valentina/src/geometry/vequidistant.cpp

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/************************************************************************
**
** @file vequidistant.cpp
** @author Roman Telezhinsky <dismine@gmail.com>
** @date 28 1, 2014
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vequidistant.h"
QPainterPath VEquidistant::ContourPath(const quint32 &idDetail, const VContainer *data) const
{
Q_CHECK_PTR(data);
VDetail detail = data->GetDetail(idDetail);
QVector<QPointF> points;
QVector<QPointF> pointsEkv;
for (ptrdiff_t i = 0; i< detail.CountNode(); ++i)
{
switch (detail.at(i).getTypeTool())
{
case (Tool::NodePoint):
{
const VPointF *point = data->GeometricObject<const VPointF*>(detail.at(i).getId());
points.append(point->toQPointF());
if (detail.getSeamAllowance() == true)
{
QPointF pEkv = point->toQPointF();
pEkv.setX(pEkv.x()+detail.at(i).getMx());
pEkv.setY(pEkv.y()+detail.at(i).getMy());
pointsEkv.append(pEkv);
}
}
break;
case (Tool::NodeArc):
{
const VArc *arc = data->GeometricObject<const VArc *>(detail.at(i).getId());
qreal len1 = GetLengthContour(points, arc->GetPoints());
qreal lenReverse = GetLengthContour(points, GetReversePoint(arc->GetPoints()));
if (len1 <= lenReverse)
{
points << arc->GetPoints();
if (detail.getSeamAllowance() == true)
{
pointsEkv << biasPoints(arc->GetPoints(), detail.at(i).getMx(), detail.at(i).getMy());
}
}
else
{
points << GetReversePoint(arc->GetPoints());
if (detail.getSeamAllowance() == true)
{
pointsEkv << biasPoints(GetReversePoint(arc->GetPoints()), detail.at(i).getMx(),
detail.at(i).getMy());
}
}
}
break;
case (Tool::NodeSpline):
{
const VSpline *spline = data->GeometricObject<const VSpline *>(detail.at(i).getId());
qreal len1 = GetLengthContour(points, spline->GetPoints());
qreal lenReverse = GetLengthContour(points, GetReversePoint(spline->GetPoints()));
if (len1 <= lenReverse)
{
points << spline->GetPoints();
if (detail.getSeamAllowance() == true)
{
pointsEkv << biasPoints(spline->GetPoints(), detail.at(i).getMx(), detail.at(i).getMy());
}
}
else
{
points << GetReversePoint(spline->GetPoints());
if (detail.getSeamAllowance() == true)
{
pointsEkv << biasPoints(GetReversePoint(spline->GetPoints()), detail.at(i).getMx(),
detail.at(i).getMy());
}
}
}
break;
case (Tool::NodeSplinePath):
{
const VSplinePath *splinePath = data->GeometricObject<const VSplinePath *>(detail.at(i).getId());
qreal len1 = GetLengthContour(points, splinePath->GetPathPoints());
qreal lenReverse = GetLengthContour(points, GetReversePoint(splinePath->GetPathPoints()));
if (len1 <= lenReverse)
{
points << splinePath->GetPathPoints();
if (detail.getSeamAllowance() == true)
{
pointsEkv << biasPoints(splinePath->GetPathPoints(), detail.at(i).getMx(), detail.at(i).getMy());
}
}
else
{
points << GetReversePoint(splinePath->GetPathPoints());
if (detail.getSeamAllowance() == true)
{
pointsEkv << biasPoints(GetReversePoint(splinePath->GetPathPoints()), detail.at(i).getMx(),
detail.at(i).getMy());
}
}
}
break;
default:
qWarning()<<"Get wrong tool type. Ignore."<<detail.at(i).getTypeTool();
break;
}
}
QPainterPath path;
path.moveTo(points[0]);
for (qint32 i = 1; i < points.count(); ++i)
{
path.lineTo(points[i]);
}
path.lineTo(points[0]);
