use XCreateWindow(), set gravity bit.
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parent
273d4ba938
commit
8c3757986a
42
st.c
42
st.c
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@ -104,6 +104,7 @@ typedef struct {
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/* Purely graphic info */
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/* Purely graphic info */
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typedef struct {
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typedef struct {
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Display* dis;
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Display* dis;
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Colormap cmap;
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Window win;
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Window win;
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Pixmap buf;
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Pixmap buf;
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int scr;
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int scr;
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@ -1121,11 +1122,10 @@ void
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xloadcols(void) {
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xloadcols(void) {
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int i, r, g, b;
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int i, r, g, b;
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XColor color;
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XColor color;
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Colormap cmap = DefaultColormap(xw.dis, xw.scr);
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unsigned long white = WhitePixel(xw.dis, xw.scr);
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unsigned long white = WhitePixel(xw.dis, xw.scr);
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for(i = 0; i < 16; i++) {
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for(i = 0; i < 16; i++) {
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if (!XAllocNamedColor(xw.dis, cmap, colorname[i], &color, &color)) {
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if (!XAllocNamedColor(xw.dis, xw.cmap, colorname[i], &color, &color)) {
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dc.col[i] = white;
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dc.col[i] = white;
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fprintf(stderr, "Could not allocate color '%s'\n", colorname[i]);
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fprintf(stderr, "Could not allocate color '%s'\n", colorname[i]);
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} else
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} else
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@ -1139,7 +1139,7 @@ xloadcols(void) {
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color.red = r == 0 ? 0 : 0x3737 + 0x2828 * r;
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color.red = r == 0 ? 0 : 0x3737 + 0x2828 * r;
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color.green = g == 0 ? 0 : 0x3737 + 0x2828 * g;
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color.green = g == 0 ? 0 : 0x3737 + 0x2828 * g;
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color.blue = b == 0 ? 0 : 0x3737 + 0x2828 * b;
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color.blue = b == 0 ? 0 : 0x3737 + 0x2828 * b;
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if (!XAllocColor(xw.dis, cmap, &color)) {
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if (!XAllocColor(xw.dis, xw.cmap, &color)) {
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dc.col[i] = white;
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dc.col[i] = white;
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fprintf(stderr, "Could not allocate color %d\n", i);
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fprintf(stderr, "Could not allocate color %d\n", i);
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} else
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} else
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@ -1149,7 +1149,7 @@ xloadcols(void) {
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for(r = 0; r < 24; r++, i++) {
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for(r = 0; r < 24; r++, i++) {
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color.red = color.green = color.blue = 0x0808 + 0x0a0a * r;
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color.red = color.green = color.blue = 0x0808 + 0x0a0a * r;
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if (!XAllocColor(xw.dis, cmap, &color)) {
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if (!XAllocColor(xw.dis, xw.cmap, &color)) {
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dc.col[i] = white;
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dc.col[i] = white;
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fprintf(stderr, "Could not allocate color %d\n", i);
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fprintf(stderr, "Could not allocate color %d\n", i);
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} else
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} else
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@ -1184,6 +1184,8 @@ xhints(void)
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void
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void
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xinit(void) {
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xinit(void) {
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XSetWindowAttributes attrs;
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if(!(xw.dis = XOpenDisplay(NULL)))
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if(!(xw.dis = XOpenDisplay(NULL)))
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die("Can't open display\n");
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die("Can't open display\n");
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xw.scr = XDefaultScreen(xw.dis);
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xw.scr = XDefaultScreen(xw.dis);
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@ -1197,25 +1199,32 @@ xinit(void) {
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xw.ch = dc.font->ascent + dc.font->descent;
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xw.ch = dc.font->ascent + dc.font->descent;
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/* colors */
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/* colors */
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xw.cmap = XDefaultColormap(xw.dis, xw.scr);
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xloadcols();
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xloadcols();
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/* windows */
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/* window - default size */
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xw.bufh = term.row * xw.ch;
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xw.bufh = 24 * xw.ch;
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xw.bufw = term.col * xw.cw;
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xw.bufw = 80 * xw.cw;
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xw.h = xw.bufh + 2*BORDER;
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xw.h = xw.bufh + 2*BORDER;
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xw.w = xw.bufw + 2*BORDER;
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xw.w = xw.bufw + 2*BORDER;
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xw.win = XCreateSimpleWindow(xw.dis, XRootWindow(xw.dis, xw.scr), 0, 0,
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xw.w, xw.h, 0,
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attrs.background_pixel = dc.col[DefaultBG];
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dc.col[DefaultBG],
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attrs.border_pixel = dc.col[DefaultBG];
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dc.col[DefaultBG]);
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attrs.bit_gravity = NorthWestGravity;
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attrs.event_mask = ExposureMask | KeyPressMask
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| StructureNotifyMask | FocusChangeMask | PointerMotionMask
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| ButtonPressMask | ButtonReleaseMask;
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attrs.colormap = xw.cmap;
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xw.win = XCreateWindow(xw.dis, XRootWindow(xw.dis, xw.scr), 0, 0,
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xw.w, xw.h, 0, XDefaultDepth(xw.dis, xw.scr), InputOutput,
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XDefaultVisual(xw.dis, xw.scr),
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CWBackPixel | CWBorderPixel | CWBitGravity | CWEventMask
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| CWColormap,
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&attrs);
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xw.buf = XCreatePixmap(xw.dis, xw.win, xw.bufw, xw.bufh, XDefaultDepth(xw.dis, xw.scr));
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xw.buf = XCreatePixmap(xw.dis, xw.win, xw.bufw, xw.bufh, XDefaultDepth(xw.dis, xw.scr));
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/* gc */
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/* gc */
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dc.gc = XCreateGC(xw.dis, xw.win, 0, NULL);
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dc.gc = XCreateGC(xw.dis, xw.win, 0, NULL);
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/* event mask */
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XSelectInput(xw.dis, xw.win, ExposureMask | KeyPressMask
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| StructureNotifyMask | FocusChangeMask | PointerMotionMask
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| ButtonPressMask | ButtonReleaseMask);
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XMapWindow(xw.dis, xw.win);
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XMapWindow(xw.dis, xw.win);
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xhints();
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xhints();
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@ -1432,7 +1441,6 @@ resize(XEvent *e) {
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xw.bufw = MAX(1, xw.bufw);
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xw.bufw = MAX(1, xw.bufw);
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XFreePixmap(xw.dis, xw.buf);
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XFreePixmap(xw.dis, xw.buf);
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xw.buf = XCreatePixmap(xw.dis, xw.win, xw.bufw, xw.bufh, XDefaultDepth(xw.dis, xw.scr));
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xw.buf = XCreatePixmap(xw.dis, xw.win, xw.bufw, xw.bufh, XDefaultDepth(xw.dis, xw.scr));
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draw(SCREEN_REDRAW);
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}
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}
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void
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void
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