valentina/src/app/geometry/vgobject.cpp

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/************************************************************************
**
** @file vgobject.cpp
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 27 12, 2013
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vgobject.h"
#include "vgobject_p.h"
#include <QLineF>
#include <QPointF>
#include <QRectF>
#include <QtCore/qmath.h>
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VGObject default constructor.
*/
VGObject::VGObject()
:d(new VGObjectData)
{}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VGObject constructor.
* @param type type graphical object.
* @param idObject id parent object.
* @param mode mode creation. Used in modeling mode.
*/
VGObject::VGObject(const GOType &type, const quint32 &idObject, const Draw &mode)
:d(new VGObjectData(type, idObject, mode))
{}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VGObject copy constructor.
* @param obj object.
*/
VGObject::VGObject(const VGObject &obj)
:d (obj.d)
{}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief operator = assignment operator.
* @param obj object
* @return object
*/
VGObject &VGObject::operator=(const VGObject &obj)
{
if ( &obj == this )
{
return *this;
}
d = obj.d;
return *this;
}
//---------------------------------------------------------------------------------------------------------------------
VGObject::~VGObject()
{}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief getIdObject return parent id.
* @return parent id or 0 if object don't have parent.
*/
quint32 VGObject::getIdObject() const
{
return d->idObject;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief setIdObject set parent id.
* @param value parent id.
*/
void VGObject::setIdObject(const quint32 &value)
{
d->idObject = value;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief name return name graphical object.
* @return name
*/
QString VGObject::name() const
{
return d->_name;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief setName set name graphical object.
* @param name name graphical object.
*/
void VGObject::setName(const QString &name)
{
d->_name = name;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief getMode return mode creation.
* @return mode.
*/
Draw VGObject::getMode() const
{
return d->mode;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief setMode set mode creation.
* @param value mode.
*/
void VGObject::setMode(const Draw &value)
{
d->mode = value;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief getType return object type.
* @return type.
*/
GOType VGObject::getType() const
{
return d->type;
}
//---------------------------------------------------------------------------------------------------------------------
void VGObject::setType(const GOType &type)
{
d->type = type;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief id return id object.
* @return id
*/
quint32 VGObject::id() const
{
return d->_id;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief setId set id object.
* @param id id.
*/
void VGObject::setId(const quint32 &id)
{
d->_id = id;
}
//---------------------------------------------------------------------------------------------------------------------
QLineF VGObject::BuildLine(const QPointF &p1, const qreal &length, const qreal &angle)
{
QLineF line = QLineF();
line.setP1(p1);
line.setAngle(angle);// First set angle than length. Length can have negative value.
line.setLength(length);
return line;
}
//---------------------------------------------------------------------------------------------------------------------
QPointF VGObject::BuildRay(const QPointF &firstPoint, const qreal &angle, const QRectF &scRect)
{
qreal diagonal = qSqrt(pow(scRect.height(), 2) + pow(scRect.width(), 2));
QLineF line = BuildLine(firstPoint, diagonal, angle);
return LineIntersectRect(scRect, line);
}
//---------------------------------------------------------------------------------------------------------------------
QLineF VGObject::BuildAxis(const QPointF &p, const qreal &angle, const QRectF &scRect)
{
QPointF endP1 = BuildRay(p, angle+180, scRect);
QPointF endP2 = BuildRay(p, angle, scRect);
return QLineF(endP1, endP2);
}
//---------------------------------------------------------------------------------------------------------------------
QLineF VGObject::BuildAxis(const QPointF &p1, const QPointF &p2, const QRectF &scRect)
{
QLineF line(p1, p2);
return BuildAxis(p1, line.angle(), scRect);
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief LineIntersectRect find point intersection line and rect.
* @param rec rect.
* @param line line.
* @return point intersection.
*/
QPointF VGObject::LineIntersectRect(QRectF rec, QLineF line)
{
qreal x1, y1, x2, y2;
rec.getCoords(&x1, &y1, &x2, &y2);
QPointF point;
QLineF::IntersectType type = line.intersect(QLineF(QPointF(x1, y1), QPointF(x1, y2)), &point);
if ( type == QLineF::BoundedIntersection )
{
return point;
}
type = line.intersect(QLineF(QPointF(x1, y1), QPointF(x2, y1)), &point);
if ( type == QLineF::BoundedIntersection )
{
return point;
}
type = line.intersect(QLineF(QPointF(x1, y2), QPointF(x2, y2)), &point);
if ( type == QLineF::BoundedIntersection )
{
return point;
}
type = line.intersect(QLineF(QPointF(x2, y1), QPointF(x2, y2)), &point);
if ( type == QLineF::BoundedIntersection )
{
return point;
}
Q_ASSERT_X(type != QLineF::BoundedIntersection, Q_FUNC_INFO, "There is no point of intersection.");
return point;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief LineIntersectCircle find point intersection line and circle.
* @param center arc center.
* @param radius arc radius.
* @param line line
* @param p1 first intersection point.
* @param p2 second intersection point.
* @return 0 - intersection doesn't exist, 1 - one intersection point, 2 - two intersection points.
*/
qint32 VGObject::LineIntersectCircle(const QPointF &center, qreal radius, const QLineF &line, QPointF &p1, QPointF &p2)
{
//coefficient for equation of segment
qreal a = 0, b = 0, c = 0;
LineCoefficients(line, &a, &b, &c);
// projection center of circle on to line
QPointF p = ClosestPoint (line, center);
// how many solutions?
qint32 flag = 0;
qreal d = QLineF (center, p).length();
if (qFuzzyCompare(d, radius))
{
flag = 1;
}
else
{
if (radius > d)
{
flag = 2;
}
else
{
return 0;
}
}
// find distance from projection to points of intersection
qreal k = qSqrt (qAbs(radius * radius - d * d));
qreal t = QLineF (QPointF (0, 0), QPointF (b, - a)).length();
// add to projection a vectors aimed to points of intersection
p1 = addVector (p, QPointF (0, 0), QPointF (- b, a), k / t);
p2 = addVector (p, QPointF (0, 0), QPointF (b, - a), k / t);
return flag;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief ClosestPoint find point projection of point onto line.
* @param line line.
* @return point on line or extended line if origin size too small.
*/
QPointF VGObject::ClosestPoint(const QLineF &line, const QPointF &point)
{
qreal a = 0, b = 0, c = 0;
LineCoefficients(line, &a, &b, &c);
qreal x = point.x() + a;
qreal y = b + point.y();
QLineF lin (point, QPointF(x, y));
QPointF p;
QLineF::IntersectType intersect = line.intersect(lin, &p);
if (intersect == QLineF::UnboundedIntersection || intersect == QLineF::BoundedIntersection)
{
return p;
}
else
{
return QPointF();
}
}
//---------------------------------------------------------------------------------------------------------------------
QPointF VGObject::addVector(const QPointF &p, const QPointF &p1, const QPointF &p2, qreal k)
{
return QPointF (p.x() + (p2.x() - p1.x()) * k, p.y() + (p2.y() - p1.y()) * k);
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief LineCoefficients coefficient for equation of segment. Segment equestion ax+by+c=0.
* @param line line
* @param a a value
* @param b b value
* @param c c value
*/
void VGObject::LineCoefficients(const QLineF &line, qreal *a, qreal *b, qreal *c)
{
//coefficient for equation of segment
QPointF p1 = line.p1();
*a = line.p2().y() - p1.y();
*b = p1.x() - line.p2().x();
*c = - *a * p1.x() - *b * p1.y();
}