Use fuzzy functions to compare floats.
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@ -30,6 +30,7 @@
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#include <QtMath>
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#include <QtMath>
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#include "vpuzzlelayer.h"
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#include "vpuzzlelayer.h"
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#include "../vmisc/def.h"
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#include <QLoggingCategory>
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#include <QLoggingCategory>
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@ -149,7 +150,7 @@ void VPuzzlePiece::SetRotation(qreal angle)
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// m_transform.rotate(newAngle);
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// m_transform.rotate(newAngle);
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if(m_pieceAngle != angle)
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if(not VFuzzyComparePossibleNulls(m_pieceAngle, angle))
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{
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{
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m_pieceAngle = angle;
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m_pieceAngle = angle;
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