valentina/src/app/container/vlineangle.cpp

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/************************************************************************
**
** @file vlineangle.cpp
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 28 7, 2014
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2014 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vlineangle.h"
#include "vlineangle_p.h"
#include "../geometry/vpointf.h"
#include "../core/vapplication.h"
#include <QLineF>
//---------------------------------------------------------------------------------------------------------------------
VLineAngle::VLineAngle()
:VInternalVariable(), d(new VLineAngleData)
{
SetType(VarType::LineAngle);
}
//---------------------------------------------------------------------------------------------------------------------
VLineAngle::VLineAngle(const VPointF *p1, const quint32 &p1Id, const VPointF *p2, const quint32 &p2Id)
:VInternalVariable(), d(new VLineAngleData(p1Id, p2Id))
{
SetType(VarType::LineAngle);
SCASSERT(p1 != nullptr);
SCASSERT(p2 != nullptr);
SetName(QString(angleLine_+"%1_%2").arg(p1->name(), p2->name()));
SetValue(p1, p2);
}
//---------------------------------------------------------------------------------------------------------------------
VLineAngle::VLineAngle(const VLineAngle &var)
:VInternalVariable(var), d(var.d)
{}
//---------------------------------------------------------------------------------------------------------------------
VLineAngle &VLineAngle::operator=(const VLineAngle &var)
{
if ( &var == this )
{
return *this;
}
VInternalVariable::operator=(var);
d = var.d;
return *this;
}
//---------------------------------------------------------------------------------------------------------------------
VLineAngle::~VLineAngle()
{}
//---------------------------------------------------------------------------------------------------------------------
bool VLineAngle::Filter(quint32 id)
{
return id == d->p1Id || id == d->p2Id;
}
//---------------------------------------------------------------------------------------------------------------------
void VLineAngle::SetValue(const VPointF *p1, const VPointF *p2)
{
SCASSERT(p1 != nullptr);
SCASSERT(p2 != nullptr);
VInternalVariable::SetValue(QLineF(p1->toQPointF(), p2->toQPointF()).angle());
}
//---------------------------------------------------------------------------------------------------------------------
quint32 VLineAngle::GetP1Id() const
{
return d->p1Id;
}
//---------------------------------------------------------------------------------------------------------------------
quint32 VLineAngle::GetP2Id() const
{
return d->p2Id;
}