valentina/src/libs/vwidgets/vmaingraphicsscene.h

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/************************************************************************
**
** @file vmaingraphicsscene.h
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date November 15, 2013
**
** @brief
** @copyright
** This source code is part of the Valentina project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013-2015 Valentina project
** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
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#ifndef VMAINGRAPHICSSCENE_H
#define VMAINGRAPHICSSCENE_H
#include <qcompilerdetection.h>
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#include <QGraphicsScene>
#include <QMetaObject>
#include <QObject>
#include <QPointF>
#include <QRectF>
#include <QString>
#include <QTransform>
#include <QVector>
#include <QtGlobal>
#include "../vmisc/def.h"
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/**
* @brief The VMainGraphicsScene class main scene.
*/
class VMainGraphicsScene : public QGraphicsScene
{
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Q_OBJECT // NOLINT
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public:
explicit VMainGraphicsScene(QObject *parent = nullptr);
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explicit VMainGraphicsScene(const QRectF & sceneRect, QObject * parent = nullptr);
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auto getHorScrollBar() const -> qint32;
void setHorScrollBar(const qint32 &value);
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auto getVerScrollBar() const -> qint32;
void setVerScrollBar(const qint32 &value);
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auto transform() const -> QTransform;
void setTransform(const QTransform &transform);
void SetDisableTools(bool disable, const QString &namePP);
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auto getScenePos() const -> QPointF;
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auto VisibleItemsBoundingRect() const -> QRectF;
void InitOrigins();
void SetOriginsVisible(bool visible);
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auto IsNonInteractive() const -> bool;
void SetNonInteractive(bool nonInteractive);
void SetAcceptDrop(bool newAcceptDrop);
auto AcceptDrop() const -> bool;
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public slots:
void ChoosedItem(quint32 id, const SceneObject &type);
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void SelectedItem(bool selected, quint32 object, quint32 tool);
void EnableItemMove(bool move);
void EnableDetailsMode(bool mode);
void ItemsSelection(const SelectionType &type);
void HighlightItem(quint32 id);
void UpdatePiecePassmarks();
void ToggleLabelSelection(bool enabled);
void TogglePointSelection(bool enabled);
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void ToggleLineSelection(bool enabled);
void ToggleArcSelection(bool enabled);
void ToggleElArcSelection(bool enabled);
void ToggleSplineSelection(bool enabled);
void ToggleSplinePathSelection(bool enabled);
void ToggleNodeLabelSelection(bool enabled);
void ToggleNodePointSelection(bool enabled);
void ToggleDetailSelection(bool enabled);
void ToggleLabelHover(bool enabled);
void TogglePointHover(bool enabled);
void ToggleLineHover(bool enabled);
void ToggleArcHover(bool enabled);
void ToggleElArcHover(bool enabled);
void ToggleSplineHover(bool enabled);
void ToggleSplinePathHover(bool enabled);
void ToggleNodeLabelHover(bool enabled);
void ToggleNodePointHover(bool enabled);
void ToggleDetailHover(bool enabled);
protected:
virtual void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
virtual void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
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signals:
/**
* @brief mouseMove send new mouse position.
* @param scenePos new mouse position.
*/
void mouseMove(const QPointF &scenePos);
void MouseLeftPressed();
void MouseLeftReleased();
void ItemByMousePress(QGraphicsItem* pItem);
void ItemByMouseRelease(QGraphicsItem* pItem);
void AddBackgroundImage(const QPointF &pos, const QString &fileName);
/**
* @brief ChoosedObject send option choosed object.
* @param id object id.
* @param type object scene type.
*/
void ChoosedObject(quint32 id, SceneObject type);
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void SelectedObject(bool selected, quint32 object, quint32 tool);
void DisableItem(bool disable, const QString &namePP);
void EnableToolMove(bool move);
void CurveDetailsMode(bool mode);
void ItemSelection(const SelectionType &type);
void HighlightDetail(quint32 id);
void UpdatePassmarks();
void EnableLabelItemSelection(bool enable);
void EnablePointItemSelection(bool enable);
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void EnableLineItemSelection(bool enable);
void EnableArcItemSelection(bool enable);
void EnableElArcItemSelection(bool enable);
void EnableSplineItemSelection(bool enable);
void EnableSplinePathItemSelection(bool enable);
void EnableNodeLabelItemSelection(bool enabled);
void EnableNodePointItemSelection(bool enabled);
void EnableDetailItemSelection(bool enabled);
void EnableLabelItemHover(bool enable);
void EnablePointItemHover(bool enable);
void EnableArcItemHover(bool enable);
void EnableElArcItemHover(bool enable);
void EnableSplineItemHover(bool enable);
void EnableSplinePathItemHover(bool enable);
void EnableNodeLabelItemHover(bool enabled);
void EnableNodePointItemHover(bool enabled);
void EnableDetailItemHover(bool enabled);
void EnableLineItemHover(bool enabled);
void DimensionsChanged();
void LanguageChanged();
private:
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Q_DISABLE_COPY_MOVE(VMainGraphicsScene) // NOLINT
/** @brief horScrollBar value horizontal scroll bar. */
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qint32 horScrollBar;
/** @brief verScrollBar value vertical scroll bar. */
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qint32 verScrollBar;
/** @brief _transform view transform value. */
QTransform _transform;
QPointF scenePos;
QVector<QGraphicsItem *> origins;
/** @brief m_nonInteractive all item on scene in non interactive. */
bool m_nonInteractive{false};
bool m_acceptDrop{false};
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};
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief getHorScrollBar return scene horizontal scrollbar.
* @return horizontal scrollbar.
*/
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inline auto VMainGraphicsScene::getHorScrollBar() const -> qint32
{
return horScrollBar;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief setHorScrollBar set scene horizontal scrollbar.
* @param value horizontal scrollbar.
*/
inline void VMainGraphicsScene::setHorScrollBar(const qint32 &value)
{
horScrollBar = value;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief getVerScrollBar return scene vertical scrollbar.
* @return vertical scrollbar.
*/
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inline auto VMainGraphicsScene::getVerScrollBar() const -> qint32
{
return verScrollBar;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief setVerScrollBar set scene vertical scrollbar.
* @param value vertical scrollbar.
*/
inline void VMainGraphicsScene::setVerScrollBar(const qint32 &value)
{
verScrollBar = value;
}
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#endif // VMAINGRAPHICSSCENE_H