valentina/src/app/puzzle/vpuzzlepiece.h

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/************************************************************************
**
** @file vpuzzlepiece.h
** @author Ronan Le Tiec
** @date 13 4, 2020
**
** @brief
** @copyright
** This source code is part of the Valentina project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2020 Valentina project
** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#ifndef VPUZZLEPIECE_H
#define VPUZZLEPIECE_H
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#include <QUuid>
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#include <QVector>
#include <QPoint>
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#include <QTransform>
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class VPuzzleLayer;
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class VPuzzlePiece : public QObject
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{
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Q_OBJECT
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public:
VPuzzlePiece();
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~VPuzzlePiece();
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/**
* @brief GetName Returns the name of the piece
* @return the piece's name
*/
QString GetName() const;
/**
* @brief SetName Sets the piece's name to the given name
* @param name new name of the piece
*/
void SetName(const QString &name);
/**
* @brief GetUuid Returns the uuid of the piece
* @return the uuid of the piece
*/
QUuid GetUuid() const;
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/**
* @brief SetUuid Sets the uuid of the piece to the given value
*/
void SetUuid(const QUuid &uuid);
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/**
* @brief GetCuttingLine Returns the vector points of the cutting line
* @return the vector points of the cutting line
*/
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QVector<QPointF> GetCuttingLine() const;
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/**
* @brief SetCuttingLine Sets the vector points of the cutting line to the given value
* @param cuttingLine the new vector points for the cutting line
*/
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void SetCuttingLine(const QVector<QPointF> &cuttingLine);
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/**
* @brief GetSeamLine Returns the vector points of the seam line
* @return the vector points of the seam line
*/
QVector<QPointF> GetSeamLine() const;
/**
* @brief SetSeamLine Sets the vector points of the seam line to the given value
* @param seamLine the new vector points for the seam line
*/
void SetSeamLine(const QVector<QPointF> &seamLine);
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/**
* @brief GetShowSeamLine returns wether the seam line of the piece has to be shown or not
* @return true if the seamline has to be shown
*/
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bool GetShowSeamLine() const;
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/**
* @brief SetShowSeamLine sets wether the seam line of the piece has to be shown or not
* @param value true if the seamline has to be shown
*/
void SetShowSeamLine(bool value);
/**
* @brief GetMirrorPiece returns wether the piece is mirrored or not
* @return true if the piece is mirrored
*/
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bool GetPieceMirrored() const;
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/**
* @brief SetMirrorPiece sets wether the piece is mirrored or not
* @param value true if the piece will be mirrored
*/
void SetPieceMirrored(bool value);
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/**
* @brief SetPosition Sets the position of the piece, in relation to the origin of the scene
* @param point the point where to set the piece
*/
void SetPosition(QPointF point);
/**
* @brief GetPosition Returns the position of the piece
* @return the position of the piece
*/
QPointF GetPosition();
/**
* @brief SetRotation Sets the rotation of the piece to the given angle.
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* @param angle the angle of the rotation in degree
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*/
void SetRotation(qreal angle);
/**
* @brief GetRotation Returns the angle of rotation
* @return the angle of rotation
*/
qreal GetRotation();
/**
* @brief SetIsGrainlineEnabled Wether the piece has a grainline or not
* @param value true or false
*/
void SetIsGrainlineEnabled(bool value);
/**
* @brief GetIsGrainlineEnabled Returns wether the grainline is enabled for this piece
* @return true if enabled
*/
bool GetIsGrainlineEnabled();
/**
* @brief SetGrainlineAngle Sets the angle of the grainline
* @param value
*/
void SetGrainlineAngle(qreal value);
/**
* @brief GetGrainlineAngle Returns the angle of the grainline for this piece
* @return the angle
*/
qreal GetGrainlineAngle();
/**
* @brief SetGrainline Sets the grainline to the given vector of points
* @param grainline the grainline
*/
void SetGrainline(QVector<QPointF> grainline);
/**
* @brief GetGrainline Returns the grainline for this piece
* @return the vector
*/
QVector<QPointF> GetGrainline();
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/**
* @brief SetIsSelected Sets wether the piece is selected
* @param value true if the piece is selected
*/
void SetIsSelected(bool value);
/**
* @brief GetIsSelected Returns wether the piece is selected. It emit the signal SelectionChanged
* @return true if the piece is selected
*/
bool GetIsSelected();
/**
* @brief GetLayer Returns the layer in which the piece is.
* @return layer of the piece
*/
VPuzzleLayer* GetLayer();
/**
* @brief SetLayer Sets the layer of the piece to the given layer
* @param layer
*/
void SetLayer(VPuzzleLayer* layer);
QIcon PieceIcon(const QSize &size) const;
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signals:
/**
* @brief SelectionChanged emited when the selection of the piece was
* changed through the SetIsSelected function
*/
void SelectionChanged();
/**
* @brief PositionChanged emited when the position of the piece was
* changed through the SetPosition function
*/
void PositionChanged();
/**
* @brief RotationChanged emited when the position of the piece was
* changed through the function SetRotation
*/
void RotationChanged();
/**
* @brief PropertiesChanged emited when of the properties showSemaline
* or mirrorpiece where changed.
*/
void PropertiesChanged();
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private:
Q_DISABLE_COPY(VPuzzlePiece)
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QUuid m_uuid{QUuid()};
QString m_name{QString()};
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QVector<QPointF> m_cuttingLine{QVector<QPointF>()};
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QVector<QPointF> m_seamLine{QVector<QPointF>()};
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QVector<QPointF> m_grainline{QVector<QPointF>()};
bool m_isGrainlineEnabled{false};
qreal m_grainlineAngle{0};
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QTransform m_transform{QTransform()};
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// use a separate value for now because it's not easy to get the angle from the transform matrix
qreal m_pieceAngle{0};
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bool m_showSeamline{true};
bool m_mirrorPiece{false};
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bool m_isSelected{false};
VPuzzleLayer *m_layer{nullptr};
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};
#endif // VPUZZLEPIECE_H