Remove difference between fast and slow blinking
One blinking mode is good enough, and two is too much. The best aproach is emulate the fast blinking with the slow blinking, that it is more used. It is removed the flag ATTR_FASTBLINK because it has not a different meaning of ATTR_BLINK, so it is not needed. Signed-off-by: Roberto E. Vargas Caballero <k0ga@shike2.com>
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parent
b4dfa18124
commit
769d481807
21
st.c
21
st.c
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@ -95,13 +95,12 @@ enum glyph_attribute {
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ATTR_ITALIC = 4,
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ATTR_UNDERLINE = 8,
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ATTR_BLINK = 16,
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ATTR_FASTBLINK = 32,
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ATTR_REVERSE = 64,
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ATTR_INVISIBLE = 128,
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ATTR_STRUCK = 256,
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ATTR_WRAP = 512,
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ATTR_WIDE = 1024,
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ATTR_WDUMMY = 2048,
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ATTR_REVERSE = 32,
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ATTR_INVISIBLE = 64,
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ATTR_STRUCK = 128,
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ATTR_WRAP = 256,
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ATTR_WIDE = 512,
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ATTR_WDUMMY = 1024,
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};
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enum cursor_movement {
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@ -1684,7 +1683,6 @@ tsetattr(int *attr, int l) {
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ATTR_ITALIC |
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ATTR_UNDERLINE |
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ATTR_BLINK |
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ATTR_FASTBLINK |
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ATTR_REVERSE |
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ATTR_INVISIBLE |
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ATTR_STRUCK );
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@ -1704,10 +1702,9 @@ tsetattr(int *attr, int l) {
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term.c.attr.mode |= ATTR_UNDERLINE;
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break;
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case 5: /* slow blink */
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term.c.attr.mode |= ATTR_BLINK;
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break;
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/* FALLTHROUGH */
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case 6: /* rapid blink */
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term.c.attr.mode |= ATTR_FASTBLINK;
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term.c.attr.mode |= ATTR_BLINK;
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break;
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case 7:
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term.c.attr.mode |= ATTR_REVERSE;
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@ -1728,7 +1725,7 @@ tsetattr(int *attr, int l) {
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term.c.attr.mode &= ~ATTR_UNDERLINE;
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break;
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case 25:
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term.c.attr.mode &= ~(ATTR_BLINK | ATTR_FASTBLINK);
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term.c.attr.mode &= ~ATTR_BLINK;
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break;
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case 27:
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term.c.attr.mode &= ~ATTR_REVERSE;
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