#include #include #include #include #include static void tune(void) { PORTB ^= 1 << 7; } void set_note(uint16_t note, uint8_t octave) { if(note != NOTE_PAUSE) { start_timer(PRESCALE_8, note >> octave, tune); } else { stop_timer(); } } void stop_note(void) { stop_timer(); } void play_melody(uint16_t notes[], size_t len, uint8_t octave, int speed) { int pause = speed / 20; uint8_t length = 4; size_t i; // TODO: get away from the int to double conversion to free half of our flash ... for(i = 0; i < len; ++i) { if(notes[i] == MLDY_PAUSE) { ++i; wait_ms(notes[i] * 4 / length); } else if(notes[i] == MLDY_LENGTH) { ++i; length = notes[i]; } else { set_note(notes[i], octave); test_stop_app(); wait_ms(speed * 4 / length); stop_note(); test_stop_app(); wait_ms(pause); length = 4; } } }