take BORDER into account for selection. (thx Petr Sabata)
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parent
9b63dd9f43
commit
89c8a3a2d9
8
st.c
8
st.c
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@ -392,8 +392,8 @@ getbuttoninfo(XEvent *e, int *b, int *x, int *y) {
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if(b)
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if(b)
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*b = e->xbutton.button;
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*b = e->xbutton.button;
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*x = e->xbutton.x/xw.cw;
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*x = (e->xbutton.x - BORDER)/xw.cw;
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*y = e->xbutton.y/xw.ch;
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*y = (e->xbutton.y - BORDER)/xw.ch;
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sel.b.x = sel.by < sel.ey ? sel.bx : sel.ex;
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sel.b.x = sel.by < sel.ey ? sel.bx : sel.ex;
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sel.b.y = MIN(sel.by, sel.ey);
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sel.b.y = MIN(sel.by, sel.ey);
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sel.e.x = sel.by < sel.ey ? sel.ex : sel.bx;
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sel.e.x = sel.by < sel.ey ? sel.ex : sel.bx;
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@ -403,8 +403,8 @@ getbuttoninfo(XEvent *e, int *b, int *x, int *y) {
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void
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void
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bpress(XEvent *e) {
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bpress(XEvent *e) {
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sel.mode = 1;
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sel.mode = 1;
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sel.ex = sel.bx = e->xbutton.x/xw.cw;
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sel.ex = sel.bx = (e->xbutton.x - BORDER)/xw.cw;
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sel.ey = sel.by = e->xbutton.y/xw.ch;
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sel.ey = sel.by = (e->xbutton.y - BORDER)/xw.ch;
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}
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}
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void
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void
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