pentabug/firmware/lib/pentatonic.c
2013-08-30 19:28:37 +02:00

101 lines
2.0 KiB
C

#include <pentabug/pentatonic.h>
#include <avr/io.h>
// pins affected by pentatonic on each port
static const uint8_t bits_c = (1 << 4) | (1 << 5);
static const uint8_t bits_d = (1 << 5) | (1 << 6) | (1 << 7);
// these functions assign the pentatonic bits to pins on a port
static inline uint8_t bits_to_c(uint8_t direction) {
return ((direction & (1 << 3)) << 2) | (direction & (1 << 4));
}
static inline uint8_t bits_to_d(uint8_t direction) {
return (direction << 5) & bits_d;
}
void pentatonic_direction(uint8_t direction) {
// map bits to pins
const uint8_t part_c = bits_to_c(direction);
const uint8_t part_d = bits_to_d(direction);
// reset direction
DDRC &= ~bits_c;
DDRD &= ~bits_d;
// pullup if input, off if output (inverted)
PORTC |= bits_c;
PORTD |= bits_d;
// set new direction
DDRC |= part_c;
DDRD |= part_d;
}
void pentatonic_multi_led_on(uint8_t leds) {
// map bits to pins
const uint8_t part_c = bits_to_c(leds);
const uint8_t part_d = bits_to_d(leds);
// set leds on (inverted)
PORTC &= ~(part_c & bits_c);
PORTD &= ~(part_d & bits_d);
}
void pentatonic_multi_led_off(uint8_t leds) {
// map bits to pins
uint8_t part_c = bits_to_c(leds);
uint8_t part_d = bits_to_d(leds);
// set leds on (inverted)
PORTC |= part_c;
PORTD |= part_d;
}
void pentatonic_led_on(uint8_t led) {
pentatonic_multi_led_on(1 << led);
}
void pentatonic_led_off(uint8_t led) {
pentatonic_multi_led_off(1 << led);
}
void pentatonic_led_set(uint8_t led, uint8_t state) {
if(state) {
pentatonic_led_on(led);
} else {
pentatonic_led_off(led);
}
}
void pentatonic_all_led_set(uint8_t leds) {
pentatonic_multi_led_off(0xff);
pentatonic_multi_led_on(leds);
}
uint8_t pentatonic_buttons(void) {
// assign pins to pentatonic bits
uint8_t part_c = ((PINC & (1 << 5)) >> 2) | (PINC & (1 << 4));
uint8_t part_d = PIND >> 5 & 0b111;
// return inverted as switches are connected to ground
return ~(part_c | part_d) & 0b11111;
}
uint8_t pentatonic_button(uint8_t button) {
return pentatonic_buttons() & (1 << button);
}