valentina/src/app/puzzle/vpgraphicspiece.cpp

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/************************************************************************
**
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** @file vpgraphicspiece.cpp
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** @author Ronan Le Tiec
** @date 4 5, 2020
**
** @brief
** @copyright
** This source code is part of the Valentina project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2020 Valentina project
** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
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#include "vpgraphicspiece.h"
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#include <QPen>
#include <QBrush>
#include <QPainter>
#include <QGraphicsSceneMouseEvent>
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#include <QStyleOptionGraphicsItem>
#include <QGraphicsSceneContextMenuEvent>
#include <QMenu>
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#include <QtMath>
#include <QGraphicsScene>
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#include <QApplication>
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#include "vppiece.h"
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#include "vplayout.h"
#include "vpsheet.h"
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#include "vlayoutpiecepath.h"
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#include "vplacelabelitem.h"
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#include <QLoggingCategory>
Q_LOGGING_CATEGORY(pGraphicsPiece, "p.graphicsPiece")
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//---------------------------------------------------------------------------------------------------------------------
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VPGraphicsPiece::VPGraphicsPiece(VPPiece *piece, QGraphicsItem *parent) :
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QGraphicsObject(parent),
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m_piece(piece)
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{
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QPixmap cursor_pixmap = QIcon("://puzzleicon/svg/cursor_rotate.svg").pixmap(QSize(32,32));
m_rotateCursor= QCursor(cursor_pixmap, 16, 16);
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Init();
}
//---------------------------------------------------------------------------------------------------------------------
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void VPGraphicsPiece::Init()
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{
// set some infos
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setFlags(ItemIsSelectable | ItemIsMovable | ItemSendsGeometryChanges);
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setAcceptHoverEvents(true);
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setCursor(QCursor(Qt::OpenHandCursor));
// initialises the seam line
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QVector<QPointF> seamLinePoints = m_piece->GetMappedContourPoints();
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if(!seamLinePoints.isEmpty())
{
m_seamLine.moveTo(seamLinePoints.first());
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for (int i = 1; i < seamLinePoints.size(); i++)
{
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m_seamLine.lineTo(seamLinePoints.at(i));
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}
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}
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// initiliases the cutting line
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QVector<QPointF> cuttingLinepoints = m_piece->GetMappedSeamAllowancePoints();
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if(!cuttingLinepoints.isEmpty())
{
m_cuttingLine.moveTo(cuttingLinepoints.first());
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for (int i = 1; i < cuttingLinepoints.size(); i++)
{
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m_cuttingLine.lineTo(cuttingLinepoints.at(i));
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}
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}
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// initialises the grainline
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if(m_piece->IsGrainlineEnabled())
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{
QVector<QPointF> grainLinepoints = m_piece->GetMappedGrainline();
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if(!grainLinepoints.isEmpty())
{
m_grainline.moveTo(grainLinepoints.first());
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for (int i = 1; i < grainLinepoints.size(); i++)
{
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m_grainline.lineTo(grainLinepoints.at(i));
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}
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}
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}
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// initialises the internal paths
QVector<VLayoutPiecePath> internalPaths = m_piece->GetInternalPaths();
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for (const auto& piecePath : internalPaths)
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{
QPainterPath path = m_piece->GetMatrix().map(piecePath.GetPainterPath());
m_internalPaths.append(path);
m_internalPathsPenStyle.append(piecePath.PenStyle());
}
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// initialises the passmarks
QVector<VLayoutPassmark> passmarks = m_piece->GetMappedPassmarks();
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for(auto &passmark : passmarks)
{
for (auto &line : passmark.lines)
{
m_passmarks.moveTo(line.p1());
m_passmarks.lineTo(line.p2());
}
}
// initialises the place labels (buttons etc)
QVector<VLayoutPlaceLabel> placeLabels = m_piece->GetPlaceLabels();
for(auto &placeLabel : placeLabels)
{
QPainterPath path = VPlaceLabelItem::LabelShapePath(placeLabel.shape);
m_placeLabels.append(path);
}
// TODO : initialises the text labels
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// Init position
on_PiecePositionChanged();
on_PieceRotationChanged();
on_PieceSelectionChanged();
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// Initialises the connectors
