Re-introduce the waiting loop for input grabbing
We actually “need” to wait a little for input to be released before
locking for cases where slock is spawned from other graphical
applications using keybindings.
This undoes the misbehaviour I introduced in c2f9757
, sorry for the mess.
This commit is contained in:
parent
1f66885fbf
commit
e378f735d8
62
slock.c
62
slock.c
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@ -223,6 +223,7 @@ unlockscreen(Display *dpy, Lock *lock)
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return;
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return;
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XUngrabPointer(dpy, CurrentTime);
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XUngrabPointer(dpy, CurrentTime);
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XUngrabKeyboard(dpy, CurrentTime);
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XFreeColors(dpy, DefaultColormap(dpy, lock->screen), lock->colors, NUMCOLS, 0);
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XFreeColors(dpy, DefaultColormap(dpy, lock->screen), lock->colors, NUMCOLS, 0);
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XFreePixmap(dpy, lock->pmap);
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XFreePixmap(dpy, lock->pmap);
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XDestroyWindow(dpy, lock->win);
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XDestroyWindow(dpy, lock->win);
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@ -241,7 +242,7 @@ static Lock *
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lockscreen(Display *dpy, int screen)
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lockscreen(Display *dpy, int screen)
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{
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{
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char curs[] = {0, 0, 0, 0, 0, 0, 0, 0};
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char curs[] = {0, 0, 0, 0, 0, 0, 0, 0};
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int i;
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int i, ptgrab, kbgrab;
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Lock *lock;
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Lock *lock;
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XColor color, dummy;
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XColor color, dummy;
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XSetWindowAttributes wa;
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XSetWindowAttributes wa;
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@ -268,30 +269,45 @@ lockscreen(Display *dpy, int screen)
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invisible = XCreatePixmapCursor(dpy, lock->pmap, lock->pmap, &color, &color, 0, 0);
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invisible = XCreatePixmapCursor(dpy, lock->pmap, lock->pmap, &color, &color, 0, 0);
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XDefineCursor(dpy, lock->win, invisible);
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XDefineCursor(dpy, lock->win, invisible);
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/* Try to grab mouse pointer *and* keyboard, else fail the lock */
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/* Try to grab mouse pointer *and* keyboard for 600ms, else fail the lock */
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if (XGrabPointer(dpy, lock->root, False, ButtonPressMask |
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for (i = 6, ptgrab = kbgrab = -1; i; --i) {
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ButtonReleaseMask | PointerMotionMask, GrabModeAsync, GrabModeAsync,
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if (ptgrab != GrabSuccess) {
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None, invisible, CurrentTime) != GrabSuccess) {
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ptgrab = XGrabPointer(dpy, lock->root, False,
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ButtonPressMask | ButtonReleaseMask |
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PointerMotionMask, GrabModeAsync,
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GrabModeAsync, None, invisible, CurrentTime);
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}
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if (kbgrab != GrabSuccess) {
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kbgrab = XGrabKeyboard(dpy, lock->root, True,
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GrabModeAsync, GrabModeAsync, CurrentTime);
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}
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/* input is grabbed: we can lock the screen */
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if (ptgrab == GrabSuccess && kbgrab == GrabSuccess) {
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XMapRaised(dpy, lock->win);
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if (rr)
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XRRSelectInput(dpy, lock->win, RRScreenChangeNotifyMask);
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XSelectInput(dpy, lock->root, SubstructureNotifyMask);
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return lock;
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}
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/* retry on AlreadyGrabbed but fail on other errors */
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if ((ptgrab != AlreadyGrabbed && ptgrab != GrabSuccess) ||
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(kbgrab != AlreadyGrabbed && kbgrab != GrabSuccess))
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break;
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usleep(100000);
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}
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/* we couldn't grab all input: fail out */
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if (ptgrab != GrabSuccess)
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fprintf(stderr, "slock: unable to grab mouse pointer for screen %d\n", screen);
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fprintf(stderr, "slock: unable to grab mouse pointer for screen %d\n", screen);
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running = 0;
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if (kbgrab != GrabSuccess)
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unlockscreen(dpy, lock);
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return NULL;
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}
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if (XGrabKeyboard(dpy, lock->root, True, GrabModeAsync, GrabModeAsync,
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CurrentTime) != GrabSuccess) {
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fprintf(stderr, "slock: unable to grab keyboard for screen %d\n", screen);
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fprintf(stderr, "slock: unable to grab keyboard for screen %d\n", screen);
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running = 0;
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running = 0;
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unlockscreen(dpy, lock);
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unlockscreen(dpy, lock);
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return NULL;
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return NULL;
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}
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XMapRaised(dpy, lock->win);
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if (rr)
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XRRSelectInput(dpy, lock->win, RRScreenChangeNotifyMask);
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XSelectInput(dpy, lock->root, SubstructureNotifyMask);
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return lock;
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}
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}
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static void
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static void
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