valentina/src/app/dialogs/tools/dialogcutspline.cpp

172 lines
6.3 KiB
C++
Raw Normal View History

/************************************************************************
**
** @file dialogcutspline.cpp
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 15 12, 2013
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "dialogcutspline.h"
#include "ui_dialogcutspline.h"
#include "../../geometry/vspline.h"
#include "../../container/vcontainer.h"
#include "../../xml/vpattern.h"
#include "../../visualization/vistoolcutspline.h"
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief DialogCutSpline create dialog.
* @param data container with data
* @param parent parent widget
*/
DialogCutSpline::DialogCutSpline(const VContainer *data, const quint32 &toolId, QWidget *parent)
:DialogTool(data, toolId, parent), ui(new Ui::DialogCutSpline), formula(QString()),
splineId(NULL_ID), formulaBaseHeight(0), path(nullptr)
{
ui->setupUi(this);
2014-03-06 14:28:46 +01:00
InitVariables(ui);
InitFormulaUI(ui);
ui->lineEditNamePoint->setText(qApp->getCurrentDocument()->GenerateLabel(LabelType::NewLabel));
labelEditNamePoint = ui->labelEditNamePoint;
this->formulaBaseHeight = ui->plainTextEditFormula->height();
ui->plainTextEditFormula->installEventFilter(this);
2014-03-06 14:28:46 +01:00
InitOkCancelApply(ui);
flagFormula = false;
CheckState();
FillComboBoxSplines(ui->comboBoxSpline);
connect(ui->toolButtonPutHere, &QPushButton::clicked, this, &DialogCutSpline::PutHere);
connect(ui->listWidget, &QListWidget::itemDoubleClicked, this, &DialogCutSpline::PutVal);
connect(ui->toolButtonEqual, &QPushButton::clicked, this, &DialogCutSpline::EvalFormula);
connect(ui->lineEditNamePoint, &QLineEdit::textChanged, this, &DialogCutSpline::NamePointChanged);
connect(ui->plainTextEditFormula, &QPlainTextEdit::textChanged, this, &DialogCutSpline::FormulaChanged);
connect(ui->pushButtonGrowLength, &QPushButton::clicked, this, &DialogCutSpline::DeployFormulaTextEdit);
path = new VisToolCutSpline(data);
}
//---------------------------------------------------------------------------------------------------------------------
DialogCutSpline::~DialogCutSpline()
{
delete path;
delete ui;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief setPointName set name of point
* @param value name
*/
void DialogCutSpline::setPointName(const QString &value)
{
pointName = value;
ui->lineEditNamePoint->setText(pointName);
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief setFormula set string of formula
* @param value formula
*/
void DialogCutSpline::setFormula(const QString &value)
{
formula = qApp->FormulaToUser(value);
// increase height if needed. TODO : see if I can get the max number of caracters in one line
// of this PlainTextEdit to change 80 to this value
if (formula.length() > 80)
{
this->DeployFormulaTextEdit();
}
ui->plainTextEditFormula->setPlainText(formula);
path->setLength(formula);
MoveCursorToEnd(ui->plainTextEditFormula);
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief setSplineId set id spline
* @param value id
*/
void DialogCutSpline::setSplineId(const quint32 &value)
{
setCurrentSplineId(ui->comboBoxSpline, splineId, value, ComboBoxCutSpline::CutSpline);
path->setPoint1Id(splineId);
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief ChoosedObject gets id and type of selected object. Save right data and ignore wrong.
* @param id id of point or detail
* @param type type of object
*/
void DialogCutSpline::ChosenObject(quint32 id, const SceneObject &type)
{
2014-08-17 20:49:29 +02:00
if (prepare == false)// After first choose we ignore all objects
{
2014-08-17 20:49:29 +02:00
if (type == SceneObject::Spline)
{
if (SetObject(id, ui->comboBoxSpline, ""))
{
path->VisualMode(id);
prepare = true;
2014-08-17 20:49:29 +02:00
this->setModal(true);
this->show();
}
}
}
}
//---------------------------------------------------------------------------------------------------------------------
void DialogCutSpline::SaveData()
{
pointName = ui->lineEditNamePoint->text();
formula = ui->plainTextEditFormula->toPlainText();
formula.replace("\n", " ");
splineId = getCurrentObjectId(ui->comboBoxSpline);
path->setPoint1Id(splineId);
path->setLength(formula);
path->RefreshGeometry();
}
//---------------------------------------------------------------------------------------------------------------------
void DialogCutSpline::DeployFormulaTextEdit()
{
DeployFormula(ui->plainTextEditFormula, ui->pushButtonGrowLength, formulaBaseHeight);
}
//---------------------------------------------------------------------------------------------------------------------
void DialogCutSpline::ShowVisualization()
{
if (prepare == false)
{
VMainGraphicsScene *scene = qApp->getCurrentScene();
connect(scene, &VMainGraphicsScene::NewFactor, path, &Visualization::SetFactor);
scene->addItem(path);
path->RefreshGeometry();
}
}