valentina/src/geometry/vpointf.h

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/************************************************************************
**
** @file vpointf.h
** @author Roman Telezhinsky <dismine@gmail.com>
** @date November 15, 2013
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
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#ifndef VPOINTF_H
#define VPOINTF_H
#include <QPointF>
#include <QString>
#include "../options.h"
#include "vgobject.h"
/**
* @brief The VPointF class keep data of point.
*/
class VPointF:public VGObject
{
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public:
/**
* @brief VPointF creat empty point
*/
inline VPointF ()
:VGObject(GObject::Point, 0, Draw::Calculation), _mx(0), _my(0), _x(0), _y(0){}
/**
* @brief VPointF copy constructor
* @param point
*/
inline VPointF (const VPointF &point )
:VGObject(point), _mx(point.mx()), _my(point.my()), _x(point.x()), _y(point.y()){}
inline VPointF (const QPointF &point )
:VGObject(VPointF()), _mx(0), _my(0), _x(point.x()), _y(point.y()){}
/**
* @brief VPointF create new point
* @param x x coordinate
* @param y y coordinate
* @param mx offset name respect to x
* @param my offset name respect to y
*/
VPointF ( qreal x, qreal y, QString name, qreal mx, qreal my, qint64 idObject = 0,
Draw::Draws mode = Draw::Calculation);
/**
* @brief operator = assignment operator
* @param point point
* @return point
*/
VPointF &operator=(const VPointF &point);
~VPointF(){}
/**
* @brief mx return offset name respect to x
* @return offset
*/
inline qreal mx() const {return _mx;}
/**
* @brief my return offset name respect to y
* @return offset
*/
inline qreal my() const {return _my;}
/**
* @brief setMx set offset name respect to x
* @param mx offset
*/
inline void setMx(qreal mx) {_mx = mx;}
/**
* @brief setMy set offset name respect to y
* @param my offset
*/
inline void setMy(qreal my) {_my = my;}
/**
* @brief toQPointF convert to QPointF
* @return QPointF point
*/
inline QPointF toQPointF()const {return QPointF(_x, _y);}
/**
* @brief x return x coordinate
* @return value
*/
inline qreal x() const {return _x;}
/**
* @brief setX set x coordinate
* @param value x coordinate
*/
inline void setX(const qreal &value){_x = value;}
/**
* @brief y return y coordinate
* @return value
*/
inline qreal y() const {return _y;}
/**
* @brief setY set y coordinate
* @param value y coordinate
*/
inline void setY(const qreal &value){_y = value;}
virtual QString name() const{return _name;}
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private:
/**
* @brief _mx offset name respect to x
*/
qreal _mx;
/**
* @brief _my offset name respect to y
*/
qreal _my;
/**
* @brief _x x coordinate
*/
qreal _x;
/**
* @brief _y y coordinate
*/
qreal _y;
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};
#endif // VPOINTF_H