valentina/src/libs/vmisc/theme/vscenestylesheet.cpp

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/************************************************************************
**
** @file vscenestylesheet.cpp
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 24 7, 2023
**
** @brief
** @copyright
** This source code is part of the Valentina project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2023 Valentina project
** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vscenestylesheet.h"
#include "../def.h"
2023-08-08 08:26:14 +02:00
#include "vmanuallayoutstyle.h"
#include "vtheme.h"
#include <QColor>
#include <QGraphicsItem>
//---------------------------------------------------------------------------------------------------------------------
auto VSceneStylesheet::Instance() -> VSceneStylesheet &
{
static VSceneStylesheet stylesheet;
return stylesheet;
}
//---------------------------------------------------------------------------------------------------------------------
void VSceneStylesheet::ResetStyles()
{
SetToolStyle(VToolStyle());
SetPatternPieceStyle(VPatternPieceStyle());
SetManualLayoutStyle(VManualLayoutStyle());
}
//---------------------------------------------------------------------------------------------------------------------
auto VSceneStylesheet::ToolStyle() -> const VToolStyle &
{
return Instance().m_toolStyle;
}
//---------------------------------------------------------------------------------------------------------------------
void VSceneStylesheet::SetToolStyle(const VToolStyle &style)
{
Instance().m_toolStyle = style;
}
//---------------------------------------------------------------------------------------------------------------------
auto VSceneStylesheet::PatternPieceStyle() -> const VPatternPieceStyle &
{
return Instance().m_patternPieceStyle;
}
//---------------------------------------------------------------------------------------------------------------------
void VSceneStylesheet::SetPatternPieceStyle(const VPatternPieceStyle &style)
{
Instance().m_patternPieceStyle = style;
}
//---------------------------------------------------------------------------------------------------------------------
auto VSceneStylesheet::ManualLayoutStyle() -> const VManualLayoutStyle &
{
return Instance().m_manualLayoutStyle;
}
//---------------------------------------------------------------------------------------------------------------------
void VSceneStylesheet::SetManualLayoutStyle(const VManualLayoutStyle &style)
{
Instance().m_manualLayoutStyle = style;
}
//---------------------------------------------------------------------------------------------------------------------
auto VSceneStylesheet::Color(VColorRole role) -> QColor
{
switch (role)
{
case (VColorRole::PatternColor):
return ToolStyle().PatternColor();
case (VColorRole::DraftPointColor):
return ToolStyle().PointColor();
case (VColorRole::DraftLabelColor):
return ToolStyle().LabelColor();
case (VColorRole::DraftLabelHoverColor):
return ToolStyle().LabelHoverColor();
case (VColorRole::DraftLabelLineColor):
return ToolStyle().LabelLineColor();
case (VColorRole::ControlLineColor):
return ToolStyle().ControlLineColor();
case (VColorRole::ControlPointColor):
return ToolStyle().ControlPointColor();
case (VColorRole::AccuracyRadiusColor):
return ToolStyle().AccuracyRadiusColor();
case (VColorRole::VisMainColor):
return ToolStyle().VisMainColor();
case (VColorRole::VisSupportColor):
return ToolStyle().VisSupportColor();
case (VColorRole::VisSupportColor2):
return ToolStyle().VisSupportColor2();
case (VColorRole::VisSupportColor3):
return ToolStyle().VisSupportColor3();
case (VColorRole::VisSupportColor4):
return ToolStyle().VisSupportColor4();
case (VColorRole::BasePointColor):
return ToolStyle().BasePointColor();
case (VColorRole::PieceColor):
return PatternPieceStyle().PieceColor();
case (VColorRole::PiecePointColor):
return PatternPieceStyle().PointColor();
case (VColorRole::PieceNodeLabelColor):
return PatternPieceStyle().NodeLabelColor();
case (VColorRole::PieceNodeLabelHoverColor):
return PatternPieceStyle().NodeLabelHoverColor();
case (VColorRole::PieceNodeLabelLineColor):
return PatternPieceStyle().NodeLabelLineColor();
case (VColorRole::DefaultColor):
default:
return Qt::black;
}
}
//---------------------------------------------------------------------------------------------------------------------
auto VSceneStylesheet::CorrectToolColor(const QGraphicsItem *item, const QColor &color) -> QColor
{
SCASSERT(item != nullptr)
if (item->isEnabled())
{
return color;
}
QColor disabled = ToolStyle().DisabledColor();
disabled.setAlpha(color.alpha());
return disabled;
}
//---------------------------------------------------------------------------------------------------------------------
auto VSceneStylesheet::CorrectToolColorForDarkTheme(const QColor &color) -> QColor
{
if (VTheme::ColorSheme() != VColorSheme::Dark)
{
return color;
}
QMap<QString, QString> adjustments = ToolStyle().ColorAdjustments();
QString colorName = color.name(QColor::HexArgb);
if (adjustments.contains(colorName))
{
QColor c = adjustments.value(color.name(QColor::HexArgb));
colorName = c.name(QColor::HexArgb);
return c;
}
return color.lighter(150);
}