pointsEkv = CorrectEquidistantPoints(pointsEkv);
pointsEkv = CheckLoops(pointsEkv);
if (detail.getSeamAllowance() == true)
{
QPainterPath ekv;
if (detail.getClosed() == true)
{
ekv = Equidistant(pointsEkv, Detail::CloseEquidistant, toPixel(detail.getWidth()));
}
else
{
ekv = Equidistant(pointsEkv, Detail::OpenEquidistant, toPixel(detail.getWidth()));
}
path.addPath(ekv);
path.setFillRule(Qt::WindingFill);
}
return path;
}
qreal VEquidistant::GetLengthContour(const QVector<QPointF> &contour, const QVector<QPointF> &newPoints)
{
qreal length = 0;
QVector<QPointF> points;
points << contour << newPoints;
for (qint32 i = 0; i < points.size()-1; ++i)
{
QLineF line(points.at(i), points.at(i+1));
length += line.length();
}
return length;
}
QVector<QPointF> VEquidistant::biasPoints(const QVector<QPointF> &points, const qreal &mx, const qreal &my)
{
QVector<QPointF> p;
for (qint32 i = 0; i < points.size(); ++i)
{
QPointF point = points.at(i);
point.setX(point.x() + mx);
point.setY(point.y() + my);
p.append(point);
}
return p;
}
QVector<QPointF> VEquidistant::CorrectEquidistantPoints(const QVector<QPointF> &points)
{
QVector<QPointF> correctPoints;
if (points.size()<4)//Better don't check if only three points. We can destroy equidistant.
{
qWarning()<<"Only three points.";
return points;
}
//Clear equivalent points
for (qint32 i = 0; i <points.size(); ++i)
{
if (i == points.size()-1)
{
correctPoints.append(points.at(i));
continue;
}
if (points.at(i) == points.at(i+1))
{
correctPoints.append(points.at(i));
++i;
}
else
{
correctPoints.append(points.at(i));
}
}
if (correctPoints.size()<3)
{
return correctPoints;
}
//Remove point on line
QPointF point;
for (qint32 i = 1; i <correctPoints.size()-1; ++i)
{
QLineF l1(correctPoints[i-1], correctPoints[i]);
QLineF l2(correctPoints[i], correctPoints[i+1]);
QLineF::IntersectType intersect = l1.intersect(l2, &point);
if (intersect == QLineF::NoIntersection)
{
correctPoints.remove(i);
}
}
return correctPoints;
}
QPainterPath VEquidistant::Equidistant(QVector<QPointF> points, const Detail::Equidistant &eqv,
const qreal &width) const
{
QPainterPath ekv;
QVector<QPointF> ekvPoints;
if ( points.size() < 3 )
{
qDebug()<<"Not enough points for building the equidistant.\n";
return ekv;
}
for (qint32 i = 0; i < points.size(); ++i )
{
if (i != points.size()-1)
{
if (points[i] == points[i+1])
{
points.remove(i+1);
}
}
else
{
if (points[i] == points[0])
{
points.remove(i);
}
}
}
if (eqv == Detail::CloseEquidistant)
{
points.append(points.at(0));
}
for (qint32 i = 0; i < points.size(); ++i )
{
if ( i == 0 && eqv == Detail::CloseEquidistant)
{//first point, polyline closed
ekvPoints<<EkvPoint(QLineF(points[points.size()-2], points[points.size()-1]), QLineF(points[1], points[0]),
width);
continue;
}
else if (i == 0 && eqv == Detail::OpenEquidistant)
{//first point, polyline doesn't closed
ekvPoints.append(SingleParallelPoint(QLineF(points[0], points[1]), 90, width));
continue;
}
if (i == points.size()-1 && eqv == Detail::CloseEquidistant)
{//last point, polyline closed
ekvPoints.append(ekvPoints.at(0));
continue;
}
else if (i == points.size()-1 && eqv == Detail::OpenEquidistant)
{//last point, polyline doesn't closed
ekvPoints.append(SingleParallelPoint(QLineF(points[points.size()-1], points[points.size()-2]), -90,
