#include #include #include #define __DELAY_BACKWARD_COMPATIBLE__ #include #include #include #include "../lib/freq_table.h" #include #include #include void tetris_play(void); static uint16_t osc0; static uint16_t osc1; static uint16_t sample; static uint8_t row; static uint16_t speedtime; void synth_init(void){ init_buzzr(); osc0 = osc1 = sample = row = 0; speedtime = 3000; start_timer(tetris_play); return; } void synth_deinit(void) { stop_timer(); return; } enum { SONG_LENGTH = 128, xxx = 0, c_0 = 0, cs0 = 1, d_0 = 2, ds0 = 3, e_0 = 4, f_0 = 5, fs0 = 6, g_0 = 7, gs0 = 8, a_0 = 9, as0 = 10, b_0 = 11, c_1 = 12, cs1 = 13, d_1 = 14, ds1 = 15, e_1 = 16, f_1 = 17, fs1 = 18, g_1 = 19, gs1 = 20, a_1 = 21, as1 = 22, b_1 = 23, c_2 = 24, cs2 = 25, d_2 = 26, ds2 = 27, e_2 = 28, f_2 = 29, fs2 = 30, g_2 = 31, gs2 = 32, a_2 = 33, as2 = 34, b_2 = 35, c_3 = 36, cs3 = 37, d_3 = 38, ds3 = 39, e_3 = 40, f_3 = 41, fs3 = 42, g_3 = 43, gs3 = 44, a_3 = 45, as3 = 46, b_3 = 47, }; const char music_data[2][SONG_LENGTH] PROGMEM = { { e_1, xxx, e_2, xxx, e_1, xxx, e_2, xxx, e_1, xxx, e_2, xxx, e_1, xxx, e_2, xxx, a_0, xxx, a_1, xxx, a_0, xxx, a_1, xxx, a_0, xxx, a_1, xxx, a_0, xxx, a_1, xxx, gs0, xxx, gs1, xxx, gs0, xxx, gs1, xxx, gs0, xxx, gs1, xxx, gs0, xxx, gs1, xxx, a_0, xxx, a_1, xxx, a_0, xxx, a_1, xxx, a_0, xxx, a_0, xxx, b_0, xxx, c_1, xxx, d_1, xxx, d_2, xxx, d_1, xxx, d_2, xxx, d_1, xxx, d_2, xxx, d_1, xxx, d_2, xxx, c_1, xxx, c_2, xxx, c_1, xxx, c_2, xxx, c_1, xxx, c_2, xxx, c_1, xxx, c_2, xxx, b_0, xxx, b_1, xxx, b_0, xxx, b_1, xxx, b_0, xxx, b_1, xxx, b_0, xxx, b_1, xxx, a_0, xxx, a_1, xxx, a_0, xxx, a_1, xxx, a_0, xxx, xxx, xxx, xxx, xxx, xxx, xxx, }, { e_3, e_3, e_3, e_3, b_2, b_2, c_3, c_3, d_3, d_3, e_3, d_3, c_3, c_3, b_2, b_2, a_2, a_2, a_2, a_2, a_2, a_2, c_3, c_3, e_3, e_3, e_3, e_3, d_3, d_3, c_3, c_3, b_2, b_2, b_2, b_2, b_2, b_2, c_3, c_3, d_3, d_3, d_3, d_3, e_3, e_3, e_3, e_3, c_3, c_3, c_3, c_3, a_2, a_2, a_2, a_2, a_2, a_2, a_2, a_2, a_2, a_2, a_2, a_2, xxx, xxx, d_3, d_3, d_3, d_3, f_3, f_3, a_3, a_3, a_3, a_3, g_3, g_3, f_3, f_3, e_3, e_3, e_3, e_3, e_3, e_3, c_3, c_3, e_3, e_3, e_3, e_3, d_3, d_3, c_3, c_3, b_2, b_2, b_2, b_2, b_2, b_2, c_3, c_3, d_3, d_3, d_3, d_3, e_3, e_3, e_3, e_3, c_3, c_3, c_3, c_3, a_2, a_2, a_2, a_2, a_2, a_2, a_2, a_2, xxx, xxx, xxx, xxx, } }; void tetris_play(void) { osc0 += pgm_read_word(&freq_table[ pgm_read_byte(&music_data[0][row])]); osc1 += pgm_read_word(&freq_table[ pgm_read_byte(&music_data[1][row])]); if (++sample == speedtime ) { sample = 0; if (speedtime > 600) speedtime -= 4; if (++row == SONG_LENGTH) { row = 0; if (speedtime <= 600) speedtime = 3000; } led_on(row&4 ? LED_R : LED_L); led_off(row&4 ? LED_L : LED_R); } if (osc0 >= 0x8000) PORTB |= (1 << PORTB2); else PORTB &= ~(1<< PORTB2); if (osc1 >= 0xc000) PORTC |= (1 << PORTC5); else PORTC &= ~(1<< PORTC5); } /** * do crazy synthesizer mode * */ static void crazy_synth(void) { /* initialisation required */ if (mode_uninitialized) { mode_uninitialized = false; synth_init(); } /*deinialisation required */ if (mode_last_tick) { synth_deinit(); } return; } REGISTER(crazy_synth)