valentina/src/libs/vtools/undocommands/movesplinepath.h

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/************************************************************************
**
** @file movesplinepath.h
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 11 6, 2014
**
** @brief
** @copyright
** This source code is part of the Valentina project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013-2015 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#ifndef MOVESPLINEPATH_H
#define MOVESPLINEPATH_H
#include <qcompilerdetection.h>
#include <QMetaObject>
#include <QObject>
#include <QString>
#include <QtGlobal>
#include "../vgeometry/vsplinepath.h"
#include "vundocommand.h"
class QGraphicsScene;
class MoveSplinePath : public VUndoCommand
{
Q_OBJECT
public:
MoveSplinePath(VAbstractPattern *doc, const VSplinePath &oldSplPath, const VSplinePath &newSplPath,
const quint32 &id, QUndoCommand *parent = nullptr);
virtual ~MoveSplinePath() =default;
virtual void undo() override;
virtual void redo() override;
virtual bool mergeWith(const QUndoCommand *command) override;
virtual int id() const override;
quint32 getSplinePathId() const;
VSplinePath getNewSplinePath() const;
private:
Q_DISABLE_COPY(MoveSplinePath)
VSplinePath oldSplinePath;
VSplinePath newSplinePath;
QGraphicsScene *scene;
void Do(const VSplinePath &splPath);
};
//---------------------------------------------------------------------------------------------------------------------
inline quint32 MoveSplinePath::getSplinePathId() const
{
return nodeId;
}
//---------------------------------------------------------------------------------------------------------------------
inline VSplinePath MoveSplinePath::getNewSplinePath() const
{
return newSplinePath;
}
#endif // MOVESPLINEPATH_H