#include #include "synth.h" #include "freq_table.h" uint8_t wave_table[256][2]; synth_instrument_t instruments[256]; uint8_t patterns[256][pattern_length][2]; uint8_t pattern_table[256][channel_count]; uint8_t tune_length; int16_t sample; int8_t tick; int8_t row; int8_t seq; static synth_channel_t channels[channel_count]; uint16_t synth_mix(void) { if(sample == 0) { // new tick for(int i = 0; i < channel_count; i++) { synth_channel_t* chan = &channels[i]; const synth_instrument_t* inst = &instruments[chan->inst_nr]; if(chan->level > inst->decay) chan->level -= inst->decay; else chan->level = 0; chan->pulse_width += inst->pulse_sweep; chan->pos++; if(wave_table[chan->pos][1] == 0xff) chan->pos += wave_table[chan->pos][0]; // enter new row if(tick == 0) { uint8_t pattern_nr = pattern_table[seq][i]; uint8_t note = patterns[pattern_nr][row][0]; if(note) { // new note, maybe? if(note == 0xff) { chan->level = 0; } else { chan->level = 80; // TODO: less? chan->note = note; chan->inst_nr = patterns[pattern_nr][row][1]; inst = &instruments[chan->inst_nr]; chan->pos = inst->wave_table_pos; if(inst->pulse_width) chan->pulse_width = inst->pulse_width; } } } } } if(++sample == tick_length) { sample = 0; if(++tick == row_length) { tick = 0; if(++row == pattern_length) { row = 0; if(++seq == tune_length) { seq = 0; } } } } uint16_t output = 0; for(int i = 0; i < channel_count; i++) { synth_channel_t* chan = &channels[i]; const synth_instrument_t* inst = &instruments[chan->inst_nr]; chan->phase += freq_table[(uint8_t)(chan->note + wave_table[chan->pos][0])]; uint8_t amp; switch(wave_table[chan->pos][1]) { case WAVE_PULSE: amp = -(chan->phase < chan->pulse_width); break; case WAVE_SAW: amp = (chan->phase >> 8); break; case WAVE_NOISE: // shitty noise chan->phase = (chan->phase >> 1) ^ (-(chan->phase & 1) & 0xb400); amp = (chan->phase >> 8); break; default: amp = 0; break; } output += ((amp & 0xff) * chan->level) >> 8; } return output; }