2020-04-13 18:58:16 +02:00
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/************************************************************************
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**
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** @file vpuzzlepiece.h
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** @author Ronan Le Tiec
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** @date 13 4, 2020
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**
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** @brief
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** @copyright
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** This source code is part of the Valentina project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2020 Valentina project
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** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#ifndef VPUZZLEPIECE_H
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#define VPUZZLEPIECE_H
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2020-04-26 12:09:28 +02:00
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#include <QUuid>
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#include <QVector>
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#include <QPoint>
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#include <QTransform>
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class VPuzzleLayer;
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class VPuzzlePiece : public QObject
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{
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Q_OBJECT
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public:
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VPuzzlePiece();
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~VPuzzlePiece();
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/**
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* @brief GetName Returns the name of the piece
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* @return the piece's name
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*/
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QString GetName() const;
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/**
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* @brief SetName Sets the piece's name to the given name
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* @param name new name of the piece
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*/
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void SetName(const QString &name);
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/**
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* @brief GetUuid Returns the uuid of the piece
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* @return the uuid of the piece
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*/
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QUuid GetUuid() const;
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/**
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* @brief SetUuid Sets the uuid of the piece to the given value
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*/
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void SetUuid(const QUuid &uuid);
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2020-05-02 12:17:06 +02:00
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/**
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* @brief GetCuttingLine Returns the vector points of the cutting line
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* @return the vector points of the cutting line
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*/
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QVector<QPointF> GetCuttingLine() const;
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/**
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* @brief SetCuttingLine Sets the vector points of the cutting line to the given value
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* @param cuttingLine the new vector points for the cutting line
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*/
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void SetCuttingLine(const QVector<QPointF> &cuttingLine);
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/**
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* @brief GetSeamLine Returns the vector points of the seam line
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* @return the vector points of the seam line
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*/
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QVector<QPointF> GetSeamLine() const;
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/**
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* @brief SetSeamLine Sets the vector points of the seam line to the given value
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* @param seamLine the new vector points for the seam line
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*/
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void SetSeamLine(const QVector<QPointF> &seamLine);
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/**
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* @brief GetShowSeamLine returns wether the seam line of the piece has to be shown or not
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* @return true if the seamline has to be shown
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*/
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bool GetShowSeamLine() const;
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/**
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* @brief SetShowSeamLine sets wether the seam line of the piece has to be shown or not
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* @param value true if the seamline has to be shown
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*/
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void SetShowSeamLine(bool value);
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/**
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* @brief GetMirrorPiece returns wether the piece is mirrored or not
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* @return true if the piece is mirrored
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*/
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bool GetPieceMirrored() const;
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/**
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* @brief SetMirrorPiece sets wether the piece is mirrored or not
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* @param value true if the piece will be mirrored
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*/
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void SetPieceMirrored(bool value);
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/**
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* @brief SetPosition Sets the position of the piece, in relation to the origin of the scene
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* @param point the point where to set the piece
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*/
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void SetPosition(QPointF point);
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/**
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* @brief GetPosition Returns the position of the piece
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* @return the position of the piece
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*/
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QPointF GetPosition();
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/**
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* @brief SetRotation Sets the rotation of the piece to the given angle.
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* @param angle the angle of the rotation in degree
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*/
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void SetRotation(qreal angle);
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/**
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* @brief GetRotation Returns the angle of rotation
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* @return the angle of rotation
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*/
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qreal GetRotation();
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2020-05-06 15:05:01 +02:00
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/**
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* @brief SetIsGrainlineEnabled Wether the piece has a grainline or not
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* @param value true or false
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*/
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void SetIsGrainlineEnabled(bool value);
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/**
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* @brief GetIsGrainlineEnabled Returns wether the grainline is enabled for this piece
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* @return true if enabled
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*/
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bool GetIsGrainlineEnabled();
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/**
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* @brief SetGrainlineAngle Sets the angle of the grainline
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* @param value
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*/
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void SetGrainlineAngle(qreal value);
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/**
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* @brief GetGrainlineAngle Returns the angle of the grainline for this piece
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* @return the angle
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*/
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qreal GetGrainlineAngle();
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/**
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* @brief SetGrainline Sets the grainline to the given vector of points
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* @param grainline the grainline
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*/
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void SetGrainline(QVector<QPointF> grainline);
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/**
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* @brief GetGrainline Returns the grainline for this piece
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* @return the vector
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*/
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QVector<QPointF> GetGrainline();
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/**
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* @brief SetIsSelected Sets wether the piece is selected
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* @param value true if the piece is selected
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*/
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void SetIsSelected(bool value);
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/**
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* @brief GetIsSelected Returns wether the piece is selected. It emit the signal SelectionChanged
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* @return true if the piece is selected
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*/
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bool GetIsSelected();
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/**
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* @brief GetLayer Returns the layer in which the piece is.
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* @return layer of the piece
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*/
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VPuzzleLayer* GetLayer();
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/**
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* @brief SetLayer Sets the layer of the piece to the given layer
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* @param layer
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*/
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void SetLayer(VPuzzleLayer* layer);
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QIcon PieceIcon(const QSize &size) const;
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signals:
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/**
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* @brief SelectionChanged emited when the selection of the piece was
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* changed through the SetIsSelected function
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*/
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void SelectionChanged();
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/**
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* @brief PositionChanged emited when the position of the piece was
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* changed through the SetPosition function
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*/
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void PositionChanged();
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/**
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* @brief RotationChanged emited when the position of the piece was
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* changed through the function SetRotation
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*/
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void RotationChanged();
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/**
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* @brief PropertiesChanged emited when of the properties showSemaline
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* or mirrorpiece where changed.
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*/
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void PropertiesChanged();
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private:
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Q_DISABLE_COPY(VPuzzlePiece)
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QUuid m_uuid{QUuid()};
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QString m_name{QString()};
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QVector<QPointF> m_cuttingLine{QVector<QPointF>()};
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QVector<QPointF> m_seamLine{QVector<QPointF>()};
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QVector<QPointF> m_grainline{QVector<QPointF>()};
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bool m_isGrainlineEnabled{false};
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qreal m_grainlineAngle{0};
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QTransform m_transform{QTransform()};
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// use a separate value for now because it's not easy to get the angle from the transform matrix
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qreal m_pieceAngle{0};
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bool m_showSeamline{true};
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bool m_mirrorPiece{false};
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bool m_isSelected{false};
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VPuzzleLayer *m_layer{nullptr};
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};
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#endif // VPUZZLEPIECE_H
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