valentina/src/app/tools/vtooluniondetails.h

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/************************************************************************
**
** @file vtooluniondetails.h
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 26 12, 2013
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#ifndef VTOOLUNIONDETAILS_H
#define VTOOLUNIONDETAILS_H
#include "vabstracttool.h"
#include "../xml/vpattern.h"
class VPointF;
class VMainGraphicsScene;
class DialogTool;
/**
* @brief The VToolUnionDetails class tool union details.
*/
class VToolUnionDetails : public VAbstractTool
{
Q_OBJECT
public:
VToolUnionDetails(VPattern *doc, VContainer *data, const quint32 &id, const VDetail &d1, const VDetail &d2,
const quint32 &indexD1, const quint32 &indexD2, const Source &typeCreation,
QObject *parent = nullptr);
/**
* @brief setDialog set dialog when user want change tool option.
*/
virtual void setDialog() {}
static VToolUnionDetails *Create(DialogTool *dialog, VMainGraphicsScene *scene, VPattern *doc, VContainer *data);
static VToolUnionDetails *Create(const quint32 _id, const VDetail &d1, const VDetail &d2, const quint32 &d1id,
const quint32 &d2id, const quint32 &indexD1, const quint32 &indexD2,
VMainGraphicsScene *scene, VPattern *doc, VContainer *data, const Document &parse,
const Source &typeCreation);
static void PointsOnEdge(const VDetail &d, const quint32 &index, VPointF &p1, VPointF &p2, VContainer *data);
static void FindJ(const qint32 &pointsD2, const VDetail &d2, const quint32 &indexD2, qint32 &j);
static QVector<VDetail> GetDetailFromFile(VPattern *doc, const QDomElement &domElement);
static const QString TagName;
static const QString ToolType;
static const QString TagDetail;
static const QString TagNode;
static const QString AttrIndexD1;
static const QString AttrIndexD2;
static const QString AttrIdObject;
static const QString AttrNodeType;
static const QString NodeTypeContour;
static const QString NodeTypeModeling;
static void AddToNewDetail(QObject *tool, VPattern *doc, VContainer *data, VDetail &newDetail,
const VDetail &det, const ptrdiff_t &i, const quint32 &idTool, const qreal &dx = 0,
const qreal &dy = 0, const quint32 &pRotate = 0, const qreal &angle = 0);
static void UpdatePoints(const quint32 &idDetail, VContainer *data, const VDetail &det, const ptrdiff_t &i,
quint32 &idCount, const qreal &dx = 0, const qreal &dy = 0, const quint32 &pRotate = 0,
const qreal &angle = 0);
static void BiasRotatePoint(VPointF *point, const qreal &dx, const qreal &dy, const QPointF &pRotate,
const qreal &angle);
virtual QString getTagName() const;
public slots:
/**
* @brief FullUpdateFromFile update tool data form file.
*/
virtual void FullUpdateFromFile (){}
protected:
virtual void AddToFile();
virtual void RefreshDataInFile();
virtual void SaveOptions(QDomElement &tag, QSharedPointer<VGObject> &obj);
private:
Q_DISABLE_COPY(VToolUnionDetails)
/** @brief d1 first detail. */
VDetail d1;
/** @brief d2 second detail. */
VDetail d2;
/** @brief indexD1 index edge in first detail. */
quint32 indexD1;
/** @brief indexD2 index edge in second detail. */
quint32 indexD2;
void AddDetail(QDomElement &domElement, VDetail &d);
void AddNode(QDomElement &domElement, const VNodeDetail &node);
QDomNode UpdateDetail(const QDomNode &domNode, const VDetail &d);
void AddToModeling(const QDomElement &domElement);
};
#endif // VTOOLUNIONDETAILS_H