Refactor xsetcolorname()
I mainly improved the slightly off algorithm used to load colours in the 256-colour-space and removed unnecessary local values (r,g,b,colour). "colour" is not necessary as a punchbag for XftColorAlloc[Value,Name], as they don't mess with the result-adress until they are absolutely sure everything worked out[0]. Being at it, I changed the error-returns for AllocValue to dies (just like in xloadcols()), as a failure is most likely an OOM-situation you better catch early. In case of an invalid name everything stays the same. [0]: http://www.opensource.apple.com/source/X11libs/X11libs-40/libXft/libXft-2.1.13/src/xftcolor.c Signed-off-by: Christoph Lohmann <20h@r-36.net>
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32
st.c
32
st.c
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@ -2757,32 +2757,28 @@ xloadcols(void) {
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int
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int
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xsetcolorname(int x, const char *name) {
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xsetcolorname(int x, const char *name) {
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XRenderColor color = { .alpha = 0xffff };
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XRenderColor color = { .alpha = 0xffff };
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Colour colour;
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if(!BETWEEN(x, 0, LEN(colorname)))
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if(!BETWEEN(x, 0, LEN(colorname)))
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return -1;
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return -1;
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if(!name) {
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if(!name) {
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if(BETWEEN(x, 16, 16 + 215)) {
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if(BETWEEN(x, 16, 6*6*6+16)) { /* 256 colour */
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int r = (x - 16) / 36, g = ((x - 16) % 36) / 6, b = (x - 16) % 6;
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color.red = sixd_to_16bit( ((x-16)/36)%6 );
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color.red = sixd_to_16bit(r);
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color.green = sixd_to_16bit( ((x-16)/6) %6 );
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color.green = sixd_to_16bit(g);
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color.blue = sixd_to_16bit( ((x-16)/1) %6 );
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color.blue = sixd_to_16bit(b);
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if(!XftColorAllocValue(xw.dpy, xw.vis, xw.cmap, &color, &dc.col[x]))
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if(!XftColorAllocValue(xw.dpy, xw.vis, xw.cmap, &color, &colour))
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die("Could not allocate color %d\n", x);
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return 0; /* something went wrong */
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dc.col[x] = colour;
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return 1;
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return 1;
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} else if(BETWEEN(x, 16 + 216, 255)) {
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} else if(BETWEEN(x, 6*6*6+16, 255)) { /* grayscale */
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color.red = color.green = color.blue = 0x0808 + 0x0a0a * (x - (16 + 216));
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color.red = color.green = color.blue = 0x0808 + 0x0a0a * (x-(6*6*6+16));
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if(!XftColorAllocValue(xw.dpy, xw.vis, xw.cmap, &color, &colour))
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if(!XftColorAllocValue(xw.dpy, xw.vis, xw.cmap, &color, &dc.col[x]))
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return 0; /* something went wrong */
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die("Could not allocate color %d\n", x);
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dc.col[x] = colour;
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return 1;
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return 1;
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} else {
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} else { /* system colours */
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name = colorname[x];
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name = colorname[x];
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}
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}
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}
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}
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if(!XftColorAllocName(xw.dpy, xw.vis, xw.cmap, name, &colour))
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if(!XftColorAllocName(xw.dpy, xw.vis, xw.cmap, name, &dc.col[x]))
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return 0;
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return 0; /* invalid name */
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dc.col[x] = colour;
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return 1;
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return 1;
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}
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}
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