2014-06-25 16:08:12 +02:00
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/************************************************************************
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**
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** @file vabstractcurve.cpp
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date 25 6, 2014
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**
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** @brief
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** @copyright
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** This source code is part of the Valentine project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2014 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "vabstractcurve.h"
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2014-07-13 14:49:00 +02:00
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#include <QPainterPath>
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2014-06-25 16:08:12 +02:00
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VAbstractCurve::VAbstractCurve(const GOType &type, const quint32 &idObject, const Draw &mode)
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:VGObject(type, idObject, mode)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VAbstractCurve::VAbstractCurve(const VAbstractCurve &curve)
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:VGObject(curve)
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{}
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//---------------------------------------------------------------------------------------------------------------------
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VAbstractCurve &VAbstractCurve::operator=(const VAbstractCurve &curve)
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{
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2014-07-27 14:30:28 +02:00
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if ( &curve == this )
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{
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return *this;
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}
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2014-06-25 16:08:12 +02:00
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VGObject::operator=(curve);
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return *this;
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}
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//---------------------------------------------------------------------------------------------------------------------
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2014-08-17 16:22:30 +02:00
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QPainterPath VAbstractCurve::GetPath(PathDirection direction) const
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2014-06-25 16:08:12 +02:00
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{
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QPainterPath path;
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QVector<QPointF> points = GetPoints();
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if (points.count() >= 2)
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{
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for (qint32 i = 0; i < points.count()-1; ++i)
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{
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path.moveTo(points.at(i));
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path.lineTo(points.at(i+1));
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}
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2014-08-17 16:22:30 +02:00
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if (direction == PathDirection::Show && points.count() >= 3)
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{
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path.addPath(ShowDirection(points));
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}
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2014-06-25 16:08:12 +02:00
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}
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else
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{
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qDebug()<<"points.count() < 2"<<Q_FUNC_INFO;
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}
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return path;
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}
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2014-08-17 16:22:30 +02:00
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//---------------------------------------------------------------------------------------------------------------------
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QPainterPath VAbstractCurve::ShowDirection(const QVector<QPointF> &points) const
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{
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QPainterPath path;
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if (points.count() >= 2)
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{
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/*Need find coordinate midle of curve.
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Universal way is take all points and find sum.*/
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const qreal seek_length = GetLength()/2.0;
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qreal found_length = 0;
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QLineF arrow;
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for (qint32 i = 1; i <= points.size()-1; ++i)
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{
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arrow = QLineF(points.at(i-1), points.at(i));
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found_length += arrow.length();//Length that we aready find
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if (seek_length <= found_length)// if have found more that need stop.
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{
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//subtract length in last line and you will find position of the middle point.
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arrow.setLength(arrow.length() - (found_length - seek_length));
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break;
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}
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}
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//Reverse line because we want start arrow from this point
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arrow = QLineF(arrow.p2(), arrow.p1());
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const qreal angle = arrow.angle();//we each time change line angle, better save original angle value
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arrow.setLength(14);//arrow length in pixels
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arrow.setAngle(angle-35);
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path.moveTo(arrow.p1());
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path.lineTo(arrow.p2());
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arrow.setAngle(angle+35);
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path.moveTo(arrow.p1());
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path.lineTo(arrow.p2());
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}
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return path;
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}
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