2020-04-13 18:58:16 +02:00
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/************************************************************************
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**
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** @file vpuzzlelayer.h
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** @author Ronan Le Tiec
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** @date 13 4, 2020
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**
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** @brief
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** @copyright
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** This source code is part of the Valentina project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2020 Valentina project
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** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#ifndef VPUZZLELAYER_H
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#define VPUZZLELAYER_H
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2020-04-18 11:54:34 +02:00
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#include <QList>
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#include "vpuzzlepiece.h"
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2020-04-13 18:58:16 +02:00
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class VPuzzleLayer
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{
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public:
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VPuzzleLayer();
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2020-04-18 11:54:34 +02:00
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~VPuzzleLayer();
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2020-04-18 12:12:04 +02:00
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QList<VPuzzlePiece *> GetPieces();
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2020-04-18 11:54:34 +02:00
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void AddPiece(VPuzzlePiece *piece);
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void RemovePiece(VPuzzlePiece *piece);
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// here add some more function if we want to add/move a piece at a
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// certain position in the list
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2020-04-23 14:50:20 +02:00
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QString GetName() const;
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2020-04-23 14:03:14 +02:00
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void SetName(const QString &name);
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2020-04-18 11:54:34 +02:00
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void SetIsVisible(bool value);
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2020-04-23 14:50:20 +02:00
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bool GetIsVisible() const;
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2020-04-18 11:54:34 +02:00
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private:
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QString m_name;
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QList<VPuzzlePiece *> m_pieces;
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// control
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bool m_isVisible;
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2020-04-13 18:58:16 +02:00
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};
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#endif // VPUZZLELAYER_H
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