don't draw if the window is not visible.
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f693476365
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ab7037cb33
29
st.c
29
st.c
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@ -115,6 +115,7 @@ typedef struct {
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int ch; /* char height */
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int cw; /* char width */
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int hasfocus;
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int vis; /* is visible */
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} XWindow;
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typedef struct {
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@ -187,6 +188,8 @@ static void xloadcols(void);
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static void xseturgency(int);
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static void expose(XEvent *);
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static void visibility(XEvent *);
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static void unmap(XEvent *);
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static char* kmap(KeySym);
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static void kpress(XEvent *);
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static void resize(XEvent *);
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@ -198,8 +201,10 @@ static void bmotion(XEvent *);
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static void (*handler[LASTEvent])(XEvent *) = {
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[KeyPress] = kpress,
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[Expose] = expose,
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[ConfigureNotify] = resize,
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[VisibilityNotify] = visibility,
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[UnmapNotify] = unmap,
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[Expose] = expose,
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[FocusIn] = focus,
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[FocusOut] = focus,
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[MotionNotify] = bmotion,
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@ -1211,9 +1216,9 @@ xinit(void) {
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attrs.background_pixel = dc.col[DefaultBG];
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attrs.border_pixel = dc.col[DefaultBG];
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attrs.bit_gravity = NorthWestGravity;
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attrs.event_mask = ExposureMask | KeyPressMask
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| StructureNotifyMask | FocusChangeMask | PointerMotionMask
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| ButtonPressMask | ButtonReleaseMask;
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attrs.event_mask = FocusChangeMask | KeyPressMask
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| ExposureMask | VisibilityChangeMask | StructureNotifyMask
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| PointerMotionMask | ButtonPressMask | ButtonReleaseMask;
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attrs.colormap = xw.cmap;
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xw.win = XCreateWindow(xw.dis, XRootWindow(xw.dis, xw.scr), 0, 0,
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@ -1321,6 +1326,9 @@ draw(int redraw_all) {
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Glyph base, new;
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char buf[DRAW_BUF_SIZ];
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if(!xw.vis)
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return;
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xclear(0, 0, term.col-1, term.row-1);
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for(y = 0; y < term.row; y++) {
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base = term.line[y][0];
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@ -1357,6 +1365,19 @@ expose(XEvent *ev) {
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draw(SCREEN_REDRAW);
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}
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void
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visibility(XEvent *ev) {
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XVisibilityEvent *e = &ev->xvisibility;
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/* XXX if this goes from 0 to 1, need a full redraw for next Expose,
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* not just a buf copy */
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xw.vis = e->state != VisibilityFullyObscured;
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}
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void
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unmap(XEvent *ev) {
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xw.vis = 0;
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}
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void
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xseturgency(int add) {
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XWMHints *h = XGetWMHints(xw.dis, xw.win);
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