pentabug/firmware/lib/bughal.c
2012-10-05 23:24:03 +02:00

231 lines
5.5 KiB
C

#include <inttypes.h>
#include <avr/io.h>
#include "bughal.h"
#include "util.h" //for timer
/* Hardware abstraction layer for Pentabug hardware */
/*
* initialize LEDs on C0-C3
*/
static uint8_t oldinput; // button readings from last poll cycle
static uint8_t curinput; // button readings from current poll cycle
//each switch has its own state machine
static uint8_t btnstates[BTN_BUTTONS]; //array for current button states
static uint8_t btncounters[BTN_BUTTONS]; //individual counter for button state machine
static timer_t btntimers[BTN_BUTTONS]; //individiual timer for for button state machine
void init_leds(void){
//enable LED channels as output
DDRC |= (1 << PORTC0) | (1 << PORTC1) | (1 << PORTC2) | (1 << PORTC3);
// both LEDs off
PORTC &= ~((1 << PORTC0) | (1 << PORTC1) | (1 << PORTC2) | (1 << PORTC3));
//TCCR2A = (1 << WGM21);
//TCCR2B = (1 << CS20)|(1 << CS21);
//OCR2A = 255; /* TOP */
// TCNT2 = 0;
// /*enable interrupt*/
// TIMSK2 |= (1<<OCIE2A);
return;
}
inline void led_on(int leds){
PORTC |= leds;
}
inline void led_off(int leds){
PORTC &= ~leds;
}
void init_buzzr(void){
//its on B2 and C5, for reasons
DDRC |= (1 << PORTC5);
DDRB |= (1 << PORTB2);
//switch it off
buzzr_off();
return;
}
void init_mic(void){
//buzzer is on B2 and C5, for reasons
// we use it as a mic
DDRC &= ~(1 << PORTC5); //switch C5 to input
DDRB |= (1 << PORTB2); //B2 as output
PORTB &= ~(1 << PORTB2);//and to GND
ADMUX = (1<<REFS1) | (1<<REFS0); //use internal 1.1V as reference
ADCSRA = (1<<ADPS1) | (1<<ADPS0);// prescaler F_CPU/8
ADCSRA |= (1<<ADEN) | (1<<ADATE);// ADC enable - turn it on in free running mode
ADCSRB &= (1<<ACME); //leave only ACME as it is (others zerp for free running)
ADMUX = (ADMUX & ~(0x1F)) | 5; // select channel 5
ADCSRA |= (1<<ADSC); // start conversion
uint16_t dummy = ADCW; //read once
return;
}
void buzzr_up(void){
PORTC &= ~(1 << PORTC5);
PORTB |= (1 << PORTB2);
return;
}
void buzzr_down(void){
PORTC |= (1 << PORTC5);
PORTB &= ~(1 << PORTB2);
}
inline void buzzr_off(void){
PORTC &= ~(1 << PORTC5);
PORTB &= ~(1 << PORTB2);
}
void buzzr_inv(void){
PORTC ^= (1 << PORTC5);
PORTB ^= (1 << PORTB2);
}
void init_switch(void){
DDRD &= ~( (1 << PORTD1) | (1<<PORTD0));
PORTD |= (1 << PORTD1) | (1<<PORTD0); //Pullups FTW
// set predefined buttonstates
oldinput = 0;
curinput = 0;
for(uint8_t i=0; i<BTN_BUTTONS; i++){
btnstates[i] = BTNST_NTRL; //init button states
btncounters[i] = 0; //init button counters
timer_set(&btntimers[i], 0x05); //50ms - init button timers
}
return;
}
bool switch_l(void){
return !(PIND & 0b00000001);
};
bool switch_r(void){
return !(PIND & 0b00000010);
};
void init_motor(void)
{
/* vibration motor on B1, initially off: */
DDRB |= (1 << PORTB1);
PORTB &= ~( 1<<PORTB1);
return;
}
void set_motor(int val){
PORTB = ~(val);
return;
}
// reset button to neutral state
void button_clear(uint8_t button){
btnstates[button] = BTNST_NTRL;
}
void stateswitch(uint8_t i ){
switch(btnstates[i])
{
case BTNST_NTRL: //NEUTRAL
if (curinput & (1<<i)){ //button down
btncounters[i] = 0;
btnstates[i] = BTNST_DBNC;
}
break;
//intermediate state, check if button is still pressed to debounce
case BTNST_DBNC:
btnstates[i] = (curinput & (1<<i))? BTNST_SDN: BTNST_NTRL;
(btncounters[i])++;
break;
case BTNST_SDN: //is shortpressed and still held down
if (curinput & (1<<i)){
btncounters[i]++;
if (btncounters[i] > BTN_T_LONGFACT){ //500ms held
btnstates[i] = BTNST_LDN;
}
} else { //button was released
btnstates[i] = BTNST_SUP;
//signal shortclick
}
break;
case BTNST_LDN: //is longpressed and still held down
if (!(curinput & (1<<i))){
//button was released
btnstates[i] = BTNST_LUP; //signal longpress
}
break;
case BTNST_SUP: //Button came up after being pressed shortly
if ((curinput & (1<<i))){
//button was pressed again or is bouncing after release
btnstates[i] = BTNST_SUPDBNC; //going in special debounce
btncounters[i] = 0;
}
break;
case BTNST_LUP: //Button came up after being pressed for a long time
if ((curinput & (1<<i))){
//button was pressed again or is bouncing after release
btnstates[i] = BTNST_LUPDBNC; //going in special debounce
btncounters[i] = 0;
}
break;
case BTNST_SUPDBNC: //Button was pressed again after beeing short pressed(or is bouncing)
if ((curinput & (1<<i))){
//button is still pressed --> going to shortpress
btncounters[i]++;
btnstates[i] = BTNST_SDN; //starting over from short pressed
} else {
btnstates[i] = BTNST_SUP; //nope, it was bouncing, back to old state
}
break;
case BTNST_LUPDBNC: //Button was pressed again after beeing short pressed(or is bouncing)
if ((curinput & (1<<i))){
//button is still pressed --> going to shortpress
btncounters[i]++;
btnstates[i] = BTNST_SDN; //starting over from short pressed
} else {
btnstates[i] = BTNST_LUP; //nope, it was bouncing, back to old state
}
break;
default: //curently catches nothing
// do nothing yet
;
} //end switch
timer_set(&btntimers[i], BTN_T_DEBOUNCE);
}
void button_poll(){
curinput = ~(PIND & 0b00000011);
for(uint8_t i=0; i<BTN_BUTTONS; i++){
if (timer_expired(&btntimers[i])){
stateswitch(i);
} //end if timer expired
} //end for
oldinput = curinput;
return;
}
bool btn_state(uint8_t btnstate, uint8_t btn){
return (btnstates[btn]==btnstate);
}