valentina/src/app/geometry/vpointf.h

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/************************************************************************
**
** @file vpointf.h
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date November 15, 2013
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
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#ifndef VPOINTF_H
#define VPOINTF_H
#include "vgobject.h"
class QPointF;
class QString;
/**
* @brief The VPointF class keep data of point.
*/
class VPointF:public VGObject
{
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public:
VPointF ();
VPointF (const VPointF &point );
VPointF (const QPointF &point );
VPointF (qreal x, qreal y, const QString &name, qreal mx, qreal my, quint32 idObject = 0,
const Draw &mode = Draw::Calculation);
VPointF (const QPointF &point, const QString &name, qreal mx, qreal my, quint32 idObject = 0,
const Draw &mode = Draw::Calculation);
virtual ~VPointF(){}
VPointF &operator=(const VPointF &point);
qreal mx() const;
qreal my() const;
void setMx(qreal mx);
void setMy(qreal my);
QPointF toQPointF()const;
qreal x() const;
void setX(const qreal &value);
qreal y() const;
void setY(const qreal &value);
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private:
/** @brief _mx offset name respect to x */
qreal _mx;
/** @brief _my offset name respect to y */
qreal _my;
/** @brief _x x coordinate */
qreal _x;
/** @brief _y y coordinate */
qreal _y;
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};
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief mx return offset name respect to x
* @return offset
*/
inline qreal VPointF::mx() const
{
return _mx;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief my return offset name respect to y
* @return offset
*/
inline qreal VPointF::my() const
{
return _my;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief setMx set offset name respect to x
* @param mx offset
*/
inline void VPointF::setMx(qreal mx)
{
_mx = mx;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief setMy set offset name respect to y
* @param my offset
*/
inline void VPointF::setMy(qreal my)
{
_my = my;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief x return x coordinate
* @return value
*/
inline qreal VPointF::x() const
{
return _x;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief setX set x coordinate
* @param value x coordinate
*/
inline void VPointF::setX(const qreal &value)
{
_x = value;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief y return y coordinate
* @return value
*/
inline qreal VPointF::y() const
{
return _y;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief setY set y coordinate
* @param value y coordinate
*/
inline void VPointF::setY(const qreal &value)
{
_y = value;
}
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#endif // VPOINTF_H