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connect(m_piece, &VPPiece::SelectionChanged, this, &VPGraphicsPiece::on_PieceSelectionChanged);
connect(m_piece, &VPPiece::PositionChanged, this, &VPGraphicsPiece::on_PiecePositionChanged);
connect(m_piece, &VPPiece::RotationChanged, this, &VPGraphicsPiece::on_PieceRotationChanged);
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connect(m_piece, &VPPiece::PropertiesChanged, this, &VPGraphicsPiece::on_PiecePropertiesChanged);
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}
//---------------------------------------------------------------------------------------------------------------------
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auto VPGraphicsPiece::GetPiece() -> VPPiece*
{
return m_piece;
}
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//---------------------------------------------------------------------------------------------------------------------
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auto VPGraphicsPiece::boundingRect() const -> QRectF
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{
if(!m_cuttingLine.isEmpty())
{
return m_cuttingLine.boundingRect();
}
return m_seamLine.boundingRect();
}
//---------------------------------------------------------------------------------------------------------------------
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auto VPGraphicsPiece::shape() const -> QPainterPath
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{
if(!m_cuttingLine.isEmpty())
{
return m_cuttingLine;
}
return m_seamLine;
}
//---------------------------------------------------------------------------------------------------------------------
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void VPGraphicsPiece::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
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{
Q_UNUSED(widget);
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Q_UNUSED(option);
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QPen pen(Qt::black, 1, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin);
QBrush noBrush(Qt::NoBrush);
QBrush selectionBrush(QColor(255,160,160,60));
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QBrush blackBrush(Qt::black);
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painter->setPen(pen);
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// selection
if(isSelected())
{
painter->setBrush(selectionBrush);
}
else
{
painter->setBrush(noBrush);
}
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// paint the cutting line
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if(!m_cuttingLine.isEmpty())
{
painter->drawPath(m_cuttingLine);
painter->setBrush(noBrush);
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}
// paint the seam line
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if(!m_seamLine.isEmpty() && m_piece->GetShowSeamLine())
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{
painter->drawPath(m_seamLine);
}
painter->setBrush(noBrush);
// paint the grainline
if(!m_grainline.isEmpty())
{
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// here to fill the grainlines arrow. Not wanted for mvp
// later maybe if it's configurable
// painter->setBrush(blackBrush);
painter->drawPath(m_grainline);
}
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// paint the internal paths
painter->setBrush(noBrush);
if(!m_internalPaths.isEmpty())
{
Qt::PenStyle penStyleTmp = pen.style();
for (int i = 0; i < m_internalPaths.size(); i++)
{
painter->setPen(m_internalPathsPenStyle.at(i));
painter->drawPath(m_internalPaths.at(i));
}
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painter->setPen(penStyleTmp);
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}
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// paint the passmarks
if(!m_passmarks.isEmpty())
{
painter->drawPath(m_passmarks);
}
// paint the place labels (buttons etc)
if(!m_placeLabels.isEmpty())
{
for(auto &placeLabel : m_placeLabels)
{
painter->drawPath(placeLabel);
}
}
// TODO Detail & Piece Label
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// QPointF position = m_piece->GetPatternTextPosition();
// QStringList texts = m_piece->GetPatternText();
// painter->drawText();
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// when using m_piece->GetItem(), the results were quite bad
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}
//---------------------------------------------------------------------------------------------------------------------
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void VPGraphicsPiece::mousePressEvent(QGraphicsSceneMouseEvent *event)
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{
bool selectionState = isSelected();
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//perform the default behaviour
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QGraphicsObject::mousePressEvent(event);
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// change the cursor when clicking the left button
if((event->button() == Qt::LeftButton))
{
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if((event->modifiers() & Qt::AltModifier) != 0U)
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{
setCursor(m_rotateCursor);
}
else
{
setCursor(Qt::ClosedHandCursor);
}
}
// change the selected state when clicking left button
if (event->button() == Qt::LeftButton)
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{
setSelected(true);
if (event->modifiers() & Qt::ControlModifier)
{
setSelected(!selectionState);
}
else
{
setSelected(true);
}
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}
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if((event->button() == Qt::LeftButton) && (event->modifiers() & Qt::AltModifier))
{
m_rotationStartPoint = event->scenePos();
}
}
//---------------------------------------------------------------------------------------------------------------------
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void VPGraphicsPiece::mouseMoveEvent(QGraphicsSceneMouseEvent * event)
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{
if((event->buttons() == Qt::LeftButton) && (event->modifiers() & Qt::AltModifier))
{
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//FIXME: it flickers between the arrow cursor and the rotate cursor