width));
continue;
}
//points in the middle of polyline
ekvPoints<<EkvPoint(QLineF(points[i-1], points[i]), QLineF(points[i+1], points[i]), width);
}
ekvPoints = CheckLoops(ekvPoints);
ekv.moveTo(ekvPoints[0]);
for (qint32 i = 1; i < ekvPoints.count(); ++i)
{
ekv.lineTo(ekvPoints[i]);
}
return ekv;
}
QVector<QPointF> VEquidistant::CheckLoops(const QVector<QPointF> &points)
{
QVector<QPointF> ekvPoints;
/*If we got less than 4 points no need seek loops.*/
if (points.size() < 4)
{
return ekvPoints;
}
bool closed = false;
if (points.at(0) == points.at(points.size()-1))
{
closed = true;
}
qint32 i, j;
for (i = 0; i < points.size(); ++i)
{
/*Last three points no need check.*/
if (i >= points.size()-3)
{
ekvPoints.append(points.at(i));
continue;
}
QPointF crosPoint;
QLineF::IntersectType intersect = QLineF::NoIntersection;
QLineF line1(points.at(i), points.at(i+1));
for (j = i+2; j < points.size()-1; ++j)
{
QLineF line2(points.at(j), points.at(j+1));
intersect = line1.intersect(line2, &crosPoint);
if (intersect == QLineF::BoundedIntersection)
{
break;
}
}
if (intersect == QLineF::BoundedIntersection)
{
if (i == 0 && j+1 == points.size()-1 && closed)
{
/*We got closed contour.*/
ekvPoints.append(points.at(i));
}
else
{
/*We found loop.*/
ekvPoints.append(points.at(i));
ekvPoints.append(crosPoint);
i = j;
}
}
else
{
/*We did not found loop.*/
ekvPoints.append(points.at(i));
}
}
return ekvPoints;
}
QVector<QPointF> VEquidistant::GetReversePoint(const QVector<QPointF> &points)
{
Q_ASSERT(points.size() > 0);
QVector<QPointF> reversePoints;
for (qint32 i = points.size() - 1; i >= 0; --i)
{
reversePoints.append(points.at(i));
}
return reversePoints;
}
QVector<QPointF> VEquidistant::EkvPoint(const QLineF &line1, const QLineF &line2, const qreal &width) const
{
Q_ASSERT(width > 0);
QVector<QPointF> points;
if (line1.p2() != line2.p2())
{
qWarning()<<"Last point of two lines must be equal.";
}
QPointF CrosPoint;
QLineF bigLine1 = ParallelLine(line1, width );
QLineF bigLine2 = ParallelLine(QLineF(line2.p2(), line2.p1()), width );
QLineF::IntersectType type = bigLine1.intersect( bigLine2, &CrosPoint );
switch (type)
{
case (QLineF::BoundedIntersection):
points.append(CrosPoint);
return points;
break;
case (QLineF::UnboundedIntersection):
{
QLineF line( line1.p2(), CrosPoint );
if (line.length() > width + toPixel(8))
{
QLineF lineL = QLineF(bigLine1.p2(), CrosPoint);
lineL.setLength(width);
points.append(lineL.p2());
lineL = QLineF(bigLine2.p1(), CrosPoint);
lineL.setLength(width);
points.append(lineL.p2());
}
else
{
points.append(CrosPoint);
return points;
}
break;
}
case (QLineF::NoIntersection):
/*If we have correct lines this means lines lie on a line.*/
points.append(bigLine1.p2());
return points;
break;
default:
break;
}
return points;
}
QLineF VEquidistant::ParallelLine(const QLineF &line, qreal width) const
{
Q_ASSERT(width > 0);
QLineF paralel = QLineF (SingleParallelPoint(line, 90, width), SingleParallelPoint(QLineF(line.p2(), line.p1()),
-90, width));
return paralel;
}
QPointF VEquidistant::SingleParallelPoint(const QLineF &line, const qreal &angle, const qreal &width)
{
Q_ASSERT(width > 0);
QLineF pLine = line;
pLine.setAngle( pLine.angle() + angle );
pLine.setLength( width );
return pLine.p2();
}