VPosition::SaveCandidate(VBestSquare &bestResult, const VLayoutPiece &detai
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QVector<QPointF> newGContour = m_data.gContour.UniteWithContour(detail, globalI, detJ, type);
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newGContour.append(newGContour.first());
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const QSizeF size = QPolygonF(newGContour).boundingRect().size();
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const qreal position = m_data.gContour.IsPortrait() ? detail.DetailBoundingRect().y() :
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const qreal depthPosition = m_data.gContour.IsPortrait() ? detail.DetailBoundingRect().y() :
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detail.DetailBoundingRect().x();
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bestResult.NewResult(size, globalI, detJ, detail.GetMatrix(), detail.IsMirror(), position, type);
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VBestSquareResData data;
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data.bestSize = size;
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data.globalI = globalI; // Edge of global contour
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data.detJ = detJ; // Edge of detail
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data.resMatrix = detail.GetMatrix(); // Matrix for rotation and translation detail
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data.resMirror = detail.IsMirror();
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data.type = type;
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data.depthPosition = depthPosition;
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bestResult.NewResult(data);
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}
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//---------------------------------------------------------------------------------------------------------------------
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