setCursor(m_rotateCursor);
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QPointF rotationNewPoint = event->scenePos();
QPointF rotationCenter = sceneBoundingRect().center();
// get the angle from the center to the initial click point
qreal init_x = m_rotationStartPoint.x() - rotationCenter.x();
qreal init_y = m_rotationStartPoint.y() - rotationCenter.y();
qreal initial_angle = qAtan2(init_y, init_x);
qreal x = rotationNewPoint.x() - rotationCenter.x();
qreal y = rotationNewPoint.y() - rotationCenter.y();
qreal mv_angle = qAtan2(y,x);
qreal angle = (initial_angle-mv_angle)*180/M_PI;
setTransformOriginPoint(boundingRect().center());
setRotation(-(angle+m_piece->GetRotation()));
event->accept();
}
else
{
QGraphicsItem::mouseMoveEvent(event);
}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPGraphicsPiece::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
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{
bool selectionState = isSelected();
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//perform the default behaviour
QGraphicsItem::mouseReleaseEvent(event);
// change the cursor when clicking left button
if (event->button() == Qt::LeftButton)
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{
setCursor(Qt::OpenHandCursor);
setSelected(selectionState);
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if(m_piece->GetPosition() != pos())
{
m_piece->SetPosition(pos());
}
}
if((event->button() == Qt::LeftButton) && (event->modifiers() & Qt::AltModifier))
{
m_piece->SetRotation(-rotation());
}
}
//---------------------------------------------------------------------------------------------------------------------
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void VPGraphicsPiece::hoverMoveEvent(QGraphicsSceneHoverEvent *event)
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{
if(event->modifiers() & Qt::AltModifier)
{
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//FIXME: it flickers between the arrow cursor and the rotate cursor
setCursor(m_rotateCursor);
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}
else
{
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setCursor(Qt::OpenHandCursor);
}
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}
//---------------------------------------------------------------------------------------------------------------------
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void VPGraphicsPiece::contextMenuEvent(QGraphicsSceneContextMenuEvent *event)
{
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QMenu menu;
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QList<VPSheet *> sheets = m_piece->Layout()->GetSheets();
sheets.removeAll(m_piece->Sheet());
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QVector<QAction*> moveToActions;
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if (not sheets.isEmpty())
{
QMenu *moveMenu = menu.addMenu(tr("Move to"));
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for (auto *sheet : sheets)
{
QAction* moveToSheet = moveMenu->addAction(sheet->GetName());
moveToSheet->setData(QVariant::fromValue(sheet));
moveToActions.append(moveToSheet);
}
}
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// remove from layout action
QAction *removeAction = menu.addAction(tr("Remove from Sheet"));
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QAction *selectedAction = menu.exec(event->screenPos());
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if (moveToActions.contains(selectedAction))
{
m_piece->SetSheet(qvariant_cast<VPSheet *>(selectedAction->data()));
emit m_piece->Layout()->PieceSheetChanged(m_piece);
}
else if (selectedAction == removeAction)
{
m_piece->SetSheet(nullptr);
emit m_piece->Layout()->PieceSheetChanged(m_piece);
}
}
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//---------------------------------------------------------------------------------------------------------------------
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void VPGraphicsPiece::on_PieceSelectionChanged()
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{
setSelected(m_piece->GetIsSelected());
}
//---------------------------------------------------------------------------------------------------------------------
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void VPGraphicsPiece::on_PiecePositionChanged()
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{
setPos(m_piece->GetPosition());
}
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//---------------------------------------------------------------------------------------------------------------------
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void VPGraphicsPiece::on_PieceRotationChanged()
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{
setTransformOriginPoint(boundingRect().center());
setRotation(-m_piece->GetRotation());
}
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//---------------------------------------------------------------------------------------------------------------------
void VPGraphicsPiece::on_PiecePropertiesChanged()
{
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if(scene() != nullptr)
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{
scene()->update();
}
}
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//---------------------------------------------------------------------------------------------------------------------
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auto VPGraphicsPiece::itemChange(GraphicsItemChange change, const QVariant &value) -> QVariant
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{
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if (scene() != nullptr)
{
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// we do this in the mouseRelease button to avoid updated this property all the time.
// if(change == ItemPositionHasChanged)
// {
// blockSignals(true);
// m_piece->SetPosition(pos());
// blockSignals(false);
// }
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if(change == ItemSelectedHasChanged)
{
if(m_piece->GetIsSelected() != isSelected())
{
m_piece->SetIsSelected(isSelected());
}
}
}
return QGraphicsObject::itemChange(change, value);
}
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