120 lines
4.9 KiB
C++
120 lines
4.9 KiB
C++
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#include "vcontrolpointspline.h"
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#include <QPen>
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#include <QBrush>
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#include <QGraphicsScene>
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#include <QDebug>
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VControlPointSpline::VControlPointSpline(const QPointF &controlPoint, const QPointF &splinePoint,
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QGraphicsItem *parent):QGraphicsEllipseItem(parent){
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radius = 1.5*PrintDPI/25.4;
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//create circle
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QRectF rec = QRectF(0, 0, radius*2, radius*2);
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rec.translate(-rec.center().x(), -rec.center().y());
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this->setRect(rec);
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this->setPen(QPen(Qt::black, widthHairLine));
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this->setBrush(QBrush(Qt::NoBrush));
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this->setFlag(QGraphicsItem::ItemIsSelectable, true);
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this->setFlag(QGraphicsItem::ItemIsMovable, true);
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this->setFlag(QGraphicsItem::ItemSendsGeometryChanges, true);
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this->setAcceptHoverEvents(true);
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this->setPos(controlPoint);
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//Лінія, що з'єднує дві точки
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QPointF p1, p2;
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LineIntersectCircle(QPointF(), radius, QLineF( QPointF(), splinePoint-controlPoint), p1, p2);
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controlLine = new QGraphicsLineItem(QLineF(splinePoint-controlPoint, p1), this);
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controlLine->setPen(QPen(Qt::red, widthHairLine));
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controlLine->setFlag(QGraphicsItem::ItemStacksBehindParent, true);
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}
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void VControlPointSpline::hoverMoveEvent(QGraphicsSceneHoverEvent *event){
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Q_UNUSED(event);
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this->setPen(QPen(Qt::black, widthMainLine));
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}
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void VControlPointSpline::hoverLeaveEvent(QGraphicsSceneHoverEvent *event){
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Q_UNUSED(event);
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this->setPen(QPen(Qt::black, widthHairLine));
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}
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QVariant VControlPointSpline::itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value){
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if (change == ItemPositionChange && scene()) {
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// value - это новое положение.
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QPointF newPos = value.toPointF();
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qDebug()<<this->rect();
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QRectF rect = scene()->sceneRect();
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if (!rect.contains(newPos)) {
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// Сохраняем элемент внутри прямоугольника сцены.
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newPos.setX(qMin(rect.right(), qMax(newPos.x(), rect.left())));
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newPos.setY(qMin(rect.bottom(), qMax(newPos.y(), rect.top())));
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emit ControlPointChangePosition(newPos);
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return newPos;
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}
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emit ControlPointChangePosition(newPos);
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}
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return QGraphicsItem::itemChange(change, value);
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}
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qint32 VControlPointSpline::LineIntersectCircle(QPointF center, qreal radius, QLineF line, QPointF &p1,
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QPointF &p2) const{
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const qreal eps = 1e-8;
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//коефіцієнти для рівняння відрізку
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qreal a = line.p2().y() - line.p1().y();
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qreal b = line.p1().x() - line.p2().x();
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// В даному випадку не використовується.
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//qreal c = - a * line.p1().x() - b * line.p1().y();
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// проекция центра окружности на прямую
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QPointF p = ClosestPoint (line, center);
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// сколько всего решений?
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qint32 flag = 0;
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qreal d = QLineF (center, p).length();
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if (qAbs (d - radius) <= eps){
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flag = 1;
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} else {
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if (radius > d){
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flag = 2;
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} else {
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return 0;
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}
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}
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// находим расстояние от проекции до точек пересечения
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qreal k = sqrt (radius * radius - d * d);
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qreal t = QLineF (QPointF (0, 0), QPointF (b, - a)).length();
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// добавляем к проекции векторы направленные к точкам пеерсечения
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p1 = addVector (p, QPointF (0, 0), QPointF (- b, a), k / t);
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p2 = addVector (p, QPointF (0, 0), QPointF (b, - a), k / t);
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return flag;
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}
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QPointF VControlPointSpline::ClosestPoint(QLineF line, QPointF p) const{
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QLineF lineP2pointFrom = QLineF(line.p2(), p);
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qreal angle = 180-line.angleTo(lineP2pointFrom)-90;
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QLineF pointFromlineP2 = QLineF(p, line.p2());
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pointFromlineP2.setAngle(pointFromlineP2.angle()+angle);
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QPointF point;
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QLineF::IntersectType type = pointFromlineP2.intersect(line,&point);
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if ( type == QLineF::BoundedIntersection ){
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return point;
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} else{
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if ( type == QLineF::NoIntersection || type == QLineF::UnboundedIntersection ){
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Q_ASSERT_X(type != QLineF::BoundedIntersection, Q_FUNC_INFO, "Немає точки перетину.");
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return point;
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}
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}
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return point;
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}
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QPointF VControlPointSpline::addVector(QPointF p, QPointF p1, QPointF p2, qreal k) const{
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return QPointF (p.x() + (p2.x() - p1.x()) * k, p.y() + (p2.y() - p1.y()) * k);
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}
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void VControlPointSpline::RefreshLine(const QPointF &controlPoint, const QPointF &splinePoint){
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// QRectF rec = QRectF(0, 0, radius*2, radius*2);
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// rec.translate(0-rec.center().x(), 0-rec.center().y());
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// this->setRect(rec);
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QPointF p1, p2;
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LineIntersectCircle(QPointF(), radius, QLineF( QPointF(), splinePoint-controlPoint), p1, p2);
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controlLine->setLine(QLineF(splinePoint-controlPoint, p1));
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